在Java中是否可以在不使用关键字“ implements”的情况下实现接口及其方法?

如何解决在Java中是否可以在不使用关键字“ implements”的情况下实现接口及其方法?

我有功课要做(实际上是我的女朋友:-D),我可以做什么和不能做什么都有一些限制。 在我的NetBeans项目文件夹中,有两个名为“ interfaces”和“ homework”的文件夹。 文件夹“ interfaces”包含不允许编辑的接口和类,因为这样告诉我们xD。 我只能在“作业”文件夹中编辑源文本。

通常,我知道使用关键字“ implements”在Java中实现接口。但是我不知道如何在“家庭作业”文件夹中使用它,因为“接口”文件夹已经包含实现接口方法和逻辑的类,但是我不允许对其进行编辑。

这是任务:

“我们在” interfaces“包中为您提供了各种接口,您必须对其进行实现。只允许您在” homework“包中创建自己的实现。您不得修改”接口”包!

必须执行的方法“ TextAdventure”接口允许您创建文本冒险游戏。在“作业”包中,您将找到一个使用TextAdventure接口初始化各种游戏的Main类。 成功实现所需接口后,您可以玩该游戏。游戏场景旨在帮助您广泛地测试代码。 Interface Player的所有方法均可用于与游戏进行交互。还可以看看GameStarter类。这样,便实现了与玩家的互动。

TextAdventure界面提供了用于创建新游戏的各种方法。对于每种方法,请考虑可能会失败的情况。在这种情况下,抛出TextAdventureException。也可以在“接口”包中使用它。一旦建立了所需的初始状态,便可以使用“ startGame()”启动游戏。”

接口:

package interfaces;

import homework.Factory;

/**
 * Class with text adventure scenarios to play.
 */
public class Adventures {

    /**
     * Initialize the fireman-game.
     *
     * @return the fireman-game
     * @throws TextAdventureException
     */
    public static interfaces.TextAdventure getFiremanGame() throws TextAdventureException {
        interfaces.TextAdventure textAdventure = Factory.getGame("Sample1",2,2);
        textAdventure.addSceneryType("BurningTree","A blazing fire on an oak tree.");
        textAdventure.addSceneryType("HalfBurningTree","A little fire on an oak tree.");
        textAdventure.addItemType("Bucket","An empty bucket.");
        textAdventure.addItemType("Water","A bucket full of water.");
        textAdventure.addItemType("Head","Kopf");
        textAdventure.addItemType("Headweh","Jetzt brummt de kopf");
        textAdventure.addSceneryType("Lake","A beautiful lake.");
        textAdventure.addSceneryType("CharredOak","A poor,charred oak tree.");
        textAdventure.addTransformation("Bucket","Lake","Water","Now you got a bucket full of water.");
        textAdventure.addTransformation("Water","BurningTree","HalfBurningTree","Bucket","The water quenches the fire. But not completely.");
        textAdventure.addTransformation("Water","CharredOak","The water quenches the fire.");
        textAdventure.addComposition("Bucket","Head","Headweh","Kopfwehh");
        textAdventure.placeItem("Lake",0);
        textAdventure.placeItem("Bucket",1,1);
        textAdventure.placeItem("Head",1);
        textAdventure.placeItem("BurningTree",0);
        return textAdventure;
    }

    /**
     * Initialize the lumberjack-game.
     *
     * @return The lumberjack-game
     * @throws TextAdventureException
     */
    public static interfaces.TextAdventure getLumberjackGame() throws TextAdventureException {
        interfaces.TextAdventure textAdventure = Factory.getGame("Sample2",1);
        textAdventure.addSceneryType("Tree","A lush green tree.");
        textAdventure.addItemType("Wood","Some pieces of wood");
        textAdventure.addSceneryType("Roots","The sad roots of a former tree.");
        textAdventure.addDecomposition("Tree","Wood","Roots","You fell the tree and get some wood.");
        textAdventure.placeItem("Tree",0);
        return textAdventure;
    }


