只有前景发生变化时,Flutter才会保留背景画布绘制以跳过重绘

如何解决只有前景发生变化时,Flutter才会保留背景画布绘制以跳过重绘

我正在一个项目中,该项目的CustomPaint绘制形状作为背景,当您点击屏幕时,它将在该特定位置绘制一个圆圈。我正在使用GestureDetector获取拍子数据并将其作为自变量发送到_MyCustomPainter,类似于下面的代码:

class MyApp extends StatefulWidget{
  @override
  _MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {

  Offset _circlePosition = Offset(-1,-1);

  void setCirclePosition(Offset newPosition) {
    setState(() {
      this._circlePosition = newPosition;
    });
  }

  void clearCircle() {
    setState(() {
      this._circlePosition = Offset(-1,-1);
    });
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          backgroundColor: Colors.green,title: Text('My app'),),body: Container(
          child: GestureDetector(
            onTapDown: (detail) {
              setCirclePosition(detail.localPosition);
            },onHorizontalDragStart: (detail) {
              setCirclePosition(detail.localPosition);
            },onHorizontalDragUpdate: (detail) {
              setCirclePosition(detail.localPosition);
            },onVerticalDragStart: (detail) {
              setCirclePosition(detail.localPosition);
            },onVerticalDragUpdate: (detail) {
              setCirclePosition(detail.localPosition);
            },onTapUp: (detail) {
              clearCircle();
            },onVerticalDragEnd: (detail) {
              clearCircle();
            },onHorizontalDragEnd: (detail) {
              clearCircle();
            },child: LimitedBox(
              maxHeight: 400,maxWidth: 300,child: CustomPaint(
                size: Size.infinite,painter: new _MyCustomPainter(
                  circlePosition: circlePosition,);
  }
}

class _MyCustomPainter extends CustomPainter {
  _MyCustomPainter({
    this.circlePosition,});

  final Offset circlePosition;

  void _drawBackground(Canvas canvas) {
    // draw the background
  }

  @override
  void paint(Canvas canvas,Size size) {
    _drawBackground(canvas);
    if (circlePosition.dx != -1 && circlePosition.dy != -1) {
      // draws a circle on the position
      var circlePaint = Paint()..color = Colors.green;
      canvas.drawCircle(circlePosition,5,circlePaint);
    }
  }

  @override
  bool shouldRepaint(_MyCustomPainter old) {
    return circlePosition.dx != old.circlePosition.dx ||
    circlePosition.dy != old.circlePosition.dy;
  }
}

这就是问题,每当用户长按一下手指在屏幕上移动手指时,都会反复绘制不变的背景,并且绘制此特定背景涉及很多代码。有shouldRepaint方法,但它发出信号来重新绘制整个小部件。我怎样才能使背景仅绘制一次,然后在重绘时我只使用之前创建的背景?是使用PictureRecorder生成图像,而不是在将来使用该图像重画最佳方法?我的CustomPainter是否应该扩展ChangeNotifier以获得更好的性能?当前的方法可行,但是我想知道如何改进它。

解决方法

因此,我用来实现此目的的方法是使用两个CustomPainters,一个用于背景(我们称其为BackgroundPainter),一个用于前驱(例如ForegroundPainter),当BackgroundPaiter.shouldRepaint方法返回true时,将其绘制在画布并将其保存到图像中,然后在ForegroundPainter上使用该图像。我必须对此烛台图表小部件here进行此操作。这段代码的简短版本类似于下面的示例:

class MyWidget extends StatefulWidget {
  MyWidget({
    this.foregroundParam,this.backgroundParam,});

  final String foregroundParam;
  final String backgroundParam;

  @override
  MyWidget createState() => _MyWidgetState();
}

class _MyWidgetState extends State<MyWidget> {
  Picture backgroundPicture;
  _BackgroundPainter backgroundPainter;
  Size parentSize;
  Size oldParentSize;
  
  @override
  Widget Build(BuildContext context) {
    // We need the context size,which is only available after
    // the build method finishes.
    WidgetsBinding.instance.addPostFrameCallback((_) {
      // this code only runs after build method is run
      if (parentSize != context.size) {
        setState(() {
          parentSize = context.size;
        });
      }
    });
    
    var newBackgroundPainter = _BackgroundPainter(
      backgroundParam: widget.backgroundParam,);
    
    // update backgroundPicture and backgroundPainter if parantSize was updated
    // (like after a screen rotation) or if backgroundPainter was updated
    // based on the backgroundParam
    if (parentSize != null &&
         (oldParentSize != null && oldParentSize != parentSize || 
         backgroundPainter == null || 
         newBackgroundPainter.shouldRepaint(backgroundPainter) ||
         backgroundPicture == null)
    ) {
      oldParentSize = parentSize;
      backgroundPainter = newBackgroundPainter;
      var recorder = PictureRecorder();

      var canvas = Canvas(recorder,Rect.fromLTWH(0,parentSize.width,parentSize.height));
      backgroundPainter.paint(canvas,parentSize);

      setState(() {
        backgroundPicture = recorder.endRecording();
      });
    }
    // if there is no backgroundPicture,this must be the first run where
    // parentSize was not set yet,so return a loading screen instead,but
    // this is very quick and most likely will not even be noticed. Could return
    // an empty Container as well
    if (backgroundPicture == null) {
      return Container(
        width: double.infinity,height: double.infinity,child: Center(
          child: CircularProgressIndicator(),),);
    }

    // if everything is set,return an instance of _ForegroundPainter passing
    // the backgroundPicture as parameter
    return CustomPaint(
      size: Size.infinite,painter: _ForegroundPainter(
        backgroundPicture: backgroundPicture,foregroundParam: widget.foregroundParam,);
  }
}

class _BackgroundPainter extends CustomPainter {
  _BackgroundPainter({
    this.backgroundParam,});
  final String backgroundParam;

  @override
  void paint(Canvas canvas,Size size) {
    // paint background here
  }

  @override
  bool shouldRepaint(_BackgroundPainter oldPainter) {
    return backgroundParam != oldPainter.backgroundParam;    
  }
}

class _ForegroundPainter extends CustomPainter {
  _ForegroundPainter({
    this.backgroundPicture,this.foregroundParam,});
  final Picture backgroundPicture;
  final String foregroundParam;

  @override
  void paint(Canvas canvas,Size size) {
    canvas.drawPicture(backgroundPicture);

    // paint foreground here
  }

  @override
  bool shouldRepaint(_ForegroundPainter oldPainter) {
    return foregroundParam != oldPainter.foregroundParam ||
    backgroundPicture != oldPainter.backgroundPicture;   
  }
}

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