系列文章目录
文章目录
本文你将会学会如何使用canvas绘画优美的线条
如果您从还未使用过canvas,推荐看这篇文章帮助您快速度过新手村
Canvas–零开始绘画矩形
线条属性
1、lineCap属性
lineCap 定义上下文中线的端点,可以有以下 3 个值。
- butt:默认值,端点是垂直于线段边缘的平直边缘。
- round:端点是在线段边缘处以线宽为直径的半圆。
- square:端点是在选段边缘处以线宽为长、以一半线宽为宽的矩形。
2、lineJoin属性
lineJoin 定义两条线相交产生的拐角,可将其称为连接。在连接处创建一个填充三角形,可以使用 lineJoin 设置它的基本属性。
- miter:默认值,在连接处边缘延长相接。miterLimit 是角长和线宽所允许的最大比例(默认是 10)。
- bevel:连接处是一个对角线斜角。
- round:连接处是一个圆。
3、线宽
lineWidth 定义线的宽度(默认值为 1.0)。
4、笔触样式
strokeStyle 定义线和形状边框的颜色和样式。
后面两个前面已经说过了,这里我们着重来看看前两个属性。
lineCap
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #aaaaaa; margin: 50px auto;" width="800" height="600">
你的浏览器居然不支持Canvas.
</canvas>
<script>
window.onload = function(){
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 600;
var context = canvas.getContext("2d");
context.lineWidth = 50;
context.strokeStyle = "#1BAAAA";
context.beginPath();
context.moveTo(100,100);
context.lineTo(700,100);
context.lineCap = "butt";
context.stroke();
context.beginPath();
context.moveTo(100,300);
context.lineTo(700,300);
context.lineCap = "round";
context.stroke();
context.beginPath();
context.moveTo(100,500);
context.lineTo(700,500);
context.lineCap = "square";
context.stroke();
//下面画两个基准线方便观察
context.lineWidth = 3;
context.strokeStyle = "black";
context.beginPath();
context.moveTo(100,0);
context.lineTo(100,600);
context.moveTo(700,0);
context.lineTo(700,600);
context.stroke();
}
</script>
</body>
</html>
演示图:
线段的链接 lineJoin
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #aaaaaa; margin: 50px auto;" width="800" height="600">
你的浏览器居然不支持Canvas.
</canvas>
<script>
window.onload = function(){
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 600;
var context = canvas.getContext("2d");
context.beginPath();
context.moveTo(100,100);
context.lineTo(300,300);
context.lineTo(100,500);
context.lineJoin = "miter";
context.lineWidth = 20;
context.strokeStyle = "red";
context.stroke();
context.beginPath();
context.moveTo(300,100);
context.lineTo(500,300);
context.lineTo(300,500);
context.lineJoin = "bevel";
context.lineWidth = 20;
context.strokeStyle = "blue";
context.stroke();
context.beginPath();
context.moveTo(500,100);
context.lineTo(700,300);
context.lineTo(500,500);
context.lineJoin = "round";
context.lineWidth = 20;
context.strokeStyle = "black";
context.stroke();
}
function drawRect(ctx, x, y, width, height, fillColor, borderWidth, borderColor){
ctx.beginPath();
ctx.rect( x, y, width, height)
ctx.lineWidth = borderWidth;
ctx.strokeStyle = borderColor;
ctx.fillStyle = fillColor;
ctx.fill();
ctx.stroke();
}
</script>
</body>
</html>
演示图:
填充渐变形状
-
添加渐变线:
var grd = context.createLinearGradient(xstart,ystart,xend,yend);
-
为渐变线添加关键色(类似于颜色断点):
grd.addColorStop(stop,color);
这里的stop传递的是 0 ~ 1 的浮点数,代表断点到(xstart,ystart)的距离占整个渐变色长度是比例。
-
应用渐变:
context.fillStyle = grd; context.strokeStyle = grd;
eg:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #aaaaaa; margin: 50px auto;" width="800" height="600">
你的浏览器居然不支持Canvas.
