显示模态对话框消息并等待后面的blazor代码的用户回答

如何解决显示模态对话框消息并等待后面的blazor代码的用户回答

我在Blazor应用中关注this guide,以显示模式对话框。我知道Blazored.Modal,此处并未将其用于学习目的。

这里的要点是,我想将其用于某种形式的用户验证,并且仅在用户同意时才执行代码。我使用ModalService在另一个MyBackgroundService中显示提示,做了一些需要用户选择的事情。

这是主页代码:

@page "/"

@inject ModalService _modalService
@inject MyBackgroundService _myService

<div>
    <button @onclick="onShowClick" class="btn btn-primary">Show</button>
    <button @onclick="onRunClick" class="btn btn-primary">Run</button>
</div>

@code {
    protected async Task onShowClick() {
        // shows MyControl in a modal form => working just great!
        _modalService.Show(typeof(MyControl));
    }

    protected async Task onRunClick() {
        await _myService.Run();
    }
}

这里是ModalService类的代码:

public class ModalService {

    public event Action<Type> OnShow;       
    public event Action OnClose;

    public void Show(Type contentType) {
        if (contentType.BaseType != typeof(ComponentBase)) {
            throw new ArgumentException($"{contentType.FullName} must be a Blazor Component");
        }
        OnShow?.Invoke(contentType);
    }

    public void Close() {
        OnClose?.Invoke();
    }
}

这是MyBackgroundService类的示例代码:

public class MyBackgroundService {
    private readonly ModalService _modalService;

    public CalSyncerService(ModalService modalService) {
        _modalService = modalService;
    }

    public async Task Run() {
        var processResult1 = await firstLongProcess();
        string userAnswer = "Ok";
        if (processResult1 != true) {
            // something went wrong so far => it might be risky to continue => ask user if Ok...
            // of course,we're not awaiting the user answer here,this is what I need to correct!!
            _modalService.Show(typeof(MyControl)); 
        }
        if (userAnswer == "Ok") {
            await secondProcess();
        }
    }
}

等待用户回答的一种干净方法是什么?使用一种动作,或者甚至更好的一种async方法,显示模式对话框并等待对话框关闭以返回答案?

解决方法

因此,我的CLEAN处理方式涉及具有布局引擎的Component,它也做其他事情,例如显示“工作”模态,并使用包装,以免残留。

首先使用剃刀组件:

@inherits LayoutEngineBase

@if (Spinning)
{
    <div id="workingModal">
        <h1>@Message</h1>
    </div>
}

@if (NeedsConfirmation)
{
    <div id="confirmModal">
        <div class="card">
            <div class="card-body">
                <h3>@ConfirmationMessage</h3>
            </div>
            <div class="card-footer">
                <button class="btn btn-success" @onclick="ConfirmYes">Ok</button>
                <button class="btn btn-danger" @onclick="ConfirmNo">Cancel</button>
            </div>
        </div>
    </div>
}

@ChildContent 

然后建立基础:

using Microsoft.AspNetCore.Components;
using System;
using System.Threading;
using System.Threading.Tasks;

namespace Web.Shared
{
 
    public class LayoutEngineBase : ComponentBase
    {
        /// <summary>
        /// This is used for the contained Razor markup.
        /// </summary>
        [Parameter]
        public RenderFragment ChildContent { get; set; }

        /// <summary>
        /// This fires when something has changed,useful with Cascaded Pages
        /// </summary>
        [Parameter]
        public EventCallback OnStateChanged { get; set; }

        /// <summary>
        /// Bind this to whatever needs to change when working is in progress
        /// </summary>
        public bool Spinning { get; internal set; } = false;

        /// <summary>
        /// Bind this to whatever needs to change when a confirmation is required
        /// </summary>
        public bool NeedsConfirmation { get; internal set; } = false;        
        
