当物品在手时添加药水效果 Minecraft Forge 1.16.5

如何解决当物品在手时添加药水效果 Minecraft Forge 1.16.5

所以基本上我一直在互联网上搜索一种在持有物品时添加药水效果的方法。我发现了很多结果,但似乎没有一个真正有效。我的主要问题是,当我进入添加药水效果时,它会引发错误,因为我试图使用非静态来访问摘要。我多次尝试了@Overide,但它似乎从来没有奏效。我仍然需要在 forge 中注册,因为它是这样更新的,但是当我使用 @SubscribeEvent 时添加 PlayerEntity 不起作用

package blitz.weapon.weaponmod;

import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.MainWindow;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerAbilities;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.CapabilityDispatcher;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.world.NoteBlockEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.InterModComms;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import javax.annotation.Nullable;
import java.util.Objects;
import java.util.stream.Collectors;

// The value here should match an entry in the META-INF/mods.toml file
@Mod("weaponmod")
public class Weaponmod {

    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();
    public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS,"weaponmod");

    public static final RegistryObject<Item> RAINBOW_SWORD = ITEMS.register("rainbow_sword",() ->
            new Item(new Item.Properties()
                    .group(ItemGroup.COMBAT)
                    .maxStackSize(1)
                    .maxDamage(13)
            ));


    public Weaponmod() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the enqueueIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        // Register the processIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);



        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
        ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());


    }





    @SubscribeEvent
    public void onPlayerTick(TickEvent.PlayerTickEvent event) {
        if (event.side.isServer() && event.phase == TickEvent.Phase.START) {
            ItemStack stack = event.player.getHeldItemMainhand();
            if (stack != null && stack.getItem() !=null) {
                if (stack.getItem().equals("1 rainbow_sword")) {
                    return;

                }
            }
        }
    }





    private void setup(final FMLCommonSetupEvent event) {
        // some preinit code
        LOGGER.info("HELLO FROM PREINIT");
        LOGGER.info("DIRT BLOCK >> {}",Blocks.DIRT.getRegistryName());
    }

    private void doClientStuff(final FMLClientSetupEvent event) {
        // do something that can only be done on the client

        LOGGER.info("Got game settings {}",event.getMinecraftSupplier().get().gameSettings);
    }

    private void enqueueIMC(final InterModEnqueueEvent event) {
        // some example code to dispatch IMC to another mod
        InterModComms.sendTo("weaponmod","helloworld",() -> {
            LOGGER.info("Hello world from the MDK");
            return "Hello world";
        });
    }

    private void processIMC(final InterModProcessEvent event) {
        // some example code to receive and process InterModComms from other mods
        LOGGER.info("Got IMC {}",event.getIMCStream().
                map(m -> m.getMessageSupplier().get()).
                collect(Collectors.toList()));
    }

    // You can use SubscribeEvent and let the Event Bus discover methods to call
    @SubscribeEvent
    public void onServerStarting(FMLServerStartingEvent event) {
        // do something when the server starts
        LOGGER.info("HELLO from server starting");
    }

    // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD
    // Event bus for receiving Registry Events)
    @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD)
    public static class RegistryEvents {
        @SubscribeEvent
        public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) {
            // register a new block here
            LOGGER.info("HELLO from Register Block");
        }
    }

}

这基本上是我整个模组的代码,谁能给我任何指示? (如有错误,请见谅,这是我的第一篇文章)

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