Javascript mousemove动画角度需要缓慢回到零

如何解决Javascript mousemove动画角度需要缓慢回到零

### Increments the part of the string
## $1: version itself
## $2: number of part: 0 – major,1 – minor,2 – patch
increment_version() {
  local delimiter=.
  local array=($(echo "$1" | tr $delimiter '\n'))

  for index in ${!array[@]}; do
    if [ $index -eq $2 ]; then
      local value=array[$index]
      value=$((value+1))
      array[$index]=$value
      break
    fi
  done

  echo $(IFS=$delimiter ; echo "${array[*]}")
}
const initEyeMove = () => {
  let eyeBall = document.querySelector(`.eyeball`);
  let pupil = document.querySelector(`.pupil`);

  if (eyeBall && pupil) {

    let eyeArea = eyeBall.getBoundingClientRect();
    let pupilArea = pupil.getBoundingClientRect();
    let R = eyeArea.width / 2;
    let r = pupilArea.width / 2;
    let centerX = eyeArea.left + R;
    let centerY = eyeArea.top + R;

    document.addEventListener(`mousemove`,(e) => {
      let x = e.clientX - centerX;
      let y = e.clientY - centerY;
      let theta = Math.atan2(y,x);
      let angle = theta * 180 / Math.PI + 360;

      if (angle < 330 || angle > 380) {
        angle = 0;
      }


      pupil.style.transform = `translateX(${R - r + `px`}) rotate(${angle + `deg`})`;
      pupil.style.transformOrigin = `${r + `px`} center`;
    });
  }
};

 initEyeMove();
.pupil {
  background-color: transparent;
  width: 1px;
  height: 1px;
  border-radius: 50%;
}

.pupil svg {
  top: 50%;
  left: 50%;
  transform: translate(30%,30%);
}

.eye {
  position: absolute;
  top: 1px;
  left: 6px;
}

.eyeball {
  width: 10px;
  height: 10px;
  background-color: none;
  position: absolute;
  top: 120px;
  left: 6px;
}

具有if语句,该语句在某些条件下使mousemove上的元素的角度返回零。 需要使它从超出设定条件之前的角度缓慢回到零。

更新:添加了更多详细信息,希望该下垂的眼睛回到初始位置时更加平滑,而不是在角度大于或小于所需角度时保持不变。

解决方法

要使其恢复正常,您将必须使用animationFrame在逐帧的基础上对其进行调整。我认为最简单的方法是将角度的计算和应用分开,然后允许一种方法继续调用角度的减小。由于我不确定最终结果是什么,因此以下只是一个猜测(并假设您的角度是否回到0):

const initEyeMove = () => {
  let eyeBall = document.querySelector(`.eyeball`);
  let pupil = document.querySelector(`.pupil`);

  if (eyeBall && pupil) {

    let eyeArea = eyeBall.getBoundingClientRect();
    let pupilArea = pupil.getBoundingClientRect();
    let R = eyeArea.width / 2;
    let r = pupilArea.width / 2;
    let centerX = eyeArea.left + R;
    let centerY = eyeArea.top + R;

    // Store this globally so both your methods can access and change it
    let angle = 0;

    function undoPupil( t ){

        // Reduce the angle,limit it,etc...
        angle -= 1;
        angle = angle < 0 ? 0 : angle;
        
        // Only request an animation frame if the angle needs to change further
        if( angle > 0 ) window.requestAnimationFrame( applyPupil );

    }
    function applyPupil( angle ){

      pupil.style.transform = `translateX(${R - r + `px`}) rotate(${angle + `deg`})`;
      pupil.style.transformOrigin = `${r + `px`} center`;
    
      // Start undoing the angle here
      undoPupil();

    }

    document.addEventListener(`mousemove`,(e) => {
        
      let x = e.clientX - centerX;
      let y = e.clientY - centerY;
      let theta = Math.atan2(y,x);
      
      angle = theta * 180 / Math.PI + 360;
      applyPupil();

    });

  }
};


export {initEyeMove};

如果您想要更流畅的体验,或者可以控制持续时间,则可以选择以下路线,我们在其中存储时间并使用它来计算增量,以便我们可以在给定时间内应用它。

const initEyeMove = () => {
  let eyeBall = document.querySelector(`.eyeball`);
  let pupil = document.querySelector(`.pupil`);

  if (eyeBall && pupil) {

    let eyeArea = eyeBall.getBoundingClientRect();
    let pupilArea = pupil.getBoundingClientRect();
    let R = eyeArea.width / 2;
    let r = pupilArea.width / 2;
    let centerX = eyeArea.left + R;
    let centerY = eyeArea.top + R;
    let angle = 0;
    
    // We will store the time the animation frame gets called here
    let time = 0;
    // Store the duration as well.
    let duration = 5000;

    function undoPupil( t ){

        const delta = time - t;

        time = t;

