这是使用ADC更新全局变量的正确方法吗?

如何解决这是使用ADC更新全局变量的正确方法吗?

我目前正在做一个小项目。我正在尝试创建一个记忆游戏。我有两个LED,它们显示一些顺序,播放器需要重复此顺序。我想使用ADC来更改延迟值,即闪烁速度。

我有一个带有全局变量的延迟函数,像这样...

uint16_t n = 500;

void delay(uint16_t n) {
    for(uint16_t i = 0; i < n ; i++) {
        for(uint16_t j = 0; j < 200 ; j++) {
            asm volatile ("NOP");
        }
    }
}

我的ADC初始化看起来像这样

void ADC_Init() {
    ADMUX = (1<<MUX1 | 1<<REFS0);
    // ADEN --> ADC Enable | ADSC --> ADC Start Conversion | ADPS --> ADC Prescaler Select Bits (16)
    ADCSRA = (1<<ADEN)|(1<<ADSC)|(1<<ADPS2);    
}

根据ADC的读数,我想更改我在各处使用的全局变量(“ n”)的值。换句话说,我想从这里为全局变量赋予一个新值

void NewDelayValue(n) {
    while (ADCSRA & (1<<ADIF)) {
    }
    if (n < 100) {
        n = 200;
    }
    else if (n > 200 && n < 300) {
        n = 300;
        return;
    }
    else if (n > 300 && n < 400) {
        n = 400;
        return;
    }
    else if (n > 500 && n < 600) {
        n = 500;
        return;
    }
    else if (n > 700 && n < 800) {
        n = 600;
        return;
    }
    else if (n > 900) {
        n = 700;
        return;
    }
    else {
        return;
    }
}

这是正确的方法吗?我应该如何更改我的代码来实现这一目标? 希望我的话有意义,可以随便问问。

我的整个代码

#define F_CPU 2000000UL
#include <avr/io.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>

// Global
uint8_t Game[8];
int i;

uint16_t n = 500;
/*
void ADC_Init() {
    ADMUX = (1<<MUX1 | 1<<REFS0);
    // ADEN --> ADC Enable | ADSC --> ADC Start Conversion | ADPS --> ADC Prescaler Select Bits (16)
    ADCSRA = (1<<ADEN)|(1<<ADSC)|(1<<ADPS2);    
}
*/
/*
void NewDelayValue() {
    while (ADCSRA & (1<<ADIF)) {
    }
    if (n < 100) {
        n = 200;
    }
    else if (n > 200 && n < 300) {
        n = 300;
        return;
    }
    else if (n > 300 && n < 400) {
        n = 400;
        return;
    }
    else if (n > 500 && n < 600) {
        n = 500;
        return;
    }
    else if (n > 700 && n < 800) {
        n = 600;
        return;
    }
    else if (n > 900) {
        n = 700;
        return;
    }
    else {
        return;
    }
}
*/
void delay(uint16_t time_ms) {
    for(uint16_t i = 0; i < time_ms ; i++) {
        for(uint16_t j = 0; j < 200 ; j++) {
            asm volatile ("NOP");
        }
    }
}

void RandomNumber() {
    
    srand((unsigned int)time(NULL));
    for(unsigned int i = 0; i < sizeof(Game)/sizeof(Game[0]); i++) {
        int v = rand() % 2;
        Game[i] = v;
    }
}

void PlayDemo() {
    int i;
    for(i = 0; i < 8; i++) {
        if(Game[i] == 1) {
            PORTA = 0x80;
            delay(n);
            PORTA = 0x00;
            delay(n);
        }
        else if (Game[i] == 0) {
            PORTA = 0x01;
            delay(n);
            PORTA = 0x00;
            delay(n);
        }
        else {
            PORTA = 0x00;
        }
    }
}

uint8_t isButtonPressed(uint8_t PortValue) {
    if(PortValue & 0x08) {
        return 0;
    } else if(PortValue & 0x20) {
        return 1;
    }
    return 3;
}

int waitForPress() {

    uint8_t x = PINF;

    while(!(x & 0x20) && !(x & 0x08)) {
        x = PINF;
    }

    uint8_t ButtonPressed = isButtonPressed(x);
    delay(n);
    if(ButtonPressed == 1) {
        return 1;   
    } else if(ButtonPressed == 0) {
        return 0;
    }
    return 3;
}


int main(void) {
    MCUCR |= 0x80;
    MCUCR |= 0x80;
    DDRA = 0xFF;
    // 0x20 / 0x08 --> Joystick
    PORTF = 0x28;
    
    RandomNumber();
    PlayDemo();
    
    while(1)
    {
        /*
        if(isRightButtonPressed(PINF)) {
            PORTA = 0x01;
        } else {
            PORTA = 0x00;   
        }
        
        if(isLeftButtonPressed(PINF)) {
            PORTA = 0x80;
        } else {
            PORTA = 0x00;   
        }
        */
        
        for(uint8_t index = 0; index < 8; index++) {
            if(isButtonPressed(PINF) == 0) {
                PORTA = 0x01;
                int userInput = waitForPress();
                if(userInput != Game[index]) {
                    PORTA = 0xFF;
                    delay(n);
                    PORTA = 0x00;
                    delay(n);
                    break;
                } else if(userInput == Game[index]) {
                    PORTA = 0xFF;
                    delay(n);
                    PORTA = 0x00;
                    delay(n);
                }
            } else if(isButtonPressed(PINF) == 1) {
                PORTA = 0x80;
                int userInput = waitForPress();
                if(userInput != Game[index]) {
                    PORTA = 0xFF;
                    delay(n);
                    PORTA = 0x00;
                    delay(n);
                    break;
                } else if(userInput == Game[index]) {
                    PORTA = 0xFF;
                    delay(n);
                    PORTA = 0x00;
                    delay(n);
                } 
                }
        }
    }
}

