如何限制HTML5画布缩放功能

如何解决如何限制HTML5画布缩放功能

我有一个画布,它的左下绿色边框用于将来的图表,橙色框用于显示更多示例

var HiDPICanvas = function(container_id,color,w,h) {
    /*
    objects are objects on the canvas,first elements of dictionary are background elements,last are on the foreground
    canvas will be placed in the container
    canvas will have width w and height h
    */
    var objects = {
        box     : [],borders : []
    }
    var doNotMove = ['borders']
    var scale = {
        min       : -3,max       : 27,current   : 0,sharpness : 0.05
    }
    // is mouse down & its coords
    var mouseDown = false
    var lastX = window.innerWidth/2
    var lastY = window.innerHeight/2

    // return pixel ratio
    var getRatio = function() {
        var ctx = document.createElement("canvas").getContext("2d");
        var dpr = window.devicePixelRatio || 1;
        var bsr = ctx.webkitBackingStorePixelRatio ||
                    ctx.mozBackingStorePixelRatio ||
                    ctx.msBackingStorePixelRatio ||
                    ctx.oBackingStorePixelRatio ||
                    ctx.backingStorePixelRatio || 1;
    
        return dpr / bsr;
    }

    // return high dots per inch canvas
    var createHiDPICanvas = function() {
        var ratio = getRatio();
        var chart_container = document.getElementById(container_id);
        var can             = document.createElement("canvas");
        can.style.backgroundColor = color
        can.width           = w * ratio;
        can.height          = h * ratio;
        can.style.width     = w + "px";
        can.style.height    = h + "px";
        can.getContext("2d").setTransform(ratio,ratio,0);
        chart_container.appendChild(can);
        return can;
    }

    // add object to the canvas
    var add = function(object,category) {
        objects[category].push(object)
    }

    // clear canvas
    var clearCanvas = function(x0,y0,x1,y1) {
        ctx.clearRect(x0,y1);
        ctx.beginPath();
        ctx.globalCompositeOperation = "source-over";
        ctx.globalAlpha = 1;
        ctx.closePath();
    }

    // check function do I can move this group of objects
    var canMove = function(groupname) {
        for (var i = 0; i < doNotMove.length; i++) {
            var restricted = doNotMove[i]
            if (restricted == groupname) {
                return false
            }
        }
        return true
    }

    // refresh all objects on the canvas
    var refresh = function() {
        clearCanvas(0,h)
        var object // DO NOT REDRAW AS I NEED
        for (var key in objects) {
            for (var i = 0; i < objects[key].length; i++) {
                object = objects[key][i]
                object.refresh()
            }
        }
    }

    // shift all objects on the canvas except left and down borders and its content
    var shiftObjects = function(event) {
        event.preventDefault()
        // track mouse coords
        lastX = event.offsetX || (event.pageX - canvas.offsetLeft);
        lastY = event.offsetY || (event.pageY - canvas.offsetTop);
        // if mouse clicked now -> we can move canvas view left\right
        if (mouseDown) {
            var object
            for (var key in objects) {
                if (canMove(key)) {
                    for (var i = 0; i < objects[key].length; i++) {
                        object = objects[key][i]
                        object.move(event.movementX)
                    }   
                }
            }
            cci.refresh()
        }
    }
    
    // transfer x to canvas drawing zone x coord (for not drawing on borders of the canvas)
    var transferX = function(x) {
        return objects.borders[0].width + x
    }

    var transferCoords = function(x,y) {
        // no need to transfer y because borders are only at the left
        return {
            x : transferX(x),y : y
        }
    }

    // change mouse state on the opposite
    var toggleMouseState = function() {
        mouseDown = !mouseDown
    }

    // make mouseDown = false,(bug removal function when mouse down & leaving the canvas)
    var refreshMouseState = function() {
        mouseDown = false
    }

    // print information about all objects on the canvas
    var print = function() {
        var groupLogged = true
        console.log("Objects on the canvas:")
        for (var key in objects) {
            groupLogged = !groupLogged
            if (!groupLogged) {console.log(key,":"); groupLogged = !groupLogged}
            for (var i = 0 ; i < objects[key].length; i++) {
                console.log(objects[key][i])
            }
        }
    }

    // Adds ctx.getTransform() - returns an SVGMatrix
    // Adds ctx.transformedPoint(x,y) - returns an SVGPoint
    var trackTransforms = function(ctx){
        var svg = document.createElementNS("http://www.w3.org/2000/svg",'svg');
        var xform = svg.createSVGMatrix();
        ctx.getTransform = function(){ return xform; };
        
        var savedTransforms = [];
        var save = ctx.save;
        ctx.save = function(){
            savedTransforms.push(xform.translate(0,0));
            return save.call(ctx);
        };
        var restore = ctx.restore;
        ctx.restore = function(){
            xform = savedTransforms.pop();
            return restore.call(ctx);
        };

