C#_单例模式
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//继承自Monobehaviour类单例
public class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour
{
private static object m_Lock = new object();
private static T m_Instance;
public static T Instance
{
get
{
if (m_Instance == null)
{
//避免多线程时同时调用
lock (m_Lock)
{
if (m_Instance == null)
{
m_Instance = GameObject.FindObjectOfType<T>();
if(m_Instance == null)
{
GameObject go = new GameObject();
m_Instance = go.AddComponent<T>();
go.name = typeof(T).ToString();
DontDestroyOnLoad(go);
}
}
}
}
return m_Instance;
}
}
}
//纯类单例
public class Singleton<T> where T : class, new()
{
private static object m_Lock = new object();
private static T m_Instance;
public static T Instance
{
get
{
if (m_Instance == null)
{
//避免多线程时同时调用
lock (m_Lock)
{
if (m_Instance == null)
{
m_Instance = new T();
}
}
}
return m_Instance;
}
}
}
原文地址:https://blog.csdn.net/Miss_SQ/article/details/113243165
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