如何在没有未捕获的类型错误的情况下访问此嵌套数组?

如何解决如何在没有未捕获的类型错误的情况下访问此嵌套数组?

因此,我只想访问下图一所示的数组属性:

Uncaught Type Error 1

但是当我尝试在第135行使用gameArray [0]执行此操作时,我得到的定义如下:

Uncaught Type Error 2

有什么方法可以通过仅带有索引的gameArray来访问此数组中的信息吗?

//import Cursor from '/src/cursor.js';

const BASE_URL = "http://localhost:3000";
const MAZES = `${BASE_URL}/mazes`;
const PROFILE = `${BASE_URL}/users/`;
const SESSION = `${BASE_URL}/session`;
const LOGOUT = `${BASE_URL}/logout`;
const canvas = document.getElementById("mazeScreen");
const ctx = canvas.getContext("2d");

const main = document.querySelector("main");
let gameArray = [];
//document.addEventListener("DOMContentLoaded",() => loadMaze(4));
//document.addEventListener("DOMContentLoaded",() => draw());
//console.log(loggedIn());

document.getElementById("logInButton").addEventListener("click",(event) => {
  console.log("click");
  let username = document.getElementById("logInField").value;
  console.log(username);
  document.getElementById("userInfo").innerHTML = makeUser(username);
  //renderUser(userInfo);

});

document.getElementById("getUser").addEventListener("click",getUser);

function getUser() {
  fetch(PROFILE)
  .then((res) => res.json())
    .then((json) => {
      json.forEach((user) => console.log(user));
    })
}

const makeUser = (username) => {
  fetch(`${PROFILE}`,{
    method: 'POST',headers: {
      'Content-Type': 'application/json'
    },body: JSON.stringify({
      username: username
    })
  }).then(res => {
    return res.json()
  })
  .then(data => console.log(data))
  .catch(error => console.log('ERROR'))
};

const loadMazes = () => {
  fetch(MAZES)
    .then((res) => res.json())
    .then((json) => {
      setMazeData(json,gameArray);
    });

    return gameArray;
};

const renderUser = (userHash) => {
  console.log("we are here");
  let div = document.getElementById("userInfo");
  let p = document.createElement("p");

  div.setAttribute("class","card");
  console.log(userHash)
  //p.innerHTML = `Welcome ${userHash.username}`;

  div.appendChild(p);
  div.appendChild(button);
  div.appendChild(ul);
  
  document.getElementById("log_in_button").innerHTML = "Log out"
  setLogOut();
};

function loggedIn() {
  fetch(SESSION)
  .then((res) => res.json())
  .then((json) => {
    console.log(json)
  });
}

const setLogOut = () => {
  document.getElementById("scores").setAttribute("hidden",true);
  document.getElementById("log_in_button").addEventListener("click",(event) => {
    console.log("click");
    fetch(`${LOGOUT}`);
    document.getElementById("scores").setAttribute("hidden",true);
  });
}

// const renderScores = (scoreHash) => {

// }


let CANVAS_WIDTH = 1000;
let CANVAS_HEIGHT = 800;

let MAZE_WIDTH = 800;
let MAZE_HEIGHT = 600;

let PATH_SIZE = 10;
let COIN_RADIUS = 8;
let STARTING_AREA_WIDTH = 50;
let STARTING_AREA_HEIGHT = 50;
let FINISH_AREA_SIZE = 50;

let MAZE_X_CONSTANT = (CANVAS_WIDTH - MAZE_WIDTH) / 2;
let MAZE_Y_CONSTANT = (CANVAS_HEIGHT - MAZE_HEIGHT) / 2;

let pathString = "60 60 70 70 80 80 90 90 300 40 50 50 60 60 70 70 80 80 90 90 100 100";
let coinString = "200 200 220 220 230 230 300 300 400 400 500 500";

let pathString2 = "100 100 110 90 120 80 130 70 300 40 50 50 60 60 70 70 80 80 90 90 100 100";

function setMazeData(json,gameArray) {
  for (let i = 0; i < json.length; i ++) {
    var new_array = [parseInt(json[i].width),parseInt(json[i].height),MAZE_X_CONSTANT,MAZE_Y_CONSTANT,json[i].paths,json[i].coins,COIN_RADIUS,FINISH_AREA_SIZE,PATH_SIZE,parseInt(JSON.stringify(json[i].id)),STARTING_AREA_WIDTH,STARTING_AREA_HEIGHT,json.length]
    gameArray.push(new_array);
  }
  return gameArray;
}

gameArray = loadMazes();

function createGame(gameId,gameArray) {
  console.log(gameId)
  console.log(gameArray[0]);
  let new_game = new Game(gameArray[gameId][0],gameArray[gameId][1],gameArray[gameId][2],gameArray[gameId][3],gameArray[gameId][4],gameArray[gameId][5],gameArray[gameId][6],gameArray[gameId][7],gameArray[gameId][8],gameArray[gameId][9],gameArray[gameId][10],gameArray[gameId][11],gameArray[gameId][12],gameArray)
  
