如何解决如何在没有未捕获的类型错误的情况下访问此嵌套数组?
因此,我只想访问下图一所示的数组属性:
但是当我尝试在第135行使用gameArray [0]执行此操作时,我得到的定义如下:
有什么方法可以通过仅带有索引的gameArray来访问此数组中的信息吗?
//import Cursor from '/src/cursor.js';
const BASE_URL = "http://localhost:3000";
const MAZES = `${BASE_URL}/mazes`;
const PROFILE = `${BASE_URL}/users/`;
const SESSION = `${BASE_URL}/session`;
const LOGOUT = `${BASE_URL}/logout`;
const canvas = document.getElementById("mazeScreen");
const ctx = canvas.getContext("2d");
const main = document.querySelector("main");
let gameArray = [];
//document.addEventListener("DOMContentLoaded",() => loadMaze(4));
//document.addEventListener("DOMContentLoaded",() => draw());
//console.log(loggedIn());
document.getElementById("logInButton").addEventListener("click",(event) => {
console.log("click");
let username = document.getElementById("logInField").value;
console.log(username);
document.getElementById("userInfo").innerHTML = makeUser(username);
//renderUser(userInfo);
});
document.getElementById("getUser").addEventListener("click",getUser);
function getUser() {
fetch(PROFILE)
.then((res) => res.json())
.then((json) => {
json.forEach((user) => console.log(user));
})
}
const makeUser = (username) => {
fetch(`${PROFILE}`,{
method: 'POST',headers: {
'Content-Type': 'application/json'
},body: JSON.stringify({
username: username
})
}).then(res => {
return res.json()
})
.then(data => console.log(data))
.catch(error => console.log('ERROR'))
};
const loadMazes = () => {
fetch(MAZES)
.then((res) => res.json())
.then((json) => {
setMazeData(json,gameArray);
});
return gameArray;
};
const renderUser = (userHash) => {
console.log("we are here");
let div = document.getElementById("userInfo");
let p = document.createElement("p");
div.setAttribute("class","card");
console.log(userHash)
//p.innerHTML = `Welcome ${userHash.username}`;
div.appendChild(p);
div.appendChild(button);
div.appendChild(ul);
document.getElementById("log_in_button").innerHTML = "Log out"
setLogOut();
};
function loggedIn() {
fetch(SESSION)
.then((res) => res.json())
.then((json) => {
console.log(json)
});
}
const setLogOut = () => {
document.getElementById("scores").setAttribute("hidden",true);
document.getElementById("log_in_button").addEventListener("click",(event) => {
console.log("click");
fetch(`${LOGOUT}`);
document.getElementById("scores").setAttribute("hidden",true);
});
}
// const renderScores = (scoreHash) => {
// }
let CANVAS_WIDTH = 1000;
let CANVAS_HEIGHT = 800;
let MAZE_WIDTH = 800;
let MAZE_HEIGHT = 600;
let PATH_SIZE = 10;
let COIN_RADIUS = 8;
let STARTING_AREA_WIDTH = 50;
let STARTING_AREA_HEIGHT = 50;
let FINISH_AREA_SIZE = 50;
let MAZE_X_CONSTANT = (CANVAS_WIDTH - MAZE_WIDTH) / 2;
let MAZE_Y_CONSTANT = (CANVAS_HEIGHT - MAZE_HEIGHT) / 2;
let pathString = "60 60 70 70 80 80 90 90 300 40 50 50 60 60 70 70 80 80 90 90 100 100";
let coinString = "200 200 220 220 230 230 300 300 400 400 500 500";
let pathString2 = "100 100 110 90 120 80 130 70 300 40 50 50 60 60 70 70 80 80 90 90 100 100";
function setMazeData(json,gameArray) {
for (let i = 0; i < json.length; i ++) {
var new_array = [parseInt(json[i].width),parseInt(json[i].height),MAZE_X_CONSTANT,MAZE_Y_CONSTANT,json[i].paths,json[i].coins,COIN_RADIUS,FINISH_AREA_SIZE,PATH_SIZE,parseInt(JSON.stringify(json[i].id)),STARTING_AREA_WIDTH,STARTING_AREA_HEIGHT,json.length]
gameArray.push(new_array);
}
return gameArray;
}
gameArray = loadMazes();
function createGame(gameId,gameArray) {
console.log(gameId)
console.log(gameArray[0]);
let new_game = new Game(gameArray[gameId][0],gameArray[gameId][1],gameArray[gameId][2],gameArray[gameId][3],gameArray[gameId][4],gameArray[gameId][5],gameArray[gameId][6],gameArray[gameId][7],gameArray[gameId][8],gameArray[gameId][9],gameArray[gameId][10],gameArray[gameId][11],gameArray[gameId][12],gameArray)
return new_game
}
let game = createGame(0,gameArray);
let lastTime = 0;
function gameLoop(timestamp) {
let deltaTime = timestamp - lastTime;
lastTime = timestamp;
ctx.clearRect(0,CANVAS_WIDTH,CANVAS_HEIGHT);
drawMazeBorder(ctx);
drawStartingArea(ctx);
game.update(deltaTime);
game.draw(ctx);
requestAnimationFrame(gameLoop);
}
requestAnimationFrame(gameLoop);
function drawMazeBorder(ctx) {
ctx.strokeStyle="white"
ctx.lineWidth = 2;
ctx.strokeRect(MAZE_X_CONSTANT - 2,MAZE_Y_CONSTANT - 2,MAZE_WIDTH + 2,MAZE_HEIGHT + 2);
}
function drawStartingArea(ctx) {
ctx.fillStyle = "gray"
ctx.fillRect(MAZE_X_CONSTANT,STARTING_AREA_HEIGHT);
}
编辑后将所有代码添加到index.js中。您可以看到loadMazes调用setMazeData。希望这行得通。谢谢。
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