如何解决Three.js raycaster导致动画无法显示
我已经使用Three.js在webGL中创建了3D动画,并且我试图创建一个球形对象,以便在单击时将其击落。我尝试实现var raycaster = new THREE.Raycaster()
,但它不会显示动画。有没有一种方法可以让raycaster在这里工作,或者我必须设置函数getMouse3D()
和getMouse2D()
。
这是初始化功能以及拍摄功能。球形和时钟的代码块已注释掉。
$(function() {
var spheres;
//var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var intersects;
var clock = new THREE.Clock();
var delta = 0;
var $trackingOverlay = $('#tracking-overlay');
projector = new THREE.Projector();
renderer = new THREE.WebGLRenderer( { alpha: true,antialias: true } );
scene = new THREE.Scene();
perspectiveCamera = new THREE.PerspectiveCamera(DEFAULT_VIEW_ANGLE,WIDTH / HEIGHT,PERSPECTIVE_NEAR,PERSPECTIVE_FAR);
perspectiveCamera.position.set(DEFAULT_CAMERA_X,DEFAULT_CAMERA_Y,DEFAULT_CAMERA_Z);
orthoCamera = new THREE.OrthographicCamera(DEFAULT_ORTHO_LEFT,DEFAULT_ORTHO_RIGHT,DEFAULT_ORTHO_TOP,DEFAULT_ORTHO_BOTTOM,ORTHO_NEAR,ORTHO_FAR);
pointLight = new THREE.PointLight(0xFFFFFF);
pointLight.position.set(10,50,150);
container = model;
container.rotation.set(0.2,0);
scene.add(container);
/*spheres = [];
viewport.addEventListener("click",event => {
mouse.x = ( event.clientX / WIDTH ) * 2 - 1;
mouse.y = - ( event.clientY / HEIGHT ) * 2 + 1;
raycaster.setFromCamera(mouse,perspectiveCamera);
intersects = raycaster.intersectObjects([plane]);
if (intersects.length == 0) return;
shoot(intersects[0].point);
},false);
*/
scene.add(pointLight);
scene.add(perspectiveCamera);
scene.add(orthoCamera);
//scene.background = new THREE.Color( 0xff0000 );
setActiveCamera();
// init controls
setupControls();
updateInputValues();
toggleControls();
// setup viewport
viewport = document.getElementById('viewport');
renderer.setSize(WIDTH,HEIGHT);
renderer.setClearColor( 0xABCBFB,0.2 );
viewport.appendChild(renderer.domElement);
// start the animation loop
requestAnimationFrame(update);
function update()
{
/*delta = clock.getDelta();
spheres.forEach(sphere => {
sphere.position.addScaledVector(sphere.userData.direction,sphere.userData.speed * delta);
if (sphere.position.z <= torus.position.z) sphere.userData.speed = 0; // stop,when we reached the plane
});
*/
renderer.render(scene,activeCamera);
positionTrackingOverlay();
requestAnimationFrame(update);
}
function shoot(target) {
let sphere = new THREE.Mesh();
sphere.material = new THREE.MeshToonMaterial({ color: "#00ff00" });
sphere.geometry = new THREE.SphereGeometry(0.5);
sphere.position.copy(road.position);
sphere.userData.direction = target.sub(road.position).normalize();
sphere.userData.speed = 20;
scene.add(sphere);
spheres.push(sphere);
}
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