  return new_game
}

let game = createGame(0,gameArray);
let lastTime = 0;

function gameLoop(timestamp) {
  let deltaTime = timestamp - lastTime;
  lastTime = timestamp;

  ctx.clearRect(0,CANVAS_WIDTH,CANVAS_HEIGHT);
  drawMazeBorder(ctx);
  drawStartingArea(ctx);
  game.update(deltaTime);
  game.draw(ctx);
  requestAnimationFrame(gameLoop);
}

requestAnimationFrame(gameLoop);

function drawMazeBorder(ctx) {
  ctx.strokeStyle="white"
  ctx.lineWidth = 2;
  ctx.strokeRect(MAZE_X_CONSTANT - 2,MAZE_Y_CONSTANT - 2,MAZE_WIDTH + 2,MAZE_HEIGHT + 2);
}

function drawStartingArea(ctx) {
  ctx.fillStyle = "gray"
  ctx.fillRect(MAZE_X_CONSTANT,STARTING_AREA_HEIGHT);
}

编辑后将所有代码添加到index.js中。您可以看到loadMazes调用setMazeData。希望这行得通。谢谢。

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐


依赖报错 idea导入项目后依赖报错,解决方案:https://blog.csdn.net/weixin_42420249/article/details/81191861 依赖版本报错:更换其他版本 无法下载依赖可参考:https://blog.csdn.net/weixin_42628809/a
错误1:代码生成器依赖和mybatis依赖冲突 启动项目时报错如下 2021-12-03 13:33:33.927 ERROR 7228 [ main] o.s.b.d.LoggingFailureAnalysisReporter : *************************** APPL
错误1:gradle项目控制台输出为乱码 # 解决方案:https://blog.csdn.net/weixin_43501566/article/details/112482302 # 在gradle-wrapper.properties 添加以下内容 org.gradle.jvmargs=-Df
错误还原:在查询的过程中,传入的workType为0时,该条件不起作用 &lt;select id=&quot;xxx&quot;&gt; SELECT di.id, di.name, di.work_type, di.updated... &lt;where&gt; &lt;if test=&qu
报错如下,gcc版本太低 ^ server.c:5346:31: 错误:‘struct redisServer’没有名为‘server_cpulist’的成员 redisSetCpuAffinity(server.server_cpulist); ^ server.c: 在函数‘hasActiveC
解决方案1 1、改项目中.idea/workspace.xml配置文件,增加dynamic.classpath参数 2、搜索PropertiesComponent,添加如下 &lt;property name=&quot;dynamic.classpath&quot; value=&quot;tru
删除根组件app.vue中的默认代码后报错:Module Error (from ./node_modules/eslint-loader/index.js): 解决方案:关闭ESlint代码检测,在项目根目录创建vue.config.js,在文件中添加 module.exports = { lin
查看spark默认的python版本 [root@master day27]# pyspark /home/software/spark-2.3.4-bin-hadoop2.7/conf/spark-env.sh: line 2: /usr/local/hadoop/bin/hadoop: No s
使用本地python环境可以成功执行 import pandas as pd import matplotlib.pyplot as plt # 设置字体 plt.rcParams[&#39;font.sans-serif&#39;] = [&#39;SimHei&#39;] # 能正确显示负号 p
错误1:Request method ‘DELETE‘ not supported 错误还原:controller层有一个接口,访问该接口时报错:Request method ‘DELETE‘ not supported 错误原因:没有接收到前端传入的参数,修改为如下 参考 错误2:cannot r
错误1:启动docker镜像时报错:Error response from daemon: driver failed programming external connectivity on endpoint quirky_allen 解决方法:重启docker -&gt; systemctl r
错误1:private field ‘xxx‘ is never assigned 按Altʾnter快捷键,选择第2项 参考:https://blog.csdn.net/shi_hong_fei_hei/article/details/88814070 错误2:启动时报错,不能找到主启动类 #
报错如下,通过源不能下载,最后警告pip需升级版本 Requirement already satisfied: pip in c:\users\ychen\appdata\local\programs\python\python310\lib\site-packages (22.0.4) Coll
错误1:maven打包报错 错误还原:使用maven打包项目时报错如下 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-resources-plugin:3.2.0:resources (default-resources)
错误1:服务调用时报错 服务消费者模块assess通过openFeign调用服务提供者模块hires 如下为服务提供者模块hires的控制层接口 @RestController @RequestMapping(&quot;/hires&quot;) public class FeignControl
错误1:运行项目后报如下错误 解决方案 报错2:Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project sb 解决方案:在pom.
参考 错误原因 过滤器或拦截器在生效时,redisTemplate还没有注入 解决方案:在注入容器时就生效 @Component //项目运行时就注入Spring容器 public class RedisBean { @Resource private RedisTemplate&lt;String
使用vite构建项目报错 C:\Users\ychen\work&gt;npm init @vitejs/app @vitejs/create-app is deprecated, use npm init vite instead C:\Users\ychen\AppData\Local\npm-