如何将平移事件从滚轮Pres +拖动更改为鼠标右键单击并在Pyqtgraph处拖动?

如何解决如何将平移事件从滚轮Pres +拖动更改为鼠标右键单击并在Pyqtgraph处拖动?

默认情况下,pyqtgraph的鼠标交互在[鼠标滚轮+拖动]上具有平移事件,如何在[鼠标右键+拖动]上设置这种平移事件?

似乎应该是mousePressEventmouseMoveEvent的某种组合 或只是eventFilter(self,source,event)

我的pyqtgraph openGLWidget放置在PyQt5表单上,因此看起来此类事件应该从openGLWidget类内部继承QMainWindow

但是我不确定如何制作这样的事件过滤器。

一些伪代码的初步想法:

class MainWindow(QMainWindow):
    def __init__(self):
        QMainWindow.__init__(self)
        uic.loadUi(_UI,self) 
        axis = gl.GLAxisItem()
        self.openGLWidget.addItem(axis)
    ...
    ...

    def eventFilter(self,event):
        if (event.type() == QtCore.QEvent.KeyPress):
           ...
        ...
        return super(openGLWidget,self).eventFilter(source,event)

enter image description here

解决方法

可能是这样的:

class MainWindow(QMainWindow):
    def __init__(self):
        QMainWindow.__init__(self)
        uic.loadUi(_UI,self)  # Load the .ui file 

        axis = gl.GLAxisItem()
        grid = gl.GLGridItem()
        grid.scale(100,100,100)
        self.openGLWidget.addItem(grid)
        self.openGLWidget.addItem(axis)
        
        # installEventFilter
        self.openGLWidget.installEventFilter(self) 
        
    def eventFilter(self,source,event):
        if event.type() == QtCore.QEvent.MouseMove:
            if event.buttons() == QtCore.Qt.NoButton:
                print("Simple mouse motion")
                pass
            elif event.buttons() == QtCore.Qt.LeftButton:
                # print("Left click drag")
                pass
            elif event.buttons() == QtCore.Qt.RightButton:
                coef = 20  # Responsiveness of the pan

                xx = ((self.openGLWidget.size().width())/2)/coef
                yy = ((self.openGLWidget.size().height())/2)/coef
                self.pan((event.x()/coef)-xx,(event.y()/coef)-yy,0)
                self.openGLWidget.updateGL()  
                # print("Right click drag")


        elif event.type() == QtCore.QEvent.MouseButtonPress:
            if event.button() == QtCore.Qt.RightButton:
                pass
                # print("Press!")
        return super(MainWindow,self).eventFilter(source,event)
    
    def pan(self,dx,dy,dz,relative='view'):
        """
        Moves the center (look-at) position while holding the camera in place. 
        
        ==============  =======================================================
        *relative*      String that determines the direction of dx,dz. 
        
                        If "global",then the global coordinate system is used.
                        If "view",then the z axis is aligned with the view
                        If "view-upright",then x is in the global xy plane and
                        
                        points to the right side of the view,y is in the
                        global xy plane and orthogonal to x,and z points in
                        the global z direction.
        """
        # for backward compatibility:
        relative = {True: "view-upright",False: "global"}.get(relative,relative)
        
        if relative == 'global':
            self.openGLWidget.opts['center'] += QtGui.QVector3D(dx,dz)
        elif relative == 'view-upright':
            cPos = self.openGLWidget.cameraPosition()
            cVec = self.openGLWidget.opts['center'] - cPos
            dist = cVec.length()  ## distance from camera to center
            xDist = dist * 2. * np.tan(0.5 * self.openGLWidget.opts['fov'] * np.pi / 180.)  ## approx. width of view at distance of center point
            xScale = xDist / self.width()
            zVec = QtGui.QVector3D(0,1)
            xVec = QtGui.QVector3D.crossProduct(zVec,cVec).normalized()
            yVec = QtGui.QVector3D.crossProduct(xVec,zVec).normalized()
            self.openGLWidget.opts['center'] = self.openGLWidget.opts['center'] + xVec * xScale * dx + yVec * xScale * dy + zVec * xScale * dz
        elif relative == 'view':
            # pan in plane of camera
            elev = np.radians(self.openGLWidget.opts['elevation'])
            azim = np.radians(self.openGLWidget.opts['azimuth'])
            fov = np.radians(self.openGLWidget.opts['fov'])
            dist = (self.openGLWidget.opts['center'] - self.openGLWidget.cameraPosition()).length()
            fov_factor = np.tan(fov / 2) * 2
            scale_factor = dist * fov_factor / self.width()
            z = scale_factor * np.cos(elev) * dy
            x = scale_factor * (np.sin(azim) * dx - np.sin(elev) * np.cos(azim) * dy)
            y = scale_factor * (np.cos(azim) * dx + np.sin(elev) * np.sin(azim) * dy)
            self.openGLWidget.opts['center'] += QtGui.QVector3D(x,-y,z)
        else:
            raise ValueError("relative argument must be global,view,or view-upright")
        
        self.update()

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