如何解决想要一个按钮来触发卡片示例的拖动动画translateX
关于以下示例:
https://codesandbox.io/s/cards-forked-4bcix?file=/src/index.js
我想要类似火种的功能,在其中我可以触发与拖动相同的过渡。
我试图添加喜欢和不喜欢的按钮功能,例如tinder,但是由于按钮不是useSprings props循环的一部分,因此很难对齐应该转换的卡片。我希望喜欢或不喜欢的按钮与useDrag进行通信以触发拖动,我尝试通过useState进行切换并作为useDrag的参数进行传递,并在按钮上设置了set(x:1000,y:0)的onClick处理程序,但这会删除所有卡中的
。花了一整天时间来解决它,我需要尽快交付,请提供帮助! 下面是代码,我正在使用Next.js
import React,{ useState,useRef } from "react";
import { useSprings,animated } from "react-spring";
import { useDrag } from "react-use-gesture";
const Try: React.SFC = () => {
const cards = [
"https://upload.wikimedia.org/wikipedia/en/5/53/RWS_Tarot_16_Tower.jpg","https://upload.wikimedia.org/wikipedia/en/9/9b/RWS_Tarot_07_Chariot.jpg","https://upload.wikimedia.org/wikipedia/en/d/db/RWS_Tarot_06_Lovers.jpg",// "https://upload.wikimedia.org/wikipedia/en/thumb/8/88/RWS_Tarot_02_High_Priestess.jpg/690px-RWS_Tarot_02_High_Priestess.jpg","https://upload.wikimedia.org/wikipedia/en/d/de/RWS_Tarot_01_Magician.jpg",];
const [hasLiked,setHasLiked] = useState(false);
const [props,set] = useSprings(cards.length,(i) => ({
x: 0,y: 0,}));
const [gone,setGone] = useState(() => new Set()); // The set flags all the cards that are flicked out
const itemsRef = useRef([]);
const bind = useDrag(
({
args: [index,hasLiked],down,movement: [mx],distance,direction: [xDir],velocity,}) => {
const trigger = velocity > 0.2;
const dir = xDir < 0 ? -1 : 1;
if (!down && trigger) gone.add(index); // If button/finger's up and trigger velocity is reached,we flag the card ready to fly out
set((i) => {
if (index !== i) return; // We're only interested in changing spring-data for the current spring
const isGone = gone.has(index);
const x = isGone ? (200 + window.innerWidth) * dir : down ? mx : 0; // When a card is gone it flys out left or right,otherwise goes back to zero
const rot = mx / 100 + (isGone ? dir * 10 * velocity : 0); // How much the card tilts,flicking it harder makes it rotate faster
const scale = down ? 1.1 : 1; // Active cards lift up a bit
return {
x,rot,scale,delay: undefined,config: { friction: 50,tension: down ? 800 : isGone ? 200 : 500 },};
});
if (!down && gone.size === cards.length)
setTimeout(() => gone.clear(),600);
}
);
console.log(gone);
function handleLikeButtonClick(e) {
gone.add(1);
}
function handleDisLikeButtonClick(e) {
set({ x: -1000,y: 0 });
}
return (
<>
<div id="deckContainer">
{props.map(({ x,y },i) => (
<animated.div
{...bind(i,hasLiked)}
key={i}
style={{
x,y,}}
ref={(el) => (itemsRef.current[i] = el)}
>
<img src={`${cards[i]}`} />
</animated.div>
))}
</div>
<div className="buttonsContainer">
<button onClick={(e) => handleLikeButtonClick(e)}>Like</button>
<button onClick={(e) => handleDisLikeButtonClick(e)}>Dislike</button>
</div>
<style jsx>{`
.buttonsContainer {
background-color: tomato;
}
#deckContainer {
display: flex;
flex-direction: column;
align-items: center;
width: 100vw;
height: 100vh;
position: relative;
}
`}</style>
</>
);
};
export default Try;
解决方法
需要精通js:
function handleLikeButtonClick(e) {
let untransformedCards = [];
//loop through all cards and add ones who still have not been transformed
[].forEach.call(itemsRef.current,(p) => {
if (p.style.transform == "none") {
untransformedCards.push(p);
}
});
// add transform property to the latest card
untransformedCards[untransformedCards.length - 1].style.transform =
"translate3d(1000px,0)";
}
function handleDisLikeButtonClick(e) {
let untransformedCards = [];
[].forEach.call(itemsRef.current,(p) => {
if (p.style.transform == "none") {
untransformedCards.push(p);
}
});
untransformedCards[untransformedCards.length - 1].style.transform =
"translate3d(-1000px,0)";
}
版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。