我统一制作了C#脚本以进行蹲伏,当我蹲伏时按ctrl时我不会站立

如何解决我统一制作了C#脚本以进行蹲伏,当我蹲伏时按ctrl时我不会站立

我想能够在蹲伏时站起来并将其添加到脚本中,但是我这样做的方法似乎不起作用。这是我的代码

using UnityEngine;

public class crouching : MonoBehaviour
{
    public bool ctrlPressed = false;
    public bool ctrlPressedHalf = false;
    public bool crouchTimeRunning = false;
    public bool crouchOnCoolDown = false;
    public bool crouchAvailable = true;
    public float timer = 0.0f;
    public float waitTime = 0.0f;

    // Update is called once per frame
    void Update()
    {
        ctrlPressed = false;
        ctrlPressedHalf = false;
        if (crouchTimeRunning)
        {
            timer += Time.deltaTime;
            if (timer >= waitTime)
            {
                crouchTimeRunning = false;
                crouchOnCoolDown = true;
                timer = 0.0f;
                waitTime = 2.0f;
                transform.localScale = new Vector3(10,20,10);
                transform.position = new Vector3(0,11,0);
            }
        }
        if (crouchOnCoolDown)
        {
            timer += Time.deltaTime;
            if (timer >= waitTime)
            {
                crouchOnCoolDown = false;
                crouchAvailable = true;
                timer = 0.0f;
                waitTime = 0.0f;
            }

        }
        if (ctrlPressedHalf & crouchTimeRunning)
        {
            crouchTimeRunning = false;
            timer = 0.0f;
            waitTime = 2.0f;
            crouchOnCoolDown = true;
            transform.localScale = new Vector3(10,10);
            transform.position = new Vector3(0,0);
        }

        if (Input.GetKey(KeyCode.LeftControl))
        {
            ctrlPressedHalf = true;
        }
        if (ctrlPressedHalf & crouchAvailable)
        {
            ctrlPressed = true;
        }
        if (ctrlPressed)
        {
            transform.localScale = new Vector3(10,10,5,0);
            crouchTimeRunning = true;
            crouchAvailable = false;
            waitTime = 3.0f;
        }
    }
}

我为此发表了if条声明:

if (ctrlPressedHalf & crouchTimeRunning)
{
    crouchTimeRunning = false;
    timer = 0.0f;
    waitTime = 2.0f;
    crouchOnCoolDown = true;
    transform.localScale = new Vector3(10,10);
    transform.position = new Vector3(0,0);
}

但是,它不起作用。
这是视频,您可以从ctrlPressedHalf变量中看到我正在蹲伏: https://youtu.be/W4kXkOO15X0

解决方法

首先,我认为您应该删除以下变量:

public bool ctrlPressed = false;
public bool ctrlPressedHalf = false;
public bool crouchTimeRunning = false;
public bool crouchOnCoolDown = false;
public bool crouchAvailable = true;

它们似乎在这里都是不必要的。不过,您这里需要一个布尔值:

bool isCrouching = false;

接下来,您将需要一个if语句用于蹲伏(该语句将在用户按住ctrl左键时执行):

    //continue crouching if the player is already crouching and holding the left control button
//timer will affect this if statement if the player is not crouching and clicks the left control button
        if(Input.GetKey(KeyCode.LeftControl) && (timer <= 0 || isCrouching)) 
        { 
        transform.localScale = new Vector3(10,10,10);
        transform.position = new Vector3(0,5,0);
        //if I understood correctly,the two lines above were responsible for making a game object crouch
        timer = 3f; 
        isCrouching = true;
        }
        else
        {
        isCrouching = false;
        timer -= Time.deltaTime;
        //whatever code you had there that would make a game object stop crouching
        }
,

您的蹲伏动画剪辑有退出时间吗?首先将其设置为false。另外,从蹲伏到站立,您的跨性别持续时间等于零。如果您尚未创建任何动画师组件,建议您这样做。这样可能会更好。通过动画师,您将能够创建不同的动画。制作完动画后,Unity将提供选项以在剪辑期间操纵位置,缩放甚至旋转。

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