逻辑AND运算符与嵌套的if语句有什么区别?

如何解决逻辑AND运算符与嵌套的if语句有什么区别?

我认为由于某种原因,当我使用逻辑AND而不是嵌套的if语句时,我的程序无法运行。我制作了一个具有保持功能的俄罗斯方块克隆,当玩家按下C键时可以保持/存储一个方块。我有一个布尔值,可以防止玩家不受控制地交换积木。

由于某些原因,它起作用:

if (bKey[5]) //When C key is pressed
        {
            if (!pieceHold) //boolean to prevent player from holding the C key and swapping blocks constantly/uncontrollably
            {
                if (!bPieceHeld) //check to see if player is not holding a block
                {
                    r++;
                    nHoldPiece = nCurrentPiece; //set empty hold piece into the current piece
                    nHoldRotation = nCurrentRotation; 
                    nCurrentPiece = nNextPiece; //set the current piece into the next piece
                    
                    nNextPiece = rng[r - 1];
                    nCurrentX = nFieldWidth / 2;
                    nCurrentY = 0;
                    bPieceHeld = 1;
                }
                else if (bPieceHeld) //if player is already holding block,swap held block with the current block
                {
                    int tempPiece = nCurrentPiece;
                    nCurrentPiece = nHoldPiece;
                    nHoldPiece = tempPiece;

                    int tempRotation = nCurrentRotation;
                    nCurrentRotation = nHoldRotation;
                    nHoldRotation = tempRotation;
                }
            }
            pieceHold = 1; //set boolean to true if C is already held to prevent accidental double swapping
        }
else
            pieceHold = 0; //set boolean false if C key is held

但这不是:

if (!pieceHold && bKey[5])
    {
        if (!bPieceHeld)
        {
                r++;
                nHoldPiece = nCurrentPiece;
                nHoldRotation = nCurrentRotation;
                nCurrentPiece = nNextPiece;
                
                nNextPiece = rng[r - 1];
                nCurrentX = nFieldWidth / 2;
                nCurrentY = 0;
                bPieceHeld = 1;
        }
        else if (bPieceHeld)
        {
                int tempPiece = nCurrentPiece;
                nCurrentPiece = nHoldPiece;
                nHoldPiece = tempPiece;

                int tempRotation = nCurrentRotation;
                nCurrentRotation = nHoldRotation;
                nHoldRotation = tempRotation;
        }
        pieceHold = 1;
    }
    else
        pieceHold = 0;

玩家仍然可以不受控制地交换积木,尽管据推测可以防止积木。为什么呢?

解决方法

如果满足以下条件,则嵌套:

if (bKey[5]) 
{
   if (!pieceHold) 
   {
      // ...
   }
}

等效于:

if (bKey[5] && !pieceHold)

在您的示例中,您交换了条件,这不等于嵌套的if。

请注意,该条件等于嵌套的if,因为&&会短路。也就是说,!pieceHold仅在bKey[5]为真时才被评估。

,

第一个代码段中的外部if语句包含else部分

if (bKey[5]) 
        {
            //...
            pieceHold = 1; //set boolean to true if C is already held to prevent accidental double swapping
        }
else
            pieceHold = 0; //set boolean false if C key is held

所以

 if (bKey[5]) 
 //...
 else
 //..

不同
if (!pieceHold && bKey[5])
//...
else
//...

请注意该if-else语句

            if (!bPieceHeld) //check to see if player is not holding a block
            //..
            else if (bPieceHeld) 

可以像这样简单地重写

            if (!bPieceHeld) //check to see if player is not holding a block
            //..
            else

也不要像这样手动交换整数

            int tempPiece = nCurrentPiece;
            nCurrentPiece = nHoldPiece;
            nHoldPiece = tempPiece;

            int tempRotation = nCurrentRotation;
            nCurrentRotation = nHoldRotation;
            nHoldRotation = tempRotation;

你可以写

           std::swap( nCurrentPiece,nHoldPiece );
           std::swap( nCurrentRotation,nHoldRotation );

使您的代码更清晰易读。

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐


依赖报错 idea导入项目后依赖报错,解决方案:https://blog.csdn.net/weixin_42420249/article/details/81191861 依赖版本报错:更换其他版本 无法下载依赖可参考:https://blog.csdn.net/weixin_42628809/a
错误1:代码生成器依赖和mybatis依赖冲突 启动项目时报错如下 2021-12-03 13:33:33.927 ERROR 7228 [ main] o.s.b.d.LoggingFailureAnalysisReporter : *************************** APPL
错误1:gradle项目控制台输出为乱码 # 解决方案:https://blog.csdn.net/weixin_43501566/article/details/112482302 # 在gradle-wrapper.properties 添加以下内容 org.gradle.jvmargs=-Df
错误还原:在查询的过程中,传入的workType为0时,该条件不起作用 <select id="xxx"> SELECT di.id, di.name, di.work_type, di.updated... <where> <if test=&qu
报错如下,gcc版本太低 ^ server.c:5346:31: 错误:‘struct redisServer’没有名为‘server_cpulist’的成员 redisSetCpuAffinity(server.server_cpulist); ^ server.c: 在函数‘hasActiveC
解决方案1 1、改项目中.idea/workspace.xml配置文件,增加dynamic.classpath参数 2、搜索PropertiesComponent,添加如下 <property name="dynamic.classpath" value="tru
删除根组件app.vue中的默认代码后报错:Module Error (from ./node_modules/eslint-loader/index.js): 解决方案:关闭ESlint代码检测,在项目根目录创建vue.config.js,在文件中添加 module.exports = { lin
查看spark默认的python版本 [root@master day27]# pyspark /home/software/spark-2.3.4-bin-hadoop2.7/conf/spark-env.sh: line 2: /usr/local/hadoop/bin/hadoop: No s
使用本地python环境可以成功执行 import pandas as pd import matplotlib.pyplot as plt # 设置字体 plt.rcParams['font.sans-serif'] = ['SimHei'] # 能正确显示负号 p
错误1:Request method ‘DELETE‘ not supported 错误还原:controller层有一个接口,访问该接口时报错:Request method ‘DELETE‘ not supported 错误原因:没有接收到前端传入的参数,修改为如下 参考 错误2:cannot r
错误1:启动docker镜像时报错:Error response from daemon: driver failed programming external connectivity on endpoint quirky_allen 解决方法:重启docker -> systemctl r
错误1:private field ‘xxx‘ is never assigned 按Altʾnter快捷键,选择第2项 参考:https://blog.csdn.net/shi_hong_fei_hei/article/details/88814070 错误2:启动时报错,不能找到主启动类 #
报错如下,通过源不能下载,最后警告pip需升级版本 Requirement already satisfied: pip in c:\users\ychen\appdata\local\programs\python\python310\lib\site-packages (22.0.4) Coll
错误1:maven打包报错 错误还原:使用maven打包项目时报错如下 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-resources-plugin:3.2.0:resources (default-resources)
错误1:服务调用时报错 服务消费者模块assess通过openFeign调用服务提供者模块hires 如下为服务提供者模块hires的控制层接口 @RestController @RequestMapping("/hires") public class FeignControl
错误1:运行项目后报如下错误 解决方案 报错2:Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project sb 解决方案:在pom.
参考 错误原因 过滤器或拦截器在生效时,redisTemplate还没有注入 解决方案:在注入容器时就生效 @Component //项目运行时就注入Spring容器 public class RedisBean { @Resource private RedisTemplate<String
使用vite构建项目报错 C:\Users\ychen\work>npm init @vitejs/app @vitejs/create-app is deprecated, use npm init vite instead C:\Users\ychen\AppData\Local\npm-