    /**
     * Initialize the pokemon-game.
     *
     * @return the pokemon-game
     * @throws TextAdventureException
     */
    public static interfaces.TextAdventure getPokemonGame() throws TextAdventureException {
        TextAdventure textAdventure = Factory.getGame("Pokemon",50,50);

        textAdventure.addItemType("Coin","One coin");
        textAdventure.addItemType("Money","Many coins");
        textAdventure.addItemType("Bisasam","Look,a wild Bisasam.");
        textAdventure.addItemType("Glumanda",a wild Glumanda.");
        textAdventure.addItemType("Schiggy",a wild Schiggy.");
        textAdventure.addItemType("Bisaknosp","Bisaknosp eats plants.");
        textAdventure.addItemType("Glutexo","Glutexo burns.");
        textAdventure.addItemType("Schillok","Schillok swimming around.");
        textAdventure.addItemType("Bisaflor","Bisaflor eats plants.");
        textAdventure.addItemType("Glurak","Glurak burns.");
        textAdventure.addItemType("Turtok","Turtok swimming around.");
        textAdventure.addItemType("Taubsi","Taubsi flying around.");
        textAdventure.addItemType("Tauboga","Tauboga flying around.");
        textAdventure.addItemType("Tauboss","Tauboss flying around.");
        textAdventure.addItemType("Mewtu","Mewtu sees dead people.");
        textAdventure.addItemType("Developmentstone","The Developmentstone brings your Pokemon to the next Level.");
        textAdventure.addItemType("Attackstone","The Attackstone is in combination with your Pokemon to attack other Pokemons.");
        textAdventure.addItemType("Pokeball","Pokeball is there to catch other Pokemons.");
        textAdventure.addSceneryType("Wildtaubsi",a wild Taubsi.");
        textAdventure.addSceneryType("Deadtaubsi",a dead Taubsi.");
        textAdventure.addSceneryType("Silvertreasure",a Treasure.");
        textAdventure.addSceneryType("Goldtreasure",a Treasure.");
        textAdventure.placeItem("Coin",0);
        textAdventure.placeItem("Bisasam",0);
        textAdventure.placeItem("Glumanda",0);
        textAdventure.placeItem("Schiggy",0);
        textAdventure.placeItem("Developmentstone",4);
        textAdventure.placeItem("Developmentstone",25,31);
        textAdventure.placeItem("Developmentstone",49,11);
        textAdventure.placeItem("Developmentstone",22,22);
        textAdventure.placeItem("Developmentstone",11,44);
        textAdventure.placeItem("Developmentstone",23,43);
        textAdventure.placeItem("Developmentstone",39,1);
        textAdventure.placeItem("Developmentstone",21);
        textAdventure.placeItem("Developmentstone",45,30);
        textAdventure.placeItem("Developmentstone",10,12);
        textAdventure.placeItem("Developmentstone",49);
        textAdventure.placeItem("Developmentstone",17,15);
        textAdventure.placeItem("Attackstone",1);
        textAdventure.placeItem("Attackstone",10);
        textAdventure.placeItem("Attackstone",20,20);
        textAdventure.placeItem("Attackstone",30,30);
        textAdventure.placeItem("Attackstone",4,5);
        textAdventure.placeItem("Attackstone",2);
        textAdventure.placeItem("Attackstone",44);
        textAdventure.placeItem("Attackstone",35);
        textAdventure.placeItem("Pokeball",1);
        textAdventure.placeItem("Pokeball",3,22);
        textAdventure.placeItem("Pokeball",21);
        textAdventure.placeItem("Pokeball",33,13);
        textAdventure.placeItem("Pokeball",21,19,41);
        textAdventure.placeItem("Pokeball",12,32);
        textAdventure.placeItem("Wildtaubsi",2);
        textAdventure.placeItem("Wildtaubsi",24);
        textAdventure.placeItem("Wildtaubsi",7);
        textAdventure.placeItem("Wildtaubsi",9);
        textAdventure.placeItem("Wildtaubsi",32,45);
        textAdventure.placeItem("Wildtaubsi",31,29);
        textAdventure.placeItem("Wildtaubsi",31);