        // Reduce the angle,etc...
        angle *= 1 - (delta / duration);
        angle = angle < 0 ? 0 : angle;
        
        // Only request an animation frame if the angle needs to change further
        if( angle > 0 ) window.requestAnimationFrame( applyPupil );

    }
    function applyPupil( angle ){

      pupil.style.transform = `translateX(${R - r + `px`}) rotate(${angle + `deg`})`;
      pupil.style.transformOrigin = `${r + `px`} center`;
    
      // Start undoing the angle here
      undoPupil();

    }

    document.addEventListener(`mousemove`,(e) => {

      let x = e.clientX - centerX;
      let y = e.clientY - centerY;
      let theta = Math.atan2(y,x);
      
      angle = theta * 180 / Math.PI + 360;
      time = window.performance ? window.performance.now() : Date.now()
      applyPupil();

    });

  }
};


export {initEyeMove};

请注意,我没有测试这些内容,因为我没有关于应该发生的情况的上下文。在此处的代码段中添加HTML以及也许一些代码来显示您想要的效果,然后我们可以为您提供进一步的帮助。

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐


依赖报错 idea导入项目后依赖报错,解决方案:https://blog.csdn.net/weixin_42420249/article/details/81191861 依赖版本报错:更换其他版本 无法下载依赖可参考:https://blog.csdn.net/weixin_42628809/a
错误1:代码生成器依赖和mybatis依赖冲突 启动项目时报错如下 2021-12-03 13:33:33.927 ERROR 7228 [ main] o.s.b.d.LoggingFailureAnalysisReporter : *************************** APPL
错误1:gradle项目控制台输出为乱码 # 解决方案:https://blog.csdn.net/weixin_43501566/article/details/112482302 # 在gradle-wrapper.properties 添加以下内容 org.gradle.jvmargs=-Df
错误还原:在查询的过程中,传入的workType为0时,该条件不起作用 &lt;select id=&quot;xxx&quot;&gt; SELECT di.id, di.name, di.work_type, di.updated... &lt;where&gt; &lt;if test=&qu
报错如下,gcc版本太低 ^ server.c:5346:31: 错误:‘struct redisServer’没有名为‘server_cpulist’的成员 redisSetCpuAffinity(server.server_cpulist); ^ server.c: 在函数‘hasActiveC
解决方案1 1、改项目中.idea/workspace.xml配置文件,增加dynamic.classpath参数 2、搜索PropertiesComponent,添加如下 &lt;property name=&quot;dynamic.classpath&quot; value=&quot;tru
删除根组件app.vue中的默认代码后报错:Module Error (from ./node_modules/eslint-loader/index.js): 解决方案:关闭ESlint代码检测,在项目根目录创建vue.config.js,在文件中添加 module.exports = { lin
查看spark默认的python版本 [root@master day27]# pyspark /home/software/spark-2.3.4-bin-hadoop2.7/conf/spark-env.sh: line 2: /usr/local/hadoop/bin/hadoop: No s
使用本地python环境可以成功执行 import pandas as pd import matplotlib.pyplot as plt # 设置字体 plt.rcParams[&#39;font.sans-serif&#39;] = [&#39;SimHei&#39;] # 能正确显示负号 p
错误1:Request method ‘DELETE‘ not supported 错误还原:controller层有一个接口,访问该接口时报错:Request method ‘DELETE‘ not supported 错误原因:没有接收到前端传入的参数,修改为如下 参考 错误2:cannot r
错误1:启动docker镜像时报错:Error response from daemon: driver failed programming external connectivity on endpoint quirky_allen 解决方法:重启docker -&gt; systemctl r
错误1:private field ‘xxx‘ is never assigned 按Altʾnter快捷键,选择第2项 参考:https://blog.csdn.net/shi_hong_fei_hei/article/details/88814070 错误2:启动时报错,不能找到主启动类 #
报错如下,通过源不能下载,最后警告pip需升级版本 Requirement already satisfied: pip in c:\users\ychen\appdata\local\programs\python\python310\lib\site-packages (22.0.4) Coll
错误1:maven打包报错 错误还原:使用maven打包项目时报错如下 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-resources-plugin:3.2.0:resources (default-resources)
错误1:服务调用时报错 服务消费者模块assess通过openFeign调用服务提供者模块hires 如下为服务提供者模块hires的控制层接口 @RestController @RequestMapping(&quot;/hires&quot;) public class FeignControl
错误1:运行项目后报如下错误 解决方案 报错2:Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project sb 解决方案:在pom.
参考 错误原因 过滤器或拦截器在生效时,redisTemplate还没有注入 解决方案:在注入容器时就生效 @Component //项目运行时就注入Spring容器 public class RedisBean { @Resource private RedisTemplate&lt;String
使用vite构建项目报错 C:\Users\ychen\work&gt;npm init @vitejs/app @vitejs/create-app is deprecated, use npm init vite instead C:\Users\ychen\AppData\Local\npm-