在多层模式下无法触发LootTableLoad事件

如何解决在多层模式下无法触发LootTableLoad事件

我想将自定义物品注入箱子战利品表,但仅在单人游戏模式下有效,相同的代码在多人游戏模式下不起作用(也不出错)。该事件不会触发或未被订阅者捕获(永远不会显示LOGGER信息)。尽管我以相同的方式处理所有其他事件,但在双方都可以正常工作。

编辑:我认为我要注册的项目未正确注册。物品(一把剑)在那里,但是没有预期的属性(这也可能是所有其他问题的原因)。我在崩溃报告日志中找到了这个(尽管抱歉,我没有在控制台上看到错误):

[09sep2020 15:00:19.058] [Server thread/FATAL] [net.minecraftforge.fml.loading.RuntimeDistCleaner/DISTXFORM]: Attempted to load class net/minecraft/client/Minecraft for invalid dist DEDICATED_SERVER
[09sep2020 15:00:19.070] [Server thread/ERROR] [net.minecraftforge.fml.javafmlmod.FMLModContainer/LOADING]: Failed to load class com.alef.simpleclock.SimpleClock

这使我怀疑我的代码中有什么问题,但是我什至无法猜测是什么,因为它在单人游戏模式下可以完美地工作!

这是我的代码:

@SubscribeEvent
public static void onLootTablesLoaded(final LootTableLoadEvent event) {
    
    LOGGER.info("HELLO from LootTableLoad");
    
    // Test it using: /loot give @p loot minecraft:chests/pillager_outpost
    if (event.getName().equals(new ResourceLocation("minecraft","chests/buried_treasure"))
        || event.getName().equals(new ResourceLocation("minecraft","chests/underwater_ruin_big"))
        || event.getName().equals(new ResourceLocation("minecraft","chests/pillager_outpost"))
        || event.getName().equals(new ResourceLocation("minecraft","chests/shipwreck_treasure"))
        || event.getName().equals(new ResourceLocation("minecraft","chests/end_city_treasure"))
        || event.getName().equals(new ResourceLocation("minecraft","chests/stronghold_library"))
        ) {             
        event.getTable().addPool(LootPool.builder().addEntry(TableLootEntry.builder(new ResourceLocation("simpleclock","chests/time_sword"))).build());
    }
}

此方法在此类之内:

@Mod("simpleclock")
public class SimpleClock
{
    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();
    public static final Minecraft mc = Minecraft.getInstance();
    public static World world = null;
    public static KeyBinding[] keyBindings;
    
    public SimpleClock() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the enqueueIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        // Register the processIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
    }

这是我的自定义战利品表json:

{
  "pools": [{
    "name": "main","rolls": 1,"entries": [
      {
        "type": "item","name": "simpleclock:time_sword","weight": 30,"functions": [{ "function": "set_count","count": { "min": 1,"max": 1 } }]
      },{
        "type": "empty","weight": 70
      }
    ]
  }]
}

欢迎任何帮助或想法进行测试!!!

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