        textAdventure.placeItem("Wildtaubsi",18,26,42);
        textAdventure.placeItem("Wildtaubsi",42,26);
        textAdventure.placeItem("Wildtaubsi",49);
        textAdventure.placeItem("Wildtaubsi",22);
        textAdventure.placeItem("Wildtaubsi",36,39);
        textAdventure.placeItem("Wildtaubsi",24);
        textAdventure.placeItem("Silvertreasure",3);
        textAdventure.placeItem("Silvertreasure",33);
        textAdventure.placeItem("Silvertreasure",14,13);
        textAdventure.placeItem("Silvertreasure",47,11);
        textAdventure.placeItem("Silvertreasure",34);
        textAdventure.placeItem("Silvertreasure",43,21);
        textAdventure.placeItem("Silvertreasure",49);
        textAdventure.placeItem("Silvertreasure",41,40);
        textAdventure.placeItem("Silvertreasure",28);
        textAdventure.placeItem("Silvertreasure",32);
        textAdventure.placeItem("Silvertreasure",23);
        textAdventure.placeItem("Goldtreasure",34);
        textAdventure.addComposition("Coin","Coin","Money","You made money");
        textAdventure.addComposition("Bisasam","Developmentstone","Bisaknosp","Look your Bisasam has developed to Bisaknosp.");
        textAdventure.addComposition("Glumanda","Glutexo","Look your Glumanda has developed to Glutexo.");
        textAdventure.addComposition("Schiggy","Schillok","Look your Schiggy has developed to Schillok.");
        textAdventure.addComposition("Taubsi","Tauboga","Look your Taubsi has developed to Tauboga");
        textAdventure.addComposition("Bisaknosp","Bisaflor","Look your Bisaknosp has developed to Bisaflor");
        textAdventure.addComposition("Glutexo","Glurak","Look your Glutexo has developed to Glurak");
        textAdventure.addComposition("Schillok","Turtok","Look your Schillok has developed to Turtok");
        textAdventure.addComposition("Tauboga","Tauboss","Look your Tauboga has developed to Tauboss");
        textAdventure.addComposition("Wildtaubsi","Attackstone","Deadtaubsi","Your Pokemon attacks the wild Taubsi. Taubsi is dead.");
        textAdventure.addComposition("Wildtaubsi","Pokeball","Taubsi","You have catch Taubsi. Congratulations,Taubsi is your new Pokemon.");
        textAdventure.addDecomposition("Silvertreasure","You open the treasure and you find an Attack- and Developmentstone.");
        textAdventure.addDecomposition("Goldtreasure","Mewtu","See,you find the unique Mewtu.");
        textAdventure.addTransformation("Taubsi",your Taubsi transform the Attackstone to a Developmentstone.");
        textAdventure.addTransformation("Tauboga",your Tauboga transform the Attackstone to a Developmentstone.");
        textAdventure.addTransformation("Tauboss",your Tauboss transform the Attackstone to a Developmentstone.");
        textAdventure.addTransformation("Mewtu",your Mewtu transform the Developmentstone to a Attackstone.");
        textAdventure.addTransformation("Bisasam","Bisasam",your Bisasam transform the Attackstone to a Pokeball.");
        textAdventure.addTransformation("Bisaknosp",your Bisaknosp transform the Attackstone to a Pokeball.");
        textAdventure.addTransformation("Bisaflor",your Bisaflor transform the Attackstone to a Pokeball.");
        textAdventure.addTransformation("Glumanda","Glumanda",your Glumanda transform the Pokeball to a Developmentstone.");
        textAdventure.addTransformation("Glutexo",your Glutexo transform the Pokeball to a Developmentstone.");
        textAdventure.addTransformation("Glurak",your Glurak transform the Pokeball to a Developmentstone.");
        textAdventure.addTransformation("Schiggy","Schiggy",your Schiggy transform the Pokeball to a Attackstone.");
        textAdventure.addTransformation("Schillok",your Schillok transform the Pokeball to a Attackstone.");
        textAdventure.addTransformation("Turtok",your Turtok transform the Pokeball to a Attackstone.");

