分离轴定理C ++的问题

如何解决分离轴定理C ++的问题

我正在尝试对两个三角形执行分离轴定理,以测试它们之间的碰撞,但是它不起作用。

我的相关代码是:

glm::vec3 CalcSurfaceNormal(glm::vec3 tri1,glm::vec3 tri2,glm::vec3 tri3)
{
    //Get surface normal of a triangle
    glm::vec3 u = tri2 - tri1;
    glm::vec3 v = tri3 - tri1;

    glm::vec3 nrmcross = glm::cross(u,v);
    nrmcross = glm::normalize(nrmcross);
    return nrmcross;
}

bool SATTriangleCheck(glm::vec3 axis,glm::vec3 tri1vert1,glm::vec3 tri1vert2,glm::vec3 tri1vert3,glm::vec3 tri2vert1,glm::vec3 tri2vert2,glm::vec3 tri2vert3)
{

    //Dot each vertex with the axis and get the min and max
    int t1v1 = glm::dot(axis,tri1vert1);
    int t1v2 = glm::dot(axis,tri1vert2);
    int t1v3 = glm::dot(axis,tri1vert3);
    int t2v1 = glm::dot(axis,tri2vert1);
    int t2v2 = glm::dot(axis,tri2vert2);
    int t2v3 = glm::dot(axis,tri2vert3);

    int t1min = glm::min(t1v1,glm::min(t1v2,t1v3));
    int t1max = glm::min(t1v1,t1v3));
    int t2min = glm::min(t2v1,glm::min(t2v2,t2v3));
    int t2max = glm::min(t2v1,t2v3));

    //Test for overlaps
    if ((t1min < t2max && t1min > t2min) || (t1max < t2max && t1max > t2min) || (t2min < t1max && t2min > t1min) || (t2max < t1max && t2max > t1min))
        return true;

    return false;
}

bool CollisionHelper::isTriangleIntersectingTriangle(glm::vec3 tri1,glm::vec3 tri3,glm::vec3 otherTri1,glm::vec3 otherTri2,glm::vec3 otherTri3)
{
    //Triangle surface normals,2 axes to test
    glm::vec3 tri1FaceNrml = CalcSurfaceNormal(tri1,tri2,tri3);
    glm::vec3 tri2FaceNrml = CalcSurfaceNormal(otherTri1,otherTri2,otherTri3);

    //Calculate edges
    glm::vec3 tri1Edge1 = tri2 - tri1;
    glm::vec3 tri1Edge2 = tri3 - tri1;
    glm::vec3 tri1Edge3 = tri3 - tri2;
    glm::vec3 tri2Edge1 = otherTri2 - otherTri1;
    glm::vec3 tri2Edge2 = otherTri3 - otherTri1;
    glm::vec3 tri2Edge3 = otherTri3 - otherTri2;

    //Calculate all axes
    glm::vec3 axis1 = tri1FaceNrml;
    glm::vec3 axis2 = tri2FaceNrml;
    glm::vec3 axis3 = glm::normalize(glm::cross(tri1Edge1,tri2Edge1));
    glm::vec3 axis4 = glm::normalize(glm::cross(tri1Edge1,tri2Edge2));
    glm::vec3 axis5 = glm::normalize(glm::cross(tri1Edge1,tri2Edge3));
    glm::vec3 axis6 = glm::normalize(glm::cross(tri1Edge2,tri2Edge1));
    glm::vec3 axis7 = glm::normalize(glm::cross(tri1Edge2,tri2Edge2));
    glm::vec3 axis8 = glm::normalize(glm::cross(tri1Edge2,tri2Edge3));
    glm::vec3 axis9 = glm::normalize(glm::cross(tri1Edge3,tri2Edge1));
    glm::vec3 axis10 = glm::normalize(glm::cross(tri1Edge3,tri2Edge2));
    glm::vec3 axis11 = glm::normalize(glm::cross(tri1Edge3,tri2Edge3));

    //Perform SAT
    if (SATTriangleCheck(axis1,tri1,tri3,otherTri1,otherTri3)) return true;
    if (SATTriangleCheck(axis2,otherTri3)) return true;
    if (SATTriangleCheck(axis3,otherTri3)) return true;
    if (SATTriangleCheck(axis4,otherTri3)) return true;
    if (SATTriangleCheck(axis5,otherTri3)) return true;
    if (SATTriangleCheck(axis6,otherTri3)) return true;
    if (SATTriangleCheck(axis7,otherTri3)) return true;
    if (SATTriangleCheck(axis8,otherTri3)) return true;
    if (SATTriangleCheck(axis9,otherTri3)) return true;
    if (SATTriangleCheck(axis10,otherTri3)) return true;
    if (SATTriangleCheck(axis11,otherTri3)) return true;

