如何解决GLB纹理不在场景中应用
我正在Android应用程序中使用sceneform 1.17.1并下载glb来显示它。 我的问题是我有两个3D模型,而一个模型中的图像纹理效果很好。在另一种方法中,图像纹理不适用。
使用khronos gltf验证程序,它们看起来很相似。这是一种很好的方法:
{
"uri": "AviatorApp_98.glb","mimeType": "model/gltf-binary","validatorVersion": "2.0.0-dev.3.2","validatedAt": "2020-08-24T12:53:37.209Z","issues": {
"numErrors": 0,"numWarnings": 0,"numInfos": 0,"numHints": 0,"messages": [],"truncated": false
},"info": {
"version": "2.0","generator": "Gestaltor 2020.2.1 Alpha 'Zuckerwatte' (CI-38fb8ee1*)","resources": [
{
"pointer": "/buffers/0","mimeType": "application/gltf-buffer","storage": "glb","byteLength": 1501852
},{
"pointer": "/images/0","mimeType": "image/jpeg","storage": "buffer-view","image": {
"width": 1024,"height": 1024,"format": "rgb","bits": 8
}
},{
"pointer": "/images/1","mimeType": "image/png","format": "rgba","primaries": "srgb","transfer": "srgb","bits": 8
}
}
],"animationCount": 0,"materialCount": 3,"hasMorphTargets": false,"hasSkins": false,"hasTextures": true,"hasDefaultScene": true,"drawCallCount": 3,"totalVertexCount": 15848,"totalTriangleCount": 28336,"maxUVs": 1,"maxInfluences": 0,"maxAttributes": 4
}
}
这是不加载纹理的图片:
{
"uri": "ChromanceApp_98_2.glb","validatedAt": "2020-08-24T12:56:29.902Z","byteLength": 3235956
},"totalVertexCount": 51070,"totalTriangleCount": 38324,"maxAttributes": 4
}
}
我在应用程序中没有任何错误。如何显示带有纹理的3D模型?
解决方法
问题在于3D的导出方式。它已被导出为FBX,然后转换为GLB。更改时将其导出为具有不同比例的OBJ,然后转换为GLB。效果很好。
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