        /// <summary>
        /// MarkupString will render raw HTML to Razor.
        /// </summary>
        public MarkupString Message { get; internal set; }

        protected MarkupString ConfirmationMessage { get; private set; }

        /// <summary>
        /// Call this internally to for a re-render StateHasChanged()
        /// </summary>
        internal async virtual void RaiseChange()
        {
            await OnStateChanged.InvokeAsync();
        }


        private CancellationTokenSource FinishConfirm;
        private  bool DialogResponse;

        private string _stationName;

        public string StationName
        {
            get => _stationName;
            set
            {
                _stationName = value;
                RaiseChange();
            }
        }

        /// <summary>
        /// Wrap this in a using to switch spinning state on and off at bracket boundaries
        /// </summary>
        /// <param name="message">Used to set the display message during working.</param>
        /// <returns>New IDisposable Worker</returns>
        public Worker Working(string message = null) => new Worker(this,message ?? "Working");

        /// <summary>
        /// Await this to wait for a user response.
        /// </summary>
        /// <param name="message"></param>
        /// <returns>True for Ok,False for Cancel</returns>
        public async Task<bool> ShowConfirmAsync(string message)
        {
            ConfirmationMessage = new(message);

            NeedsConfirmation = true;
            try
            {
                using (FinishConfirm = new())
                {
                    await Task.Delay(-1,FinishConfirm.Token);
                }
            }
            catch (TaskCanceledException) { } // we want to cancel it.

            return DialogResponse;
        }

        protected void ConfirmYes()
        {
            ConfirmDialog(true);
        }

        protected void ConfirmNo()
        {
            ConfirmDialog(false);
        }

        private void ConfirmDialog(bool confirmation)
        {
            DialogResponse = confirmation;
            if (FinishConfirm.Token.CanBeCanceled)
            {
                FinishConfirm.Cancel();
            }
            NeedsConfirmation = false;
            RaiseChange();
        }
    }

    /// <summary>
    /// When created this will start the spinning,when disposed it will stop it. Not really needed by external code,but need to be public for accessibility level.
    /// </summary>
    public sealed class Worker : IDisposable
    {
        private LayoutEngineBase _parent;

        public Worker(LayoutEngineBase parent,string message)
        {
            _parent = parent;
            _parent.Message = new MarkupString($"&nbsp;&nbsp;&nbsp;{message}&hellip;");
            _parent.Spinning = true;
            _parent.RaiseChange();
        }

        public void Dispose()
        {
            _parent.Spinning = false;
            _parent.RaiseChange();
        }
    }
}

然后可以用它包装MainLayout.razor:

<LayoutEngine @ref="layoutEngine" OnStateChanged="LayoutEngineStateChanged">
    <div class="main grid">
        <div class="top-row px-4">
            ...Navigation...
        </div>
        <div class="content p-4">
            <CascadingValue Value=layoutEngine>
                @Body
            </CascadingValue>
        </div>
    </div>
</LayoutEngine>

注意,我已经@ref layoutEngine并对其进行了级联。

MainLayout的代码:

@code
{
    protected LayoutEngineBase layoutEngine = new();    

    protected void LayoutEngineStateChanged()
    {
        StateHasChanged();
    }

    protected async void LogOut()
    {
        var confirm = await layoutEngine.ShowConfirmAsync("Are you sure?");

        if (confirm)
        {
            await AuthenticationStateProvider.LogOutUserAsync();
            StateHasChanged();

            NavigationManager.NavigateTo("/");
        }
    }
} 

您可以看到LayoutEngine组件具有一个OnStateChanged,然后可以使用它来告诉MainLayout StateHasChanged();

这里您应该感兴趣的是LogOut函数,这里的var Confirm等待ShowConfirm,它仅在有人单击“确定”或“取消”时结束任务。

此外,只要您接受级联参数layoutEngine,“工作”选项就可以与以下代码一起使用:

using (layoutEngine.Working("Doing Stuff"))
{
    Do Stuff...
}

这显示了一个模态,上面写着“正在做的事情”,直到使用结束。

这显然需要一些CSS,我不会在这里发布,每个人都不一样。

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