解决方法

也许有帮助:

unsigned int NewDelayValue() {
    // Use the single conversion bit to check if the ADC has finished if you
    // only use it one time. It helds 1 until the converstion has finished
    while (ADCSRA & (1<<ADSC));

    // It is not necessary that the ADC uses 10 Bit so you should configure
    // left adjustment (ADLAR = 1)

    // Read the ADC value:
    unsigned char data = ADCH;

    // Create a number 1 - 8
    // 0   - 31  = 0 + 1 = 1 * 100 = 100
    // 32  - 63  = 1 + 1 = 2 * 100 = 200
    // ...
    // 224 - 255 = 7 + 1 = 8 * 100 = 800
    //
    return 100UL * ((data>>5) + 1);

    // If there is a potentiometer connected to your ADC channel you can use
    // the whole length between 0 - End (0-255) to generate the numbers...
}

// Short form of your delay function
void delay(unsigned int n) {
  // Can be included with -> #include <util/delay.h>
  _delay_ms(n);
}


// Call the function

unsigned int d = NewDelayValue();
delay(d);

// Or short form
delay(NewDelayValue());

配置ADLAR寄存器:

void ADC_Init() {
    ADMUX = (1<<MUX1) | (1<<REFS0) | (1<<ADLAR);
    // ...
}

由c中的函数更改的全局变量是一种不好的做法。有时有必要(例如中断),但应避免。

让我知道这是否可行...

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐


依赖报错 idea导入项目后依赖报错,解决方案:https://blog.csdn.net/weixin_42420249/article/details/81191861 依赖版本报错:更换其他版本 无法下载依赖可参考:https://blog.csdn.net/weixin_42628809/a
错误1:代码生成器依赖和mybatis依赖冲突 启动项目时报错如下 2021-12-03 13:33:33.927 ERROR 7228 [ main] o.s.b.d.LoggingFailureAnalysisReporter : *************************** APPL
错误1:gradle项目控制台输出为乱码 # 解决方案:https://blog.csdn.net/weixin_43501566/article/details/112482302 # 在gradle-wrapper.properties 添加以下内容 org.gradle.jvmargs=-Df
错误还原:在查询的过程中,传入的workType为0时,该条件不起作用 &lt;select id=&quot;xxx&quot;&gt; SELECT di.id, di.name, di.work_type, di.updated... &lt;where&gt; &lt;if test=&qu
报错如下,gcc版本太低 ^ server.c:5346:31: 错误:‘struct redisServer’没有名为‘server_cpulist’的成员 redisSetCpuAffinity(server.server_cpulist); ^ server.c: 在函数‘hasActiveC
解决方案1 1、改项目中.idea/workspace.xml配置文件,增加dynamic.classpath参数 2、搜索PropertiesComponent,添加如下 &lt;property name=&quot;dynamic.classpath&quot; value=&quot;tru
删除根组件app.vue中的默认代码后报错:Module Error (from ./node_modules/eslint-loader/index.js): 解决方案:关闭ESlint代码检测,在项目根目录创建vue.config.js,在文件中添加 module.exports = { lin
查看spark默认的python版本 [root@master day27]# pyspark /home/software/spark-2.3.4-bin-hadoop2.7/conf/spark-env.sh: line 2: /usr/local/hadoop/bin/hadoop: No s
使用本地python环境可以成功执行 import pandas as pd import matplotlib.pyplot as plt # 设置字体 plt.rcParams[&#39;font.sans-serif&#39;] = [&#39;SimHei&#39;] # 能正确显示负号 p
错误1:Request method ‘DELETE‘ not supported 错误还原:controller层有一个接口,访问该接口时报错:Request method ‘DELETE‘ not supported 错误原因:没有接收到前端传入的参数,修改为如下 参考 错误2:cannot r
错误1:启动docker镜像时报错:Error response from daemon: driver failed programming external connectivity on endpoint quirky_allen 解决方法:重启docker -&gt; systemctl r
错误1:private field ‘xxx‘ is never assigned 按Altʾnter快捷键,选择第2项 参考:https://blog.csdn.net/shi_hong_fei_hei/article/details/88814070 错误2:启动时报错,不能找到主启动类 #
报错如下,通过源不能下载,最后警告pip需升级版本 Requirement already satisfied: pip in c:\users\ychen\appdata\local\programs\python\python310\lib\site-packages (22.0.4) Coll
错误1:maven打包报错 错误还原:使用maven打包项目时报错如下 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-resources-plugin:3.2.0:resources (default-resources)
错误1:服务调用时报错 服务消费者模块assess通过openFeign调用服务提供者模块hires 如下为服务提供者模块hires的控制层接口 @RestController @RequestMapping(&quot;/hires&quot;) public class FeignControl
错误1:运行项目后报如下错误 解决方案 报错2:Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project sb 解决方案:在pom.
参考 错误原因 过滤器或拦截器在生效时,redisTemplate还没有注入 解决方案:在注入容器时就生效 @Component //项目运行时就注入Spring容器 public class RedisBean { @Resource private RedisTemplate&lt;String
使用vite构建项目报错 C:\Users\ychen\work&gt;npm init @vitejs/app @vitejs/create-app is deprecated, use npm init vite instead C:\Users\ychen\AppData\Local\npm-