如何解决如何使用Welford的在线算法计算更新和删除的值
用例:流式传输大量事件源数据,这些事件源数据可能具有插入,更新和删除操作,并保证顺序。
假设在插入事件流中采用这种形式的韦尔福德算法:
private double _count = 0;
private double _mean = 0;
private double _s = 0;
public void Insert(double value)
{
var prev_mean = _mean;
_count = _count + 1;
if (_count == 1)
{
_mean = value;
_s = 0;
}
else
{
_mean = _mean + (value - _mean) / _count;
_s = _s + (value - _mean) * (value - prev_mean);
}
}
public double Var => ((_count > 1) ? _s / (_count - 1) : 0.0);
public double StDev => Math.Sqrt(Var);
如果已知已知值,则可以更改在线统计信息。还是有比Welford算法更合适的方法来满足需求?
public void Update(double previousValue,double value)
{
//I got this value correct
var prev_mean = (_count * _mean - value) / (_count - 1);
//I did the inversion,but this doesn't give the right values
var prev_s = -previousValue^2 + previousValue* prev_mean + _mean * previousValue - _mean * prev_mean + _s
}
public void Delete(double previousValue)
{
_count = _count - 1;
}
编辑
具体问题是:
在更新的情况下,如何为_mean和_s计算正确的值?
在删除的情况下,如何为_mean和_s计算正确的值?
解决方法
部分答案(如果我完成求解,将会更新):
我原来在Update上弄错了版本。
编辑
一旦我解决了更新问题,删除就变得微不足道了
private void Update(double previousValue,double value)
{
if (_count == 1)
{
_mean = value;
_s = 0;
}
else
{
var prev_mean = (_count * _mean - previousValue) / (_count - 1);
var prev_s = -(_mean * prev_mean) + (_mean * previousValue) + (prev_mean * previousValue) - Math.Pow(previousValue,2) + _s;
//Revert Mean and S
_mean = prev_mean;
_s = prev_s;
//Do same operation as Insert
_mean = _mean + (value - _mean) / _count;
_s = prev_s + (value - _mean) * (value - prev_mean);
}
}
public void Delete(double previousValue)
{
_count = _count - 1;
if (_count == 0)
{
_mean = 0;
_s = 0;
return;
}
if (_count == 1)
{
_mean = (_count * _mean - previousValue) / (_count - 1);
_s = 0;
return;
}
else
{
var prev_mean = (_count * _mean - previousValue) / (_count - 1);
var prev_s = -(_mean * prev_mean) + (_mean * previousValue) + (prev_mean * previousValue) - Math.Pow(previousValue,2) + _s;
//Revert Mean and S
_mean = prev_mean;
_s = prev_s;
}
}
编辑 Okay找到了一个更好的实现原始算法的基础,然后,在Wolfram Mathematica的帮助下,我能够解决所需的反演。我在本地进行了百万次随机活动(以随机顺序插入,更新,删除)进行测试
我以此为逻辑 Assert.IsTrue(Math.Abs(x-y)<.0000001>
其中x是c#中的本机2遍算法,y是此实现中的值。看起来本机实现会舍弃一些其他事情。
基于此处的工作插入方法 https://www.johndcook.com/blog/skewness_kurtosis/
删除方法是我自己的工作。
public class StatisticsTracker
{
private long n = 0;
private double _sum,_s,M1,M2,M3,M4 = 0.0;
public long Count => n;
public double Avg => (n > 2) ? M1 : 0.0;
public double Sum => _sum;
public double Var => M2 / (n - 1.0);
public double StDev => Math.Sqrt(Var);
//public double Skewness => Math.Sqrt(n) * M3 / Math.Pow(M2,1.5);
//public double Kurtosis => (double)n * M4 / (M2 * M2) - 3.0;
public void Insert(double x)
{
double delta,delta_n,delta_n2,term1;
_sum += x;
long n1 = n;
n++;
delta = x - M1;
delta_n = delta / n;
term1 = delta * delta_n * n1;
M1 = M1 + delta_n;
M2 += term1;
//Required for skewness and Kurtosis
//Will solve later
//delta_n2 = delta_n * delta_n;
//M3 += term1 * delta_n * (n - 2) - 3 * delta_n * M2;
//M4 += term1 * delta_n2 * (n * n - 3 * n + 3) + 6 * delta_n2 * M2 - 4 * delta_n * M3;
}
public void Update(double previousvalue,double value)
{
Delete(previousvalue);
Insert(value);
}
public void Delete(double x)
{
var o = ((M1 * n) - x) / (n - 1.0);
var v = M2;
var y2 = (-(n - 1.0) * Math.Pow(o,2.0) + (2.0 * (n - 1) * o * x) + (n * (v - Math.Pow(x,2.0))) + Math.Pow(x,2.0)) / n;
M1 = o;
M2 = y2;
n = n - 1;
_sum -= x;
}
}
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