三.js阴影太详细

如何解决三.js阴影太详细

我有一个加载的 3D 对象,我想要一个没有图像中那么详细的阴影。

enter image description here

我想要一个边缘柔和的阴影,如示例中所示:https://threejs.org/examples/?q=shadow#webgl_shadowmap_pcss。 我也尝试加载一个 png 作为阴影纹理,但没有显示出来。 这是我的定向光法线阴影代码:

const larghContenitore = $( window ).width();
const altContenitore = $( window ).height();

let shadowGroup,renderTarget,renderTargetBlur,shadowCamera,cameraHelper,depthMaterial,horizontalBlurMaterial,verticalBlurMaterial;
let plane,blurPlane,fillPlane;

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( larghContenitore,altContenitore );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.gammaFactor = 2.2;
renderer.outputEncoding = THREE.sRGBEncoding;
        
camera = new THREE.PerspectiveCamera( 60,larghContenitore / altContenitore,1,1000 );
camera.position.set( 0,50,zoom );

scene = new THREE.Scene();
scene.background = new THREE.Color().setHSL( 0.6,1 );
scene.fog = new THREE.Fog( scene.background,5000 );

const axisHelper = new THREE.AxesHelper(100);
scene.add(axisHelper);

const ambient = new THREE.AmbientLight( 0xffffff,0.3 );
scene.add( ambient );

const dirLight = new THREE.DirectionalLight( 0xffffff,1 );
dirLight.color.setHSL( 0,1 );
dirLight.position.set( 10,10 );
dirLight.castShadow = true;
dirLight.shadow.mapSize.width = 2048;
dirLight.shadow.mapSize.height = 2048;

const d = 200;
dirLight.shadow.camera.top = d;
dirLight.shadow.camera.bottom = - d;
dirLight.shadow.camera.left = - d;
dirLight.shadow.camera.right = d;
dirLight.shadow.camera.far = 3500;
dirLight.shadow.bias = 0.0001;
dirLight.shadow.normalBias = 0.5;
dirLight.shadow.darkness = 0.1;
dirLight.shadow.camera.castShadow = true;
dirLight.shadow.radius = 50;

scene.add( dirLight );

const dirLightHelper = new THREE.DirectionalLightHelper( dirLight,10 );
scene.add( dirLightHelper );

const geo = new THREE.PlaneBufferGeometry( 10000,10000 );
const mat = new THREE.MeshLambertMaterial( { color: 0xffffff } );
mat.color.setHSL( 0,0.7 );

plane = new THREE.Mesh(geo,mat);
plane.position.y = - 33;
plane.rotation.x = - Math.PI / 2;
plane.receiveShadow = true;
plane.material.opacity = 0.5;
scene.add(plane);

const controls = new OrbitControls( camera,renderer.domElement );
controls.enablePan = false;
controls.maxPolarAngle = ( Math.PI / 2.5 );
controls.minPolarAngle = ( Math.PI / 3 );
controls.minDistance = 48;
controls.maxDistance = maxZoom;
controls.enableZoom = true;
controls.update();

let product;

const matStdObjects = new THREE.MeshStandardMaterial({ 
  color: '#ffffff',roughness: 0.5,metalness: 0.8
  //shininess: 80
});

matStdObjects.color.convertSRGBToLinear();

let loader = new FBXLoader();
loader.load( 'model/2021_01_26_DMT_EVO_R1_AR_200k.fbx',function ( object ) {
  let box = new THREE.Box3().setFromObject( object );
  console.log( box.getSize() );
  
  let mesh = object.children;
  for (let i = 0; i < mesh.length; i++) {
    mesh[i].material = matStdObjects;
  }
            
  object.position.set( 0,5,0 );
  //object.rotation.set( 0,Math.PI / 2 );
  
  object.traverse( function ( child ) {
    if ( child.isMesh ) {
      child.castShadow = true;
      child.receiveShadow = false;
      child.flatshading = true;
    }
  });
  
  object.castShadow = true;  
  
  product = object;
  scene.add( object );
    
  animate();
  
});

是否可以“简化”对象阴影?或者最好将 png 加载为阴影纹理?万一,我该怎么做?