</canvas>
<script>
window.onload = function(){
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 600;
var context = canvas.getContext("2d");
context.rect(200,100,400,400);
// 1.添加渐变线 (200, 300) ==> (600, 300)
var grd = context.createLinearGradient(200, 300, 600, 300)
// 2.添加关键色
grd.addColorStop(0, 'grey')
grd.addColorStop(0.5, 'lightblue')
grd.addColorStop(1, 'lightyellow')
// 3.应用渐变
context.fillStyle = grd
context.fill()
}
function drawRect(ctx, x, y, width, height, fillColor, borderWidth, borderColor){
ctx.beginPath();
ctx.rect( x, y, width, height)
ctx.lineWidth = borderWidth;
ctx.strokeStyle = borderColor;
ctx.fillStyle = fillColor;
ctx.fill();
ctx.stroke();
}
</script>
</body>
</html>
演示图:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #aaaaaa; margin: 50px auto;" width="800" height="600">
你的浏览器居然不支持Canvas.
</canvas>
<script>
window.onload = function(){
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 600;
var context = canvas.getContext("2d");
var grd = context.createLinearGradient(100,300,700,300);
//添加颜色断点
grd.addColorStop(0,"olive");
grd.addColorStop(0.25,"maroon");
grd.addColorStop(0.5,"aqua");
grd.addColorStop(0.75,"fuchsia");
grd.addColorStop(0.25,"black");
//应用渐变
context.fillStyle = grd;
context.strokeStyle = grd;
context.strokeRect(200,50,300,50);
context.strokeRect(200,100,150,50);
context.strokeRect(200,150,450,50);
context.fillRect(200,300,300,50);
context.fillRect(200,350,150,50);
context.fillRect(200,400,450,50);
context.fillRect(0,550,800,25);
}
</script>
</body>
</html>
径向渐变
-
添加渐变圆:
var grd = context.createRadialGradient(x0,y0,r0,x1,y1,r1);
-
为渐变线添加关键色(类似于颜色断点):
grd.addColorStop(stop,color);
-
应用渐变:
context.fillStyle = grd; context.strokeStyle = grd;
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #aaaaaa; margin: 50px auto;" width="800" height="600">
你的浏览器居然不支持Canvas.
</canvas>
<script>
window.onload = function(){
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 600;
var context = canvas.getContext("2d");
var grd = context.createRadialGradient(400,300,100,400,300,400);
//添加颜色断点
grd.addColorStop(0,"olive");
grd.addColorStop(0.25,"maroon");
grd.addColorStop(0.5,"aqua");
grd.addColorStop(0.75,"fuchsia");
grd.addColorStop(1,"black");
//应用渐变
context.fillStyle = grd;
context.fillRect(100,100,600,400);
}
</script>
</body>
</html>
演示图:
填充纹理
纹理其实就是图案的重复,填充图案通过createPattern()
函数进行初始化。它需要传进两个参数createPattern(img,repeat-style)
,第一个是Image对象实例,第二个参数是String类型,表示在形状中如何显示repeat图案。可以使用这个函数加载图像或者整个画布作为形状的填充图案。
有以下4种图像填充类型:
- 平面上重复:repeat;
- x轴上重复:repeat-x;
- y轴上重复:repeat-y;
- 不使用重复:no-repeat;
创建并填充图案
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #aaaaaa; margin: 50px auto;" width="800" height="600">
你的浏览器居然不支持Canvas.
</canvas>
<script>
window.onload = function(){
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 600;
var context = canvas.getContext("2d");
const img = new Image()
img.src = 'https://tse2-mm.cn.bing.net/th/id/OIP-C.MFrj4rjM7ElBNf6yBZ85AwHaH6?w=175&h=187&c=7&r=0&o=5&pid=1.7'
img.onload = function(){
const pattern = context.createPattern(img, 'repeat')
context.fillStyle = pattern
context.fillRect(100, 100, 600, 400)
}
}
</script>
</body>
</html>
演示图:
绘制标准圆弧
高级路径
我们要挑战路径的最难的部分了——高级路径,之前一直都是在学习绘制线条,接下来的我们详细看看绘制曲线(高级路径)的有关方法。
- 标准圆弧:
arc()
- 复杂圆弧:
arcTo()
- 二次贝塞尔曲线:
quadraticCurveTo()
- 三次贝塞尔曲线:
bezierCurveTo()
使用arc()
绘制圆弧
arc()
的使用方法如下:
context.arc(x,y,radius,startAngle,endAngle,anticlockwise)
前面三个参数,分别是圆心坐标与圆半径。startAngle
、endAngle
使用的是弧度值,不是角度值。 弧度的规定是绝对的。anticlockwise
表示绘制的方法,是顺时针还是逆时针绘制。它传入布尔值,true表示逆时针绘制,false表示顺时针绘制,缺省值为false。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #aaaaaa; margin: 50px auto;" width="800" height="600">
你的浏览器居然不支持Canvas.
