在 Unity 中每隔几秒钟只使用一次按钮

如何解决在 Unity 中每隔几秒钟只使用一次按钮

我正在尝试使 Unity 中的按钮只能每隔几秒钟按下和激活一次。我有一个带有名言的数组,当我按下按钮时,它会显示这些名言,但是如果您连续按下按钮,它将循环浏览所有名言,而无法深思熟虑并通读它们。现在,我尝试过类似下面的操作,但它什么也没做(因为按钮仍然可以被按下并且没有明显的效果):

Bool pressed;

void Function () {

   if (pressed) {
    //code to call array
     }
  }

我认为 bool 和 if 循环的简单组合就足够了,但这行不通。我接近这个概念吗?需要进行哪些更改才能使其正常运行?

解决方法

您可以采取一些措施来实现这一目标。您当前的代码永远不会切换 bool pressed。您可以像现在一样使用本地化的 bool 来捕捉不需要的按钮按下,但可能有更好的方法。

我会考虑改变按钮的难处理性,以向最终用户表明他们无法在短时间内按下按钮。

using UnityEngine.UI;

// button that will be pressed
[SerializeField] private Button btn = null;

// time until the button is re-enabled after being pressed
private float timeToWait = 5f;

// reference to the coroutine that toggles our button
private Coroutine buttonDisabled = null;

private void Start()
{
    // you can either add the OnClick in the inspector,or you can programmatically add it here
    btn.onClick.AddListener(ClickButton);
}

public void ClickButton()
{
    // if we have an ongoing coroutine do not start another
    if(buttonDisabled != null)
        return;

    // start our coroutine to re-enable the button
    buttonDisabled = StartCoroutine(DisableButtonForSeconds(timeToWait));

    // put any other code needed here such as displaying a new quote
}

private IEnumerator DisableButtonForSeconds(float seconds)
{
    // disable the button 
    btn.interactable = false;

    // wait for our amount of time to re-enable
    yield return new WaitForSeconds(seconds);
    
    // re-enable the button
    btn.interactable = true;

    // reset our reference to be called again
    buttonDisabled = null;
}

将编辑器中的按钮分配给 btn 并设置您想要在按钮按下之间等待 timeToWait 的任何时间。您还需要在代码或检查器中将按钮的 OnClick 分配给 ClickButton。使用此解决方案,将无法调用该函数,因为按钮本身将变灰且无法单击。 timeToWait 持续时间结束后,按钮将重新激活。将您需要的任何其他代码放入 ClickButton 方法中,以驱动您的报价循环。

编辑:这里是类似的代码,但按照要求使用 Invoke 而不是 Coroutine

using UnityEngine.UI;

// button that will be pressed
[SerializeField] private Button btn = null;

// time until the button is re-enabled after being pressed
private float timeToWait = 5f;

private void Start()
{
    // you can either add the OnClick in the inspector,or you can programmatically add it here
    btn.onClick.AddListener(ClickButton);
}

public void ClickButton()
{
    // do not start the function if we are already in the process
    if (IsInvoking("ReEnableButton"))
        return;

    // disable our button interactability
    btn.interactable = false;

    // call our function ReenableButton in timeToWait seconds
    Invoke("ReEnableButton",timeToWait);
}

private void ReEnableButton()
{
    // re-enable the button
    btn.interactable = true;
}

编辑 2:有几种方法可以让一个按钮禁用所有四个按钮。在一般实践中,您不希望这些按钮相互了解,因此最好制作一个按钮管理器来处理 OnClick 并将事件发送给它知道的所有 Buttons .

using UnityEngine.UI;

public class ButtonManager : MonoBehaviour
{
    // assign these button references in the inspector by dragging them into the list
    [SerializeField] private List<YourButtonScript> YourButtons = new List<YourButtonScript>();
    
    private void Start()
    {
        // assign the onClick of each button here INSTEAD of the Start() in the button class   
        // you can still have an onClick in the Button itself,but do NOT have it do the disabling
        
        foreach(YourButtonScript btn in YourButtons)
        {
            // assign our onClick to callback to disable all buttons 
            btn.SetDisableOnclick(DisableAllButtons);
        }
    }
    
    public void DisableAllButtons()
    {
        foreach(YourButtonScript btn in YourButtons)
            btn.DisableButton();
    }
}

public class YourButtonScript : MonoBehaviour
{
    using UnityEngine.UI;
        
    // button that will be pressed
    [SerializeField] private Button btn = null;
    
    // time until the button is re-enabled after being pressed
    private float timeToWait = 5f;
    