        return textAdventure;
    }
}

package interfaces;

import homework.Factory;

/**
 * Class integrates the implementation of the student package and allows to play the text adventure scenarios.
 */
public class GameStarter {

    private static final String PROMPT = "play>";
    private static Player player;
    private Terminal terminal;
    private TextAdventure[] games;

    /**
     * Constructor to create a GameStarter instance.
     * @param games array with text adventures games to play
     */
    public GameStarter(TextAdventure[] games) {
        terminal = Factory.getTerminal();
        this.games = games;
    }

    /**
     * Starts one of the given games.
     */
    public void startGame() {
        String[] input;
        String prompt = "Play (";
        for (TextAdventure game : this.games) {
            prompt += game.getName();
            prompt += "|";
        }
        prompt = prompt.substring(0,prompt.length() - 1) + ")";
        do {
            terminal.promptInput(prompt);
            input = terminal.readInput();
        } while (input[0].equals("") || input[0].equals(" "));


        String gameName = input[0];
        for (TextAdventure game : this.games) {
            if (game.getName().equals(gameName)) {
                startGame(game,0);
                return;
            }
        }
        System.out.println("Unknown game scenario");
        System.exit(1);


    }

    /**
     * Starts a given game and runs a simple input-loop that accepts game-commands.
     * @param textAdventure to play
     * @param x coordinate of the player
     * @param y coordinate of the player
     */
    public void startGame(TextAdventure textAdventure,int x,int y) {
        try {
            player = textAdventure.startGame(x,y);
        } catch (TextAdventureException e) {
            System.out.println(e.getMessage());
            System.exit(1);
        }
        boolean run = true;
        while (run) {
            try {
                terminal.promptInput(PROMPT);
                String[] input = terminal.readInput();
                run = processInput(input);
            } catch (TextAdventureException e) {
                System.out.println(e.getMessage());
            }
        }
    }


    /**
     * Process the given command-line,translate it into player-actions if possible.
     * @param input the splitted user input
     * @return false if the user wants to quit,true otherwise
     * @throws TextAdventureException If an invalid command is entered
     */
    private static boolean processInput(String[] input) throws TextAdventureException {
        switch (input[0]) {
            case "go": {
                if (input.length < 2) {
                    System.out.println("Sorry,please specify a direction.");
                } else {
                    System.out.println(player.go(input[1]));
                }
                return true;
            }
            case "look": {
                String[] list = player.look();
                for (String line : list) {
                    System.out.println(line);
                }
                return true;
            }
            case "inventory": {
                String[] list = player.inventory();
                for (String line : list) {
                    System.out.println(line);
                }
                return true;
            }
            case "take": {
                if (input.length < 2) {
                    System.out.println("Sorry,please specify an object.");
                } else {
                    System.out.println(player.take(input[1]));
                }
                return true;
            }
            case "drop": {
                if (input.length < 2) {
                    System.out.println("Sorry,please specify an object.");
                } else {
                    System.out.println(player.drop(input[1]));
                }
                return true;
            }
            case "convert": {
                if (input.length < 3) {
                    System.out.println("Sorry,please specify the objects to compose.");
                } else {
                    System.out.println(player.convert(input[1],input[2]));
                }
                return true;
            }
            case "decompose": {
                if (input.length < 2) {
                    System.out.println("Sorry,please specify an object.");
                } else {
                    System.out.println(player.decompose(input[1]));
                }
                return true;
            }
            case "help": {
                System.out.println("Valid Commands are: go,look,inventory,take,drop,compose,decompose");
                return true;
            }
            case "exit": {
                System.out.println("Bye!");
                return false;
            }
            default: {
                throw new TextAdventureException("Unknown Command: " + input[0]);
            }
        }
    }
}


package interfaces;

/**
 * Models the interface of a text adventure player.
 */
public interface Player {

    /**
     * Move the player's token into direction.
     * @param direction One of eight valid directions "N","NE","E","SE","S","SW","W","NW"
     * @return A ui-message for the user
     */
    String go(String direction);

    /**
     * Returns an array of objects on the current field.
     * @return An array of object-type and descriptions for the ui
     */
    String[] look();
    
    /**
     * Returns an array of objects in the inventory.
     * @return An array of object-type and descriptions for the ui
     */
    String[] inventory();

    /**
     * Removes an object of the given type from the current field and adds it to the inventory.
     * @param item An object-type
     * @return A ui-message for the user
     */
    String take(String item);
    
    /**
     * Removes an object of the given type from the inventory and adds it to the current field.
     * @param item An object-type
     * @return A ui-message for the user
     */
    String drop(String item);

    /**
     * Applies a transformation- or composition-rule to item1 and item2. 
     * If possible,removes item1 and item2 from the current field or inventory 
     * and adds the mutation-result to the current field or inventory,* depending on the object's base-type (scenery or item). 
     * @param item1 An Object-Type
     * @param item2 An Object-Type
     * @return A ui-message for the user
     */
    String convert(String item1,String item2);
    
