Rock Paper Scissors游戏返回相同结果

如何解决Rock Paper Scissors游戏返回相同结果

所以我的代码遇到了一些困难(因此而发布)。我试图做到这一点,以便在您单击岩石的图片时,游戏开始,并且它返回计算机的决定。它在我提示用户之前就起作用了,但是由于我在点击岩石时已经重写了逻辑,因此它仅返回一个答案。是因为缺少循环吗?我假设每次单击该图标时,都会显示一个不同的答案。我还没有完成其他选项的代码,因为我认为我会对其他选项使用类似的逻辑。我唯一能想到的是,因为我没有使用循环,所以游戏基本上只玩一轮。

const rock = document.querySelector('.rock');
const paper = document.querySelector('.paper');
const scissors = document.querySelector('.scissors');
const h3 = document.querySelector('h3');

let computerScore = 0;
let playerScore = 0;

function computerPlay() {
    var choice = Math.floor(Math.random() * 3 ) + 1; //generate a number 1-3 to find computer choice
    if(choice == 1) {
        return 'rock';
    }
    else if(choice == 2) {
        return 'paper';
    }
    else {
        return 'scissors'

    }
} 





//     function playGame(computerChoice) {
//     // let round = 0
//     // while(round < 6) {
//     var playerChoice = playerRock || playerPaper || playerScissors;
//     var computerChoice = computerPlay();
//     if(playerChoice === computerChoice) {
//       console.log('Tie!');
//       round++;
//     }
    
//     else if(playerChoice == 'rock' && computerChoice == 'scissors') {
//         playerScore++;
//         console.log(`Player chose rock and computer chose scissors! The player wins! Player: ${playerScore} Computer:${computerScore}`);
//         round++;
//     }
//     else if(playerChoice == 'paper' && computerChoice == 'rock') {
//         playerScore++;
//         round++;
//         console.log(`Player chose paper and computer chose rock! The player wins! Player: ${playerScore} Computer:${computerScore}`);
//     }
//     else if(playerChoice == 'scissors' && computerChoice == 'paper') {
//         playerScore++;
//         round++;
//         console.log(`Player chose scissors and computer chose paper! The player wins! Player: ${playerScore} Computer:${computerScore}`);
//     }
//     else {
//         computerScore++;
//         console.log(`The player chose ${playerChoice} and the computer chose ${computerChoice}! The computer wins! Player: ${playerScore} Computer: ${computerScore}.`)
//     }
// //   } 
//   }


// computerPlay()
// playerChoice()
// console.log(playGame())

function playGame(computerChoice) {
    computerChoice = computerPlay();
    let result;

    rock.addEventListener('click',() => {
        if(computerChoice == 'rock') {
            result = `The computer chose ${computerChoice} and you chose rock! It's a tie!`;
            h3.textContent = result;
            
        }
        else if(computerChoice == 'paper') {
            result = `The computer chose ${computerChoice} and you chose rock! You lose!`;
            h3.textContent = result;
            computerScore++;
     
        }
        else {
            result = `The computer chose ${computerChoice} and you chose rock! You win!`; 
            h3.textContent = result;
            playerScore++;

        }
    });
    let playerPaper = paper.addEventListener('click',() => {
        return 'paper'
    });
    let playerScissors = scissors.addEventListener('click',() => {
        return 'scissors'
    })

}
playGame()
console.log(playGame())

这是我到目前为止所拥有的。最初,我没有结果变量,但我认为这可能会有所帮助。

解决方法

一次调用playGame()时,computerChoice仅生成一次。每次单击石头或剪刀时,它都会评估玩家的选择,但计算机的选择从未改变。如果一开始选择摇滚,它将始终将用户的选择与摇滚进行比较。

将eventListeners从playGame函数中移除,然后在显示结果后调用playGame(递归样式循环)

或者,在显示结果之后,将computerChoice重置为另一个computerPlay()调用的结果。您可以在else语句之后将computerChoice = computerPlay()添加到事件侦听器函数的末尾以无论结果如何运行。

,

您需要进行一些更改...

1-第一次添加事件 添加useChoice变量

并点击显示比赛结果

const rock = document.querySelector('.rock');
const paper = document.querySelector('.paper');
const scissors = document.querySelector('.scissors');
const h3 = document.querySelector('h3');

let computerScore = 0;
let playerScore = 0;
let computerChoice = "";
let userChoice = "";

rock.addEventListener('click',() => {
    userChoice = "rock";
    ShowResult() 
});
  paper.addEventListener('click',() => {
    userChoice = 'paper';
    ShowResult() 
});
  scissors.addEventListener('click',() => {
    userChoice = 'scissors';
    ShowResult() 
})


function computerPlay() {
    var choice = Math.floor(Math.random() * 3) + 1; //generate a number 1-3 to find computer choice
    if (choice == 1) {
        return 'rock';
    }
    else if (choice == 2) {
        return 'paper';
    }
    else {
        return 'scissors'

    }
}





//     function playGame(computerChoice) {
//     // let round = 0
//     // while(round < 6) {
//     var playerChoice = playerRock || playerPaper || playerScissors;
//     var computerChoice = computerPlay();
//     if(playerChoice === computerChoice) {
//       console.log('Tie!');
//       round++;
//     }

//     else if(playerChoice == 'rock' && computerChoice == 'scissors') {
//         playerScore++;
//         console.log(`Player chose rock and computer chose scissors! The player wins! Player: ${playerScore} Computer:${computerScore}`);
//         round++;
//     }
//     else if(playerChoice == 'paper' && computerChoice == 'rock') {
//         playerScore++;
//         round++;
//         console.log(`Player chose paper and computer chose rock! The player wins! Player: ${playerScore} Computer:${computerScore}`);
//     }
//     else if(playerChoice == 'scissors' && computerChoice == 'paper') {
//         playerScore++;
//         round++;
//         console.log(`Player chose scissors and computer chose paper! The player wins! Player: ${playerScore} Computer:${computerScore}`);
//     }
//     else {
//         computerScore++;
//         console.log(`The player chose ${playerChoice} and the computer chose ${computerChoice}! The computer wins! Player: ${playerScore} Computer: ${computerScore}.`)
//     }
// //   } 
//   }


// computerPlay()
// playerChoice()
// console.log(playGame())

function ShowResult() {
    if (computerChoice == userChoice) {
        result = `The computer chose ${computerChoice} and you chose ${userChoice}! It's a tie!`;
        h3.textContent = result;

    } else if (
        computerChoice == 'paper' && userChoice == "rock"
        || computerChoice == 'scissors' && userChoice == "paper"
        || computerChoice == 'rock' && userChoice == "scissors"
    ) {
        result = `The computer chose ${computerChoice} and you chose ${userChoice}! You lose!`;
        h3.textContent = result;
        computerScore++;

    } else {
        result = `The computer chose ${computerChoice} and you chose ${userChoice}! You win!`;
         playerScore++;
    h3.textContent = result + playerScore ; 

    }


playGame()

}


function playGame() {
    computerChoice = computerPlay();
    console.log( "Computer Choice:" + computerChoice);


   

}
playGame()
   <div class="rock">rock</div>
    <div class="paper">paper</div>
    <div class="scissors">scissors</div>
    <h3></h3>

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