如何解决使用BLoC模式的Flutter默认计数器应用
我是Flutter的新手,我正在尝试使用BLoC进行状态管理。 因此,我尝试使用BLoC重写flutter的默认计数器应用程序。 不幸的是,当按下添加按钮时,我的UI并未重新绘制。 我不知道我在做什么错 我正在使用
bloc: ^6.1.0
equatable: ^1.2.5
flutter_bloc: ^6.0.6
这是我的代码
counter_event.dart
part of 'counter_bloc.dart';
abstract class CounterEvent extends Equatable {
const CounterEvent();
@override
List<Object> get props => [];
}
class IncrementEvent extends CounterEvent {}
class DecrementEvent extends CounterEvent {}
counter_state.dart
part of 'counter_bloc.dart';
class CounterState extends Equatable {
final int counter;
const CounterState({@required this.counter});
@override
List<Object> get props => [counter];
}
counter_bloc.dart
import 'dart:async';
import 'package:bloc/bloc.dart';
import 'package:equatable/equatable.dart';
import 'package:flutter/foundation.dart';
part 'counter_event.dart';
part 'counter_state.dart';
class CounterBloc extends Bloc<CounterEvent,CounterState> {
CounterBloc() : super(CounterState(counter: 0));
@override
Stream<CounterState> mapEventToState(CounterEvent event) async* {
if (state is IncrementEvent) {
yield CounterState(counter: state.counter + 1);
} else if (state is DecrementEvent) {
yield CounterState(counter: state.counter - 1);
}
}
}
这是主要功能
main.dart
import 'package:counter_bloc/bloc/counter_bloc.dart';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',theme: ThemeData(
primarySwatch: Colors.blue,visualDensity: VisualDensity.adaptivePlatformDensity,),home: Home(title: 'Flutter Demo Home Page'),);
}
}
class Home extends StatefulWidget {
Home({Key key,this.title}) : super(key: key);
final String title;
@override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
CounterBloc counterBloc = CounterBloc();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),body: BlocBuilder<CounterBloc,CounterState>(
cubit: counterBloc,builder: (context,state) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,children: <Widget>[
Text(
'You have pushed the button this many times:',Text(
state.counter.toString(),style: Theme.of(context).textTheme.headline4,],);
},floatingActionButton: FloatingActionButton(
onPressed: () {
counterBloc.add(IncrementEvent());
},tooltip: 'Increment',child: Icon(Icons.add),);
}
@override
void dispose() {
counterBloc.close();
super.dispose();
}
}
解决方法
您可以在下面复制粘贴运行完整代码
步骤1:if (event is IncrementEvent)
不是state
步骤2:您需要BlocProvider
home: BlocProvider<CounterBloc>(
create: (context) => CounterBloc(),child: Home(
title: "test",),
第3步:您需要致电BlocProvider.of<CounterBloc>
Widget build(BuildContext context) {
final CounterBloc counterBloc = BlocProvider.of<CounterBloc>(context);
工作演示
完整代码
import 'package:equatable/equatable.dart';
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:bloc/bloc.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
abstract class CounterEvent extends Equatable {
const CounterEvent();
@override
List<Object> get props => [];
}
class IncrementEvent extends CounterEvent {}
class DecrementEvent extends CounterEvent {}
class CounterState extends Equatable {
final int counter;
const CounterState({@required this.counter});
@override
List<Object> get props => [counter];
}
class CounterBloc extends Bloc<CounterEvent,CounterState> {
CounterBloc() : super(CounterState(counter: 0));
@override
Stream<CounterState> mapEventToState(CounterEvent event) async* {
print(event.toString());
if (event is IncrementEvent) {
print("inc");
yield CounterState(counter: state.counter + 1);
} else if (state is DecrementEvent) {
yield CounterState(counter: state.counter - 1);
}
}
}
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',theme: ThemeData(
primarySwatch: Colors.blue,visualDensity: VisualDensity.adaptivePlatformDensity,home: BlocProvider<CounterBloc>(
create: (context) => CounterBloc(),);
}
}
class Home extends StatefulWidget {
Home({Key key,this.title}) : super(key: key);
final String title;
@override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
@override
Widget build(BuildContext context) {
final CounterBloc counterBloc = BlocProvider.of<CounterBloc>(context);
return Scaffold(
appBar: AppBar(
title: Text(widget.title),body: BlocBuilder<CounterBloc,CounterState>(
//cubit: counterBloc,builder: (context,state) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,children: <Widget>[
Text(
'You have pushed the button this many times:',Text(
state.counter.toString(),style: Theme.of(context).textTheme.headline4,],);
},floatingActionButton: FloatingActionButton(
onPressed: () {
print("click");
counterBloc.add(IncrementEvent());
},tooltip: 'Increment',child: Icon(Icons.add),);
}
}
,
这是你的错
if (state is IncrementEvent) {
yield CounterState(counter: state.counter + 1);
} else if (state is DecrementEvent) {
yield CounterState(counter: state.counter - 1);
}
改为
if (event is IncrementEvent) {
yield CounterState(counter: state.counter + 1);
} else if (event is DecrementEvent) {
yield CounterState(counter: state.counter - 1);
}
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