    /**
     * Applies a decomposition-rule to item. 
     * If possible,removes item from the current field or inventory 
     * and adds the mutation-result to the current field or inventory,* depending on the object's base-type (scenery or item). 
     * @param item An Object-Type
     * @return A ui-message for the user
     */
    String decompose(String item);
}

package interfaces;

/**
 * Models the interface of terminal to interact with a player.
 */
public interface Terminal {

    /**
     * Prompts the user to enter a string as input. The string is printed to the standard output (terminal).
     *
     * @param input the message to display the player
     */
    public void promptInput(String input);

    /**
     * Reads the user input and returns splitted at spaces as string array.
     * @return splitted user input string
     */
    public String[] readInput();

} 

package interfaces;

/**
 * Models the interface of a text adventure game-instance.
 */
public interface TextAdventure {

    /**
     * Declares a new portable object-type with given id and description.
     * @param id The id object-type,used in the ui to search for objects
     * @param description The description of the object-type
     * @throws TextAdventureException Think about the cases in which an exception is useful and implement it.
     */
    void addItemType(String id,String description) throws TextAdventureException;
    
    /**
     * Declares a new non-portable object-type with given id and description.
     * @param id The id object-type,used in the ui to search for objects
     * @param description The description of the object-type
     * @throws TextAdventureException Think about the cases in which an exception is useful and implement it.
     */
    void addSceneryType(String id,String description) throws TextAdventureException;

    /**
     * Adds a new object of the given type to the field at the specified position.
     * @param type The id of an object-type
     * @param x A field coordinate on the board
     * @param y A field coordinate on the board
     * @throws TextAdventureException Think about the cases in which an exception is useful and implement it.
     */
    void placeItem(String type,int y) throws TextAdventureException;

    /**
     * Adds a new composition-rule to the set of mutation-rules.
     * @param in1 Object-type id of the input-object
     * @param in2 Object-type id of the input-object
     * @param out Object-type id of the output-object
     * @param description Mutation-description for the ui
     * @throws TextAdventureException Think about the cases in which an exception is useful and implement it.
     */
    void addComposition(String in1,String in2,String out,String description) throws TextAdventureException;
    
    /**
     * Adds a new decomposition-rule to the set of mutation-rules.
     * @param in Object-type id of the input-object
     * @param out1 Object-type id of the output-object
     * @param out2 Object-type id of the output-object
     * @param description Mutation-description for the ui
     * @throws TextAdventureException Think about the cases in which an exception is useful and implement it.
     */
    void addDecomposition(String in,String out1,String out2,String description) throws TextAdventureException;
    
    /**
     * Adds a new transformation-rule to the set of mutation-rules.
     * @param in1 in1 Object-type id of the input-object
     * @param in2 in1 Object-type id of the input-object
     * @param out1 Object-type id of the output-object
     * @param out2 Object-type id of the output-object
     * @param description Mutation-description for the ui
     * @throws TextAdventureException Think about the cases in which an exception is useful and implement it.
     */
    void addTransformation(String in1,String description)
            throws TextAdventureException;

    /**
     * Initializes a new game instance and returns a player-instance for game-control. 
     * The player's initial position is at the given coordinates
     * @param x A field coordinate on the board
     * @param y A field coordinate on the board
     * @return A player-instance for game-control
     * @throws TextAdventureException Think about the cases in which an exception is useful and implement it.
     */
    Player startGame(int x,int y) throws TextAdventureException;

    /**
     * Returns the name of the game instance.
     * @return the name of the game instance
     */
    String getName();
}

package interfaces;

/**
 * General Exception-type of the text adventure framework.
 */
public class TextAdventureException extends Exception {

    /**
     * Exception Prefix.
     */
    public static final String ERROR = "Error! ";

    /**
     * Creates a new TextAdventureException with the given message.
     * @param message The error-message
     */
    public TextAdventureException(String message) {
        super(ERROR + message);
    }
}

package homework;

/**
 * Factory class with functions to generate a game and terminal.
 */
public final class Factory {
    
    private Factory() { }
        
    public static interfaces.TextAdventure getGame(String name,int boardWidth,int boardHeight)
            throws interfaces.TextAdventureException {
        //placeholder
        return null;
    }