        var scale = ctx.scale;
        ctx.scale = function(sx,sy){
            xform = xform.scaleNonUniform(sx,sy);
            return scale.call(ctx,sx,sy);
        };
        var rotate = ctx.rotate;
        ctx.rotate = function(radians){
            xform = xform.rotate(radians*180/Math.PI);
            return rotate.call(ctx,radians);
        };
        var translate = ctx.translate;
        ctx.translate = function(dx,dy){
            xform = xform.translate(dx,dy);
            return translate.call(ctx,dx,dy);
        };
        var transform = ctx.transform;
        ctx.transform = function(a,b,c,d,e,f){
            var m2 = svg.createSVGMatrix();
            m2.a=a; m2.b=b; m2.c=c; m2.d=d; m2.e=e; m2.f=f;
            xform = xform.multiply(m2);
            return transform.call(ctx,a,f);
        };
        var setTransform = ctx.setTransform;
        ctx.setTransform = function(a,f){
            xform.a = a;
            xform.b = b;
            xform.c = c;
            xform.d = d;
            xform.e = e;
            xform.f = f;
            return setTransform.call(ctx,f);
        };
        var pt  = svg.createSVGPoint();
        ctx.transformedPoint = function(x,y){
            pt.x=x; pt.y=y;
            return pt.matrixTransform(xform.inverse());
        }
    }

    var zoom = function(clicks){
        var pt = ctx.transformedPoint(lastX,lastY);
        ctx.translate(pt.x,pt.y);
        var factor = Math.pow(1.1,clicks);
        ctx.scale(factor,factor);
        ctx.translate(-pt.x,-pt.y);
        refresh()
    }

    var handleScroll = function(evt){
        var delta = evt.wheelDelta ? evt.wheelDelta/40 : evt.detail ? -evt.detail : 0;
        var changed = false
        if (delta) {
            scale.current += delta
            // balance scale if it is out of bounds
            if (scale.current >= scale.max) {
                scale.current = scale.max - 3
                changed = true
            }
            else if (scale.current <= scale.min) {
                scale.current = scale.min + 3
                changed = true
            }
            if (changed) {
                delta = 0
            }
            zoom(delta)
            //console.log("scale",scale.current)
        }
        return evt.preventDefault() && false;
    };

    // create canvas
    var canvas = createHiDPICanvas()
    var ctx = canvas.getContext("2d")
    console.log("scale",scale.current)
    trackTransforms(ctx)
    // add event listeners to the canvas
    // for scale changing
    canvas.onmousewheel = handleScroll
    // for moving canvas left and right
    canvas.addEventListener("mousemove",shiftObjects         )
    canvas.addEventListener("mousedown",() => { toggleMouseState () })
    canvas.addEventListener("mouseup",() => { toggleMouseState () })
    canvas.addEventListener("mouseleave",() => { refreshMouseState() })
    canvas.addEventListener("mouseenter",() => { refreshMouseState() })

    return {
        canvas : canvas,ctx    : ctx,width  : w,height : h,color  : color,scale  : scale,add    : add,print  : print,refresh: refresh
    }

}

// cci -> canvas ctx info (dict)
var cci = HiDPICanvas("lifespanChart","#EDF7EE",780,640)
var ctx           = cci.ctx
var canvas        = cci.canvas

var Borders = function(width,color) {

    var canvasWidth = cci.width
    var canvasHeight = cci.height

    var create = function() {
        ctx.save();
        ctx.globalCompositeOperation = "source-over";
        ctx.beginPath();
        ctx.lineWidth = 0.001;
        ctx.fillStyle = color;
        ctx.moveTo(0,0);
        ctx.lineTo(width,0)
        ctx.lineTo(width,canvasHeight-width)
        ctx.lineTo(canvasWidth,canvasHeight)
        ctx.lineTo(0,0)
        ctx.stroke();
        ctx.closePath();
        ctx.fill();
        ctx.restore()
    }

    create()

    return {
        refresh : create,width   : width,color   : color
    }
    
}

var Box = function(x,y,color) {
    
    var create = function() {
        // if variables of the object does not exist - create them
        if (this.x === undefined) {
            this.x = x
            this.y = y
            this.width = a
            this.color = color   
        }
        ctx.save();
        ctx.globalCompositeOperation = "source-over";
        ctx.beginPath();
        ctx.lineWidth = 0.001;
        ctx.fillStyle = this.color;
        ctx.moveTo(this.x,this.y);
        ctx.lineTo(this.x + this.width,this.y)
        ctx.lineTo(this.x + this.width,this.y + this.width)
        ctx.lineTo(this.x,this.y)
        ctx.stroke();
        ctx.closePath();
        ctx.fill();
        ctx.restore()
    }

    var move = function(x_delta) {
        this.x += x_delta
    }
    
    create()
    
    return {
        refresh : create,x       : x,y       : y,width   : a,color   : color,move    : move
    }
    
}



var borders = Borders(70,"#C7D8C7")
var box = new Box(150,150,50,"orange")

cci.add(box,'box')
cci.add(borders,'borders')
<div>
    <div id="lifespanChart"></div>
</div>

但是我希望此画布具有2个限制,并且不知道如何实现。

  1. 限制。当我缩放时,对象不应该越过画布的边缘(不要左右移动鼠标)
  2. 限制。我希望这个绿色边框不会与画布上的所有其他对象成比例,并且始终保持在其位置上

我该如何实现?

谢谢

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