    // reference to the coroutine that toggles our button
    private Coroutine buttonDisabled = null;
    
    public delegate void DisableButtonCallback();
    
    public void SetDisableOnclick(DisableButtonCallback callback)
    {
        // add the callback to the manager
        btn.onClick.AddListener(delegate{callback();});
    }
    
    private void Start()
    {
        // do NOT call the ClickButton anymore from here as the manager handles it
        // if you have other button specific data put it in HandleSpecificButtonQuoteData() now
        btn.onClick.AddListener(HandleSpecificButtonQuoteData);
    }
    
    private void HandleSpecificButtonQuoteData()
    {
        // put whatever code here that is specific to JUST this button
        // if it handles the quotes or what not,display it here
    }
    
    public void DisableButton()
    {
        // if we have an ongoing coroutine do not start another
        if(buttonDisabled != null)
            return;
    
        // start our coroutine to re-enable the button
        buttonDisabled = StartCoroutine(DisableButtonForSeconds(timeToWait));
    }
    
    private IEnumerator DisableButtonForSeconds(float seconds)
    {
        // disable the button 
        btn.interactable = false;
    
        // wait for our amount of time to re-enable
        yield return new WaitForSeconds(seconds);
        
        // re-enable the button
        btn.interactable = true;
    
        // reset our reference to be called again
        buttonDisabled = null;
    }   
}

如果您对此有任何疑问,请告诉我。

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐


依赖报错 idea导入项目后依赖报错,解决方案:https://blog.csdn.net/weixin_42420249/article/details/81191861 依赖版本报错:更换其他版本 无法下载依赖可参考:https://blog.csdn.net/weixin_42628809/a
错误1:代码生成器依赖和mybatis依赖冲突 启动项目时报错如下 2021-12-03 13:33:33.927 ERROR 7228 [ main] o.s.b.d.LoggingFailureAnalysisReporter : *************************** APPL
错误1:gradle项目控制台输出为乱码 # 解决方案:https://blog.csdn.net/weixin_43501566/article/details/112482302 # 在gradle-wrapper.properties 添加以下内容 org.gradle.jvmargs=-Df
错误还原:在查询的过程中,传入的workType为0时,该条件不起作用 &lt;select id=&quot;xxx&quot;&gt; SELECT di.id, di.name, di.work_type, di.updated... &lt;where&gt; &lt;if test=&qu
报错如下,gcc版本太低 ^ server.c:5346:31: 错误:‘struct redisServer’没有名为‘server_cpulist’的成员 redisSetCpuAffinity(server.server_cpulist); ^ server.c: 在函数‘hasActiveC
解决方案1 1、改项目中.idea/workspace.xml配置文件,增加dynamic.classpath参数 2、搜索PropertiesComponent,添加如下 &lt;property name=&quot;dynamic.classpath&quot; value=&quot;tru
删除根组件app.vue中的默认代码后报错:Module Error (from ./node_modules/eslint-loader/index.js): 解决方案:关闭ESlint代码检测,在项目根目录创建vue.config.js,在文件中添加 module.exports = { lin
查看spark默认的python版本 [root@master day27]# pyspark /home/software/spark-2.3.4-bin-hadoop2.7/conf/spark-env.sh: line 2: /usr/local/hadoop/bin/hadoop: No s
使用本地python环境可以成功执行 import pandas as pd import matplotlib.pyplot as plt # 设置字体 plt.rcParams[&#39;font.sans-serif&#39;] = [&#39;SimHei&#39;] # 能正确显示负号 p
错误1:Request method ‘DELETE‘ not supported 错误还原:controller层有一个接口,访问该接口时报错:Request method ‘DELETE‘ not supported 错误原因:没有接收到前端传入的参数,修改为如下 参考 错误2:cannot r
错误1:启动docker镜像时报错:Error response from daemon: driver failed programming external connectivity on endpoint quirky_allen 解决方法:重启docker -&gt; systemctl r
错误1:private field ‘xxx‘ is never assigned 按Altʾnter快捷键,选择第2项 参考:https://blog.csdn.net/shi_hong_fei_hei/article/details/88814070 错误2:启动时报错,不能找到主启动类 #
报错如下,通过源不能下载,最后警告pip需升级版本 Requirement already satisfied: pip in c:\users\ychen\appdata\local\programs\python\python310\lib\site-packages (22.0.4) Coll
错误1:maven打包报错 错误还原:使用maven打包项目时报错如下 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-resources-plugin:3.2.0:resources (default-resources)
错误1:服务调用时报错 服务消费者模块assess通过openFeign调用服务提供者模块hires 如下为服务提供者模块hires的控制层接口 @RestController @RequestMapping(&quot;/hires&quot;) public class FeignControl
错误1:运行项目后报如下错误 解决方案 报错2:Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project sb 解决方案:在pom.
参考 错误原因 过滤器或拦截器在生效时,redisTemplate还没有注入 解决方案:在注入容器时就生效 @Component //项目运行时就注入Spring容器 public class RedisBean { @Resource private RedisTemplate&lt;String
使用vite构建项目报错 C:\Users\ychen\work&gt;npm init @vitejs/app @vitejs/create-app is deprecated, use npm init vite instead C:\Users\ychen\AppData\Local\npm-