在 ARView 中放置对象时,ARKit RealityKit 会在运行时发出警告

如何解决在 ARView 中放置对象时,ARKit RealityKit 会在运行时发出警告

我在运行时在 ARView 中点击加载模型时收到以下警告:警告(辅助线程):在 sdf/path.cpp 的第 859 行的 AppendProperty -- 只能附加一个属性 'preliminary:anchoring:type ' 到主要路径 (/) 警告(辅助线程):在 sdf/path.cpp 的第 859 行的 AppendProperty 中 -- 只能将属性“触发器”附加到主路径 (/)

有人知道为什么我会收到此警告吗?所有逻辑都在我的 ViewController 中:

import UIKit
import ARKit
import RealityKit
import SwiftUI
import Combine

class ViewController: UIViewController,UICollectionViewDataSource,UICollectionViewDelegate  {

private var modelArray: [String] = []
var selectedModel = ""

@IBOutlet weak var arView: ARView!

@IBOutlet weak var modelCollectionView: UICollectionView!

override func viewDidAppear(_ animated: Bool) {
    super.viewDidAppear(animated)
    
    loadModelName()
    arView.session.delegate = self
    setupARView()
    //modelArray = getModelNames()
    self.modelCollectionView.dataSource = self
    self.modelCollectionView.delegate = self
    arView.addGestureRecognizer(UITapGestureRecognizer(target: self,action: #selector(handleTap(recognizer:))))
    
}
 // Dynamically load available files from directory
func loadModelName() {
    
    let fm = FileManager.default
    let path = Bundle.main.resourcePath!

    do {
        let items = try fm.contentsOfDirectory(atPath: path)

        for item in items where item.hasSuffix("usdz"){
            let modelName = item.replacingOccurrences(of: ".usdz",with: "")
            print("Found \(item)")
            modelArray.append(modelName)
        }
    } catch {
        // failed to read directory – bad permissions,perhaps?
    }
}

func collectionView(_ collectionView: UICollectionView,numberOfItemsInSection section: Int) -> Int {
    return modelArray.count
}
func collectionView(_ collectionView: UICollectionView,cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
        let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "item",for: indexPath) as! itemCell
        cell.itemImage.image = UIImage(named: self.modelArray[indexPath.row])
        return cell
}

func collectionView(_ collectionView: UICollectionView,didSelectItemAt indexPath: IndexPath) {
    let cell = collectionView.cellForItem(at: indexPath)
    cell?.backgroundColor = UIColor.lightGray
    selectedModel = self.modelArray[indexPath.row] + ".usdz"
}
func collectionView(_ collectionView: UICollectionView,didDeselectItemAt indexPath: IndexPath) {
    let cell = collectionView.cellForItem(at: indexPath)
    cell?.backgroundColor = UIColor.white
}



 func setupARView() {
        arView.automaticallyConfigureSession = false
        let configuration  = ARWorldTrackingConfiguration()
        configuration.planeDetection = [.horizontal,.vertical]
        configuration.environmentTexturing = .automatic
        if ARWorldTrackingConfiguration.supportsSceneReconstruction(.mesh) {
            print("scene reconstruction supported")
            configuration.sceneReconstruction = .mesh
            configuration.sceneReconstruction = .meshWithClassification
            arView.debugOptions.insert(.showSceneUnderstanding)
        }
        arView.session.run(configuration)
        print("plane detection")
    }



 @objc
    func handleTap(recognizer: UITapGestureRecognizer) {
        //gets the location in the arView
        let location = recognizer.location(in: arView)
        //grab the results of the tap -location: the location of the tap -allowing: tye type of surface to calculate the location -alignment: the type of surface
        let reults = arView.raycast(from: location,allowing: .estimatedPlane,alignment: .any)
        
    //check to see if the raycast returned a result,did it actually hit a horizontal surface
    if let firstResult = reults.first {
        //returns an array of all the things it finds so grab the first
        //in order to add objects into a scene,we have to add objects to anchors,firstResult.worldTransform - add anchor at the orientation and position
        print("tap gesture recognized")
        print("DEBUG: the model is \(selectedModel)")
        let anchor = ARAnchor(name: selectedModel,transform: firstResult.worldTransform)
        arView.session.add(anchor: anchor)
    } else {
        print("object placement failed,couldn't find surface")
    } 
}

func placeObject(named entityName: String,for anchor: ARAnchor) {
let entity = try! ModelEntity.loadModel(named: entityName)

    //add collision to have physiscs for manipulations
    entity.generateCollisionShapes(recursive: true)
    arView.installGestures([.rotation,.translation],for: entity)

    //create an anchor entity
    let anchorEntity = AnchorEntity(anchor: anchor)
    // add the entity to anchor
    anchorEntity.addChild(entity.clone(recursive: true))
    //add the anchor with the entity to the scene
    arView.scene.addAnchor(anchorEntity)
}
}

extension ViewController: ARSessionDelegate {
    func session(_ session: ARSession,didAdd anchors: [ARAnchor]) {
        for anchor in anchors {
            if let anchorName = anchor.name,anchorName == selectedModel {
                placeObject(named: anchorName,for: anchor)
            }
        }
    }
}

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