如何解决嘿,我该如何为使用tkinter在python中编写的剪刀,石头,剪刀写规则?
因此,我一直在尝试与tkinter一起编写岩石,纸张和剪刀游戏,以学习python。我制作了GUI,每次单击按钮后,该漫游器都会显示不同的动作。但是,更改按钮不会影响计分板。因为我是编码新手,所以我需要帮助编写规则。 请看一下代码。
# pictures on buttons
photo1 = PhotoImage(file=r"E:\ROCK.png")
photoimage = photo1.subsample(9,9)
photo2 = PhotoImage(file=r"E:\download.png")
photoimage1 = photo2.subsample(4,4)
photo3 = PhotoImage(file=r"E:\SCISSOR.png")
photoimage2 = photo3.subsample(4,4)
#bot's move
global list
global choice
list = [1,2,3,1,3]
choice = random.choice(list)
global move
global imgbot
global bmove
bmove = int(choice)
#function of buttons
#function of Rock
def click():
global move,imgbot,choice,i
i = 1
move = 1
if choice == 1:
imgbot = photoimage
if choice == 2:
imgbot = photoimage1
if choice == 3:
imgbot = photoimage2
if move == 1 or move == 2 or move == 3:
choice = random.choice(list)
botmove.config(image=imgbot)
#function of paper
def click1():
global move,i
i = 2
move = 2
if choice == 1:
imgbot = photoimage
if choice == 2:
imgbot = photoimage1
if choice == 3:
imgbot = photoimage2
if move == 1 or move == 2 or move == 3:
botmove.config(image=imgbot)
choice = random.choice(list)
#function of scissor
def click2():
global move,i
i = 3
move = 3
if choice == 1:
imgbot = photoimage
if choice == 2:
imgbot = photoimage1
if choice == 3:
imgbot = photoimage2
if move == 1 or move == 2 or move == 3:
botmove.config(image=imgbot)
choice = random.choice(list)
# components
#Score board
scorep = 0
scoreb = 0
Scoreboard = Label(window,text=str("BOT- ") + str(scoreb) + str(":") + str(scorep) + str(" -YOU "))
#other components
button2 = Button(window,text="Close Game",command=close,padx=20)
botmove = Button(window,padx=20,pady=20,image=photoimage3)
prock = Button(window,image=photoimage,command=click)
ppaper = Button(window,image=photoimage1,command=click1)
pscissor = Button(window,image=photoimage2,command=click2)
我希望能够在他们输赢时不断更新比分并显示“ WIN”,“ LOSE”或“ DRAW”,我可以自己进行定位。我将move定义为整数,这样我就可以写出“如果move-bmove =某物然后显示获胜,失败或平局”。存在全局变量“ i”,因为我正在尝试执行其他操作,但是它们失败了,因此您可以忽略“ i”。我没有包括整个代码,只有重要的部分和必要的上下文。
希望您能理解我的问题。感谢您的帮助。
解决方法
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import random
alternatives = ('rock','paper','scissors')
# we can emulate a 3x3 table with a nested dictionary
# the first layer is the player choice,the second is the result according to the bot choice
rules = {
'rock': # if player chooses rock
{'rock': 'draw','paper': 'loose','scissors': 'win'},# results according to bot choice
'paper': {'rock': 'win','paper': 'draw','scissors': 'loose'},'scissors': {'rock': 'loose','paper': 'win','scissors': 'draw'}
}
# photos = { # whenever you have a collection objects of the same type (e.g. PhotoImage instances)
# # it is a good idea to make a dictionary so you can dinamically access each item
# key: PhotoImage(file=f'E:\\{key.upper()}.png')
# for key in alternatives
# # this is called a 'dictionary comprehension' or 'dict-comprehension'
# }
# later you can get each photo with
# photos[player_move] # returns the PhotoImage object
score = [0,0] # player,bot
# then you can create a single function to update the score,regardless of the choice
# and call it when a player makes a move
def update_score(player_choice):
''' keep in mind
score: list of [player,bot] integer scores
player_choice: string with the player's choice,provided by the button click
'''
bot_choice = random.choice(alternatives)
# `score` and `result` are mutable objects
# therefore they are accessible in main and all its dependant namespaces
# i.e. we can inspect `rules` and modify `score`
# without calling `global` / `nonlocal` inside the function
result = rules[player_choice][bot_choice]
if result == 'win':
score[0] += 1
out = 'lucky dog!'
elif result == 'loose':
score[1] += 1
out = 'what a looser...'
else:
out = 'we live to fight another day'
# notice we already updated score,so we don't need a return line
print(bot_choice,player_choice,'::',out)
使用
进行测试for player_choice in random.choices(population=alternatives,weights=(1,1,1),k=20):
update_score(player_choice)
# score_text = f'BOT {str(score[1])} : {str(score[0])} YOU'
score_text = (
'BOT ' +
' : '.join( # takes a sequence of strings and joins them into a single string
list(map(str,score[::-1])) # iterates `score` backwards and applies string to each value
) +
' YOU'
)
print(score_text)
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