如何解决如何为iPhone游戏制作暂停菜单?
| 我想知道哪种方法是制作游戏暂停菜单最简单或“最智能”的方法? 我在创建游戏暂停菜单方面没有太多经验,所以我尝试了两种我自己想出的方法。两者或该文本下方的代码。 我尝试的第一种方法是在游戏顶部放一个几乎透明的黑色滤镜,然后我停了下来。我成功地暂停了所有操作,除了uiimages过滤器下方的触摸之外。我认为将新的uiimage放置在当前uiimage的顶部将禁用对其下面的uiimage的触摸。我也尝试了touchenabled = NO,但还是没有。-(IBAction)pause{
NSLog(@\"pause\");
[countdowntimer invalidate];
[self.rubin1 stopAnimating];
[self.rubin2 stopAnimating];
[self.rubin3 stopAnimating];
Pause.enabled = NO;
music1.enabled = NO;
music2.enabled = NO;
sfx1.enabled = NO;
sfx2.enabled = NO;
//PauseMenu background
UIImage *image1 = [UIImage imageNamed: @\"filter2.png\"];
pausefilter = [[[UIImageView alloc] initWithImage:image1] autorelease];
CGRect newFrame1 = pausefilter.frame;
newFrame1 = CGRectMake(0,image1.size.width,image1.size.height);
pausefilter.frame = newFrame1;
[self.view addSubview:pausefilter];
[image1 release];
//Resume to Game
button1 = [UIButton buttonWithType:UIButtonTypeCustom];
button1.frame = CGRectMake(90,146,80,18);
[button1 setImage:[UIImage imageNamed:@\"RESUME.png\"] forState:UIControlStateNormal];
[button1 addTarget:self action:@selector(resume) forControlEvents:UIControlEventTouchUpInside];
[ self.view addSubview: button1 ];
//End Game
button2 = [UIButton buttonWithType:UIButtonTypeCustom];
button2.frame = CGRectMake(260,140,180,30);
[button2 setImage:[UIImage imageNamed:@\"EndGame.png\"] forState:UIControlStateNormal];
[button2 addTarget:self action:@selector(end) forControlEvents:UIControlEventTouchUpInside];
[ self.view addSubview: button2 ];
[sharedSoundManager pausePlayingMusic];
}
我尝试的第二种方法是返回(切换视图)到主菜单上的选项,以从那里使用设置,但是我无法恢复到我暂停游戏的位置。而是游戏从头开始重新开始。
-(IBAction)pause{
NSLog(@\"pause\");
[countdowntimer invalidate];
[self.rubin1 stopAnimating];
[self.rubin2 stopAnimating];
[self.rubin3 stopAnimating];
Pause.enabled = NO;
music1.enabled = NO;
music2.enabled = NO;
sfx1.enabled = NO;
sfx2.enabled = NO;
menureturn = [[MainMenu alloc] initWithNibName:@\"MainMenu\" bundle: nil];
menureturn.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
[self presentModalViewController:menureturn animated: YES];
self.menureturn.Start.hidden = YES;
self.menureturn.option.hidden = YES;
self.menureturn.OptionsHeadtitle.hidden = NO;
self.menureturn.HowToPlayHeadtitle.hidden = YES;
self.menureturn.howtoplay.hidden = YES;
self.menureturn.filter.hidden = NO;
self.menureturn.music1.hidden = NO;
self.menureturn.music2.hidden = YES;
self.menureturn.SFXimage.hidden = NO;
self.menureturn.Musicimage.hidden = NO;
self.menureturn.sfx1.hidden = NO;
self.menureturn.sfx2.hidden = YES;
self.menureturn.credits.hidden = YES;
self.menureturn.back.hidden = YES;
self.menureturn.creditsinfo.hidden = YES;
self.menureturn.resume.hidden = NO;
self.menureturn.endgame.hidden = NO;
[sharedSoundManager pausePlayingMusic];
}
是否有第三个选项可以使菜单暂停或仅重做已经尝试过的两个菜单之一?
解决方法
您可以有一个BOOL变量,例如
BOOL isGamePaused
现在,当您在玩游戏时,即不暂停运行
isGamePaused = NO;
暂停时
isGamePaused = YES;
现在,在播放动画或类似内容时,您可以使用类似
if(!isGamePaused){ProceedAnimation;}
希望这可以帮助
,禁用任何事件的最佳方法是在暂停菜单中创建一个新元素,该元素将成为第一响应者并捕获所有事件。因此,任何东西都无法到达您的游戏界面;)
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