    return false;
}

调用和验证这些功能的代码位于游戏的主循环中,每个帧都传递两个三角形的x y和z坐标:

if (CollisionHelper::isTriangleIntersectingTriangle(glm::vec3(tri11.x,tri11.y,tri11.z),glm::vec3(tri22.x,tri22.y,tri22.z),glm::vec3(tri33.x,tri33.y,tri33.z),glm::vec3(othertri11.x,othertri11.y,othertri11.z),glm::vec3(othertri22.x,othertri22.y,othertri22.z),glm::vec3(othertri33.x,othertri33.y,othertri33.z)))
{
    std::cout << "Triangle intersection\n";
}

我从不打印任何内容到控制台。三角形之一与另一个三角形旋转90度

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐


依赖报错 idea导入项目后依赖报错,解决方案:https://blog.csdn.net/weixin_42420249/article/details/81191861 依赖版本报错:更换其他版本 无法下载依赖可参考:https://blog.csdn.net/weixin_42628809/a
错误1:代码生成器依赖和mybatis依赖冲突 启动项目时报错如下 2021-12-03 13:33:33.927 ERROR 7228 [ main] o.s.b.d.LoggingFailureAnalysisReporter : *************************** APPL
错误1:gradle项目控制台输出为乱码 # 解决方案:https://blog.csdn.net/weixin_43501566/article/details/112482302 # 在gradle-wrapper.properties 添加以下内容 org.gradle.jvmargs=-Df
错误还原:在查询的过程中,传入的workType为0时,该条件不起作用 &lt;select id=&quot;xxx&quot;&gt; SELECT di.id, di.name, di.work_type, di.updated... &lt;where&gt; &lt;if test=&qu
报错如下,gcc版本太低 ^ server.c:5346:31: 错误:‘struct redisServer’没有名为‘server_cpulist’的成员 redisSetCpuAffinity(server.server_cpulist); ^ server.c: 在函数‘hasActiveC
解决方案1 1、改项目中.idea/workspace.xml配置文件,增加dynamic.classpath参数 2、搜索PropertiesComponent,添加如下 &lt;property name=&quot;dynamic.classpath&quot; value=&quot;tru
删除根组件app.vue中的默认代码后报错:Module Error (from ./node_modules/eslint-loader/index.js): 解决方案:关闭ESlint代码检测,在项目根目录创建vue.config.js,在文件中添加 module.exports = { lin
查看spark默认的python版本 [root@master day27]# pyspark /home/software/spark-2.3.4-bin-hadoop2.7/conf/spark-env.sh: line 2: /usr/local/hadoop/bin/hadoop: No s
使用本地python环境可以成功执行 import pandas as pd import matplotlib.pyplot as plt # 设置字体 plt.rcParams[&#39;font.sans-serif&#39;] = [&#39;SimHei&#39;] # 能正确显示负号 p
错误1:Request method ‘DELETE‘ not supported 错误还原:controller层有一个接口,访问该接口时报错:Request method ‘DELETE‘ not supported 错误原因:没有接收到前端传入的参数,修改为如下 参考 错误2:cannot r
错误1:启动docker镜像时报错:Error response from daemon: driver failed programming external connectivity on endpoint quirky_allen 解决方法:重启docker -&gt; systemctl r
错误1:private field ‘xxx‘ is never assigned 按Altʾnter快捷键,选择第2项 参考:https://blog.csdn.net/shi_hong_fei_hei/article/details/88814070 错误2:启动时报错,不能找到主启动类 #
报错如下,通过源不能下载,最后警告pip需升级版本 Requirement already satisfied: pip in c:\users\ychen\appdata\local\programs\python\python310\lib\site-packages (22.0.4) Coll
错误1:maven打包报错 错误还原:使用maven打包项目时报错如下 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-resources-plugin:3.2.0:resources (default-resources)
错误1:服务调用时报错 服务消费者模块assess通过openFeign调用服务提供者模块hires 如下为服务提供者模块hires的控制层接口 @RestController @RequestMapping(&quot;/hires&quot;) public class FeignControl
错误1:运行项目后报如下错误 解决方案 报错2:Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project sb 解决方案:在pom.
参考 错误原因 过滤器或拦截器在生效时,redisTemplate还没有注入 解决方案:在注入容器时就生效 @Component //项目运行时就注入Spring容器 public class RedisBean { @Resource private RedisTemplate&lt;String
使用vite构建项目报错 C:\Users\ychen\work&gt;npm init @vitejs/app @vitejs/create-app is deprecated, use npm init vite instead C:\Users\ychen\AppData\Local\npm-