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐


依赖报错 idea导入项目后依赖报错,解决方案:https://blog.csdn.net/weixin_42420249/article/details/81191861 依赖版本报错:更换其他版本 无法下载依赖可参考:https://blog.csdn.net/weixin_42628809/a
错误1:代码生成器依赖和mybatis依赖冲突 启动项目时报错如下 2021-12-03 13:33:33.927 ERROR 7228 [ main] o.s.b.d.LoggingFailureAnalysisReporter : *************************** APPL
错误1:gradle项目控制台输出为乱码 # 解决方案:https://blog.csdn.net/weixin_43501566/article/details/112482302 # 在gradle-wrapper.properties 添加以下内容 org.gradle.jvmargs=-Df
错误还原:在查询的过程中,传入的workType为0时,该条件不起作用 &lt;select id=&quot;xxx&quot;&gt; SELECT di.id, di.name, di.work_type, di.updated... &lt;where&gt; &lt;if test=&qu
报错如下,gcc版本太低 ^ server.c:5346:31: 错误:‘struct redisServer’没有名为‘server_cpulist’的成员 redisSetCpuAffinity(server.server_cpulist); ^ server.c: 在函数‘hasActiveC
解决方案1 1、改项目中.idea/workspace.xml配置文件,增加dynamic.classpath参数 2、搜索PropertiesComponent,添加如下 &lt;property name=&quot;dynamic.classpath&quot; value=&quot;tru
删除根组件app.vue中的默认代码后报错:Module Error (from ./node_modules/eslint-loader/index.js): 解决方案:关闭ESlint代码检测,在项目根目录创建vue.config.js,在文件中添加 module.exports = { lin
查看spark默认的python版本 [root@master day27]# pyspark /home/software/spark-2.3.4-bin-hadoop2.7/conf/spark-env.sh: line 2: /usr/local/hadoop/bin/hadoop: No s
使用本地python环境可以成功执行 import pandas as pd import matplotlib.pyplot as plt # 设置字体 plt.rcParams[&#39;font.sans-serif&#39;] = [&#39;SimHei&#39;] # 能正确显示负号 p
错误1:Request method ‘DELETE‘ not supported 错误还原:controller层有一个接口,访问该接口时报错:Request method ‘DELETE‘ not supported 错误原因:没有接收到前端传入的参数,修改为如下 参考 错误2:cannot r
错误1:启动docker镜像时报错:Error response from daemon: driver failed programming external connectivity on endpoint quirky_allen 解决方法:重启docker -&gt; systemctl r
错误1:private field ‘xxx‘ is never assigned 按Altʾnter快捷键,选择第2项 参考:https://blog.csdn.net/shi_hong_fei_hei/article/details/88814070 错误2:启动时报错,不能找到主启动类 #
报错如下,通过源不能下载,最后警告pip需升级版本 Requirement already satisfied: pip in c:\users\ychen\appdata\local\programs\python\python310\lib\site-packages (22.0.4) Coll
错误1:maven打包报错 错误还原:使用maven打包项目时报错如下 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-resources-plugin:3.2.0:resources (default-resources)
错误1:服务调用时报错 服务消费者模块assess通过openFeign调用服务提供者模块hires 如下为服务提供者模块hires的控制层接口 @RestController @RequestMapping(&quot;/hires&quot;) public class FeignControl
错误1:运行项目后报如下错误 解决方案 报错2:Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project sb 解决方案:在pom.
参考 错误原因 过滤器或拦截器在生效时,redisTemplate还没有注入 解决方案:在注入容器时就生效 @Component //项目运行时就注入Spring容器 public class RedisBean { @Resource private RedisTemplate&lt;String
使用vite构建项目报错 C:\Users\ychen\work&gt;npm init @vitejs/app @vitejs/create-app is deprecated, use npm init vite instead C:\Users\ychen\AppData\Local\npm-