如何解决不能只移动一个物体
我正在尝试为场景中的多维数据集编程基本动作,但要点是,我只是实现了移动所有多维数据集或不移动任何多维数据集,我不知道到底是哪里失败了,我尝试执行glTranslate( self.x,self.y,0.0),然后再绘制立方体,主要是要更改“ x”和“ y”位置。
class rect:
def __init__(self,x,y,width,height,c):
self.xp=x
self.yp=y
if color == 0:
glColor3f(0,1.0,0)
else:
glColor3f(1.0,0)
glPushMatrix()
glTranslatef(self.xp,self.yp,0.0)
glBegin(GL_QUADS) # start drawing a rectangle
glVertex2f(self.xp,self.yp) # bottom left point
glVertex2f(self.xp + width,self.yp) # bottom right point
glVertex2f(self.xp + width,self.yp + height) # top right point
glVertex2f(self.xp,self.yp + height) # top left point
glEnd()
glPopMatrix()
glFlush()
def move(self):
self.xp = self.xp + 1
def main():
pygame.init()
display = (1920,1080)
pygame.display.set_mode(display,DOUBLEBUF|OPENGL)
gluPerspective(45,(display[0]/display[1]),50.0)
glTranslatef(0.0,0.0,-5)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
c = cube(0,1,0)
c.move()
pygame.display.flip()
pygame.time.wait(10)
main()
解决方法
我找到了一个解决方案(立方体代表动物,所以这是原因,因为我有兔子类:D)
class rabbit:
def __init__(self,s,i,g,x,y,n,c):
self.xp=x
self.yp=y
self.number = n
self.speed = s
self.intelligence = i
self.gender = SEXS[g]
def move(self):
self.xp = self.xp + 0.001
def draw(self,w,h,c):
if c == 0:
glColor3f(0,1.0,0)
elif c == 1:
glColor3f(1.0,0)
glPushMatrix()
glTranslatef(self.xp,self.yp,0.0)
glBegin(GL_QUADS) # start drawing a rectangle
glVertex2f(self.xp,self.yp) # bottom left point
glVertex2f(self.xp + w,self.yp) # bottom right point
glVertex2f(self.xp + w,self.yp + h) # top right point
glVertex2f(self.xp,self.yp + h)
glEnd()
glFlush()
glPopMatrix()
def main():
n_rabbits=0
pygame.init()
display = (1920,1080)
pygame.display.set_mode(display,DOUBLEBUF|OPENGL)
gluPerspective(45,(display[0]/display[1]),50.0)
glTranslatef(0.0,0.0,-5)
rabbits_lists=[]
rabbits_drew=False
g = random.randint(0,1)
s = random.randint(0,10)
i = random.randint(0,10)
x = random.randint(0,300)
y = random.randint(0,300)
n_rabbits = n_rabbits+1
r1 = rabbit(s,0.1,n_rabbits,1)
n_rabbits = n_rabbits+1
r = rabbit(s,0)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
r.draw(r.xp,r.yp,1)
r.move()
r1.draw(r1.xp,r1.yp,0)
pygame.display.flip()
pygame.time.wait(10)
main()
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