</canvas>
<script>
window.onload = function(){
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 600;
var context = canvas.getContext("2d");
![image.png](https://p1-juejin.byteimg.com/tos-cn-i-k3u1fbpfcp/450f771aa75c4df99bf9563dbc10fdbf~tplv-k3u1fbpfcp-watermark.image?)
context.arc(400, 300, 200, Math.PI,2*Math.PI) //顺时针
context.fill()
}
</script>
</body>
</html>
演示图:
绘制圆角矩形
下面,我们结合基本路径和高级路径的知识,绘制一个圆角矩形。
圆角矩形是由四段线条和四个1/4圆弧组成,拆解如下。
因为我们要写的是函数而不是一个固定的圆角矩形,所以这里列出的是函数需要的参数。分析好之后,直接敲出代码。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #aaaaaa; margin: 50px auto;" width="800" height="800">
你的浏览器居然不支持Canvas.
</canvas>
<script>
window.onload = function(){
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
context.fillStyle = "#FFF";
context.fillRect(0,0,800,600);
drawRoundRect(context, 200, 200, 400, 400, 50);
context.strokeStyle = "#0078AA";
context.stroke();
}
function drawRoundRect(cxt, x, y, width, height, radius){
cxt.beginPath();
cxt.arc(x + radius, y + radius, radius, Math.PI, Math.PI * 3 / 2);
cxt.lineTo(width - radius + x, y);
cxt.arc(width - radius + x, radius + y, radius, Math.PI * 3 / 2, Math.PI * 2);
cxt.lineTo(width + x, height + y - radius);
cxt.arc(width - radius + x, height - radius + y, radius, 0, Math.PI * 1 / 2);
cxt.lineTo(radius + x, height +y);
cxt.arc(radius + x, height - radius + y, radius, Math.PI * 1 / 2, Math.PI);
cxt.closePath();
}
</script>
</body>
</html>
演示图
使用切点绘制圆弧
arcTo()
方法接收5个参数,分别是两个切点的坐标和圆弧半径。这个方法是依据切线画弧线,即由两个切线确定一条弧线。 具体如下。
arcTo(x1,y1,x2,y2,radius)
这个函数以给定的半径绘制一条弧线,圆弧的起点与当前路径的位置到(x1, y1)点的直线相切,圆弧的终点与(x1, y1)点到(x2, y2)的直线相切。因此其通常配合moveTo()
或lineTo()
使用。其能力是可以被更为简单的arc()
替代的,其复杂就复杂在绘制方法上使用了切点。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #aaaaaa; margin: 50px auto;" width="800" height="800">
你的浏览器居然不支持Canvas.
</canvas>
<script>
window.onload = function(){
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 600;
var context = canvas.getContext("2d");
context.fillStyle = "#FFF";
context.fillRect(0,0,800,600);
drawArcTo(context, 200, 200, 600, 200, 600, 400, 100);
};
function drawArcTo(cxt, x0, y0, x1, y1, x2, y2, r){
cxt.beginPath();
cxt.moveTo(x0, y0);
cxt.arcTo(x1, y1, x2, y2, r);
cxt.lineWidth = 6;
cxt.strokeStyle = "red";
cxt.stroke();
cxt.beginPath();
cxt.moveTo(x0, y0);
cxt.lineTo(x1, y1);
cxt.lineTo(x2, y2);
cxt.lineWidth = 1;
cxt.strokeStyle = "#0088AA";
cxt.stroke();
}
</script>
</body>
</html>
演示图
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