    /**
     * Creates a new terminal-instance to read user input and prompt messages.
     * @return a terminal instance
     */ 
    public static interfaces.Terminal getTerminal() {
        //placeholder
        return null;
    }
}

一揽子作业; 公共课程主要{

public static void main(String[] args) {
    try {
        // Add additional games to the Array
        TextAdventure[] games = {
                Adventures.getFiremanGame(),Adventures.getLumberjackGame(),Adventures.getPokemonGame()
        };
        GameStarter starter = new GameStarter(games);
        starter.startGame();
    } catch (TextAdventureException e) {
        e.printStackTrace();
    }

}

}

解决方法

您可以实现接口X声明的所有方法,而无需编写“实现X”。但这确实是荒谬的。您希望Java编译器理解您的新类实现了X。并且您需要在类定义的签名上使用该关键字。

可以考虑扩展一个已经实现接口的类,那么您不必重复关键字“ implements X”。但这实际上只是在源代码中不使用该关键字。

对于您而言,关键部分是要了解到目前为止,程序包接口中的所有接口还没有实现。您的起点:仅写下接收到的输入中存在的类和接口的名称列表。然后查看哪个接口有实现,哪些没有实现!

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错误还原:在查询的过程中,传入的workType为0时,该条件不起作用 &lt;select id=&quot;xxx&quot;&gt; SELECT di.id, di.name, di.work_type, di.updated... &lt;where&gt; &lt;if test=&qu
报错如下,gcc版本太低 ^ server.c:5346:31: 错误:‘struct redisServer’没有名为‘server_cpulist’的成员 redisSetCpuAffinity(server.server_cpulist); ^ server.c: 在函数‘hasActiveC
解决方案1 1、改项目中.idea/workspace.xml配置文件,增加dynamic.classpath参数 2、搜索PropertiesComponent,添加如下 &lt;property name=&quot;dynamic.classpath&quot; value=&quot;tru
删除根组件app.vue中的默认代码后报错:Module Error (from ./node_modules/eslint-loader/index.js): 解决方案:关闭ESlint代码检测,在项目根目录创建vue.config.js,在文件中添加 module.exports = { lin
查看spark默认的python版本 [root@master day27]# pyspark /home/software/spark-2.3.4-bin-hadoop2.7/conf/spark-env.sh: line 2: /usr/local/hadoop/bin/hadoop: No s
使用本地python环境可以成功执行 import pandas as pd import matplotlib.pyplot as plt # 设置字体 plt.rcParams[&#39;font.sans-serif&#39;] = [&#39;SimHei&#39;] # 能正确显示负号 p
错误1:Request method ‘DELETE‘ not supported 错误还原:controller层有一个接口,访问该接口时报错:Request method ‘DELETE‘ not supported 错误原因:没有接收到前端传入的参数,修改为如下 参考 错误2:cannot r
错误1:启动docker镜像时报错:Error response from daemon: driver failed programming external connectivity on endpoint quirky_allen 解决方法:重启docker -&gt; systemctl r
错误1:private field ‘xxx‘ is never assigned 按Altʾnter快捷键,选择第2项 参考:https://blog.csdn.net/shi_hong_fei_hei/article/details/88814070 错误2:启动时报错,不能找到主启动类 #
报错如下,通过源不能下载,最后警告pip需升级版本 Requirement already satisfied: pip in c:\users\ychen\appdata\local\programs\python\python310\lib\site-packages (22.0.4) Coll
错误1:maven打包报错 错误还原:使用maven打包项目时报错如下 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-resources-plugin:3.2.0:resources (default-resources)
错误1:服务调用时报错 服务消费者模块assess通过openFeign调用服务提供者模块hires 如下为服务提供者模块hires的控制层接口 @RestController @RequestMapping(&quot;/hires&quot;) public class FeignControl
错误1:运行项目后报如下错误 解决方案 报错2:Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project sb 解决方案:在pom.
参考 错误原因 过滤器或拦截器在生效时,redisTemplate还没有注入 解决方案:在注入容器时就生效 @Component //项目运行时就注入Spring容器 public class RedisBean { @Resource private RedisTemplate&lt;String
使用vite构建项目报错 C:\Users\ychen\work&gt;npm init @vitejs/app @vitejs/create-app is deprecated, use npm init vite instead C:\Users\ychen\AppData\Local\npm-