Websocket客户端Perl与Node.js

如何解决Websocket客户端Perl与Node.js

尝试对Perl Websocket客户端脚本进行故障排除。 我已经创建了我认为与Node.js中相同的功能,并且效果很好。 Perl脚本仅在第一次(连接)时起作用,但是在第二次尝试时会引发错误

“无法连接。...无法建立连接,因为 目标机器积极拒绝它” 引用

为什么node.js客户端可以工作,而perl客户端却不能工作? 这是Perl脚本

#!/usr/bin/perl -w

use IO::Socket::INET;

my $addr = '127.0.0.1';
my $port = '8744';

my $i=0;
while (1) {
    print "Triggering (count: $i)...\n";
    my $sock = IO::Socket::INET->new(PeerAddr => $addr,PeerPort => $port,Proto    => 'tcp') or warn("unable to connect to ".$addr.":".$port.": 
     $!\n");
    print $sock "FOO\r\n";
    close $sock;
    sleep 30;
   $i++;
 }

这是节点脚本

(function foo() {
    var net = require('net');
    var client = new net.Socket();
    client.connect(8744,'127.0.0.1',function() {
    console.log('Connected');
    client.write('Hello,server! Love,Client.');
});

    client.on('data',function(data) {
    console.log('Received: ' + data);
    client.destroy(); // kill client after server's response
});

    client.on('close',function() {
    console.log('Connection closed');
});
    setTimeout(foo,30000);
})();

更新。 我将在此处附加我的整个服务器代码。在进一步的调试中,我注意到Perl客户端立即导致在此行的第一个连接上的服务器中引发SocketException错误 while((i = stream.Read(bytes,0,bytes.Length))!= 0)

消息是 重新抛出为IOException。无法从传输连接读取数据。

这可能是我问题的根源。

public class TCPServer : MonoBehaviour
{

    public bool isConnection,senddata1,senddata2,valuechanged,valuechanged2;

    public Thread mThread;
    public TcpListener server;
    public TcpClient client;
    public NetworkStream stream;
    byte[] msg1;
    string toSend;
    bool available,selection,endpointChanged,parsedata;
    public String data,prevdata;
    int q = 0;
    int FPS = 0;
    Int32 _port;

    private void Awake()
    {
        UnityThread.initUnityThread();
    }

    void Start()
    {
        isConnection = false;
        senddata1 = false;
        senddata2 = false;
        //print ("StartThread");
        ThreadStart ts = new ThreadStart(Update1);
        mThread = new Thread(ts);
        mThread.Start();
    }



    void Update1()
    {
        server = null;
        try
        {
            // Set the TcpListener on port 8744.
            Int32 port = 8744;
            server = new TcpListener(IPAddress.Any,port);
            // Start listening for client requests.
            server.Start();
            // Buffer for reading data
            Byte[] bytes = new Byte[256];
            String data = null;

            // Enter the listening loop.

            while (true)
            {
                Thread.Sleep(10);

                UnityThread.executeInUpdate(() =>
                {
                    Debug.Log("Waiting for a connection... ");
                });


                client = server.AcceptTcpClient();
                if (client != null)
                {
                    UnityThread.executeInUpdate(() =>
                    {
                        Debug.Log("0 ASSERT TCPServer Connected!");
                    });

                }
                data = null;

                // Get a stream object for reading and writing
                stream = client.GetStream();
                int i;

                // Loop to receive all the data sent by the client.
                while ((i = stream.Read(bytes,bytes.Length)) != 0)    
                {    
                    data = Encoding.ASCII.GetString(bytes,i);

                    UnityThread.executeInUpdate(() =>
                    {    
                        Debug.Log("1 ASSERT TCPServer Received: data = " + data);

                    });

                    switch (data)
                    {
                        case "TRIGGER":
                            UnityThread.executeInUpdate(() =>
                            {
                                Debug.Log("1 ASSERT  TRIGGER RECEIVED");
                            });

                            
                            break;
                        case "Disconnect":
                            goto q;

                        default:
                            prevdata = "RECEIVED_NO_TRIGGER";
                            byte[] msg = System.Text.Encoding.ASCII.GetBytes(prevdata);

                            // Send back a response.
                            stream.Write(msg,msg.Length);    
                            break;
                    }    
                }
                q:
                // Shutdown and end connection
                client.Close();
            }//end while true    

        }
        catch (SocketException e)
        {
            Debug.LogError("SocketException:" + e);
            Debug.LogException( e);
        }
        finally
        {
            // Stop listening for new clients.
            server.Stop();
        }    
    }

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