如何解决已经在C#中对垃圾收集的委托进行了调用?
| 我一直在使用找到的这个密钥挂钩脚本,但是在程序中使用它几秒钟后,我仍然出现错误。错误消息说。已在垃圾回收委托\'keylogger!Utilities.globalKeyboardHook + keyboardHookProc :: Invoke \'上进行了调用。 我怎样才能解决这个问题?namespace Utilities
{
/// <summary>
/// A class that manages a global low level keyboard hook
/// </summary>
class globalKeyboardHook
{
#region Constant,Structure and Delegate Definitions
/// <summary>
/// defines the callback type for the hook
/// </summary>
public delegate int keyboardHookProc(int code,int wParam,ref keyboardHookStruct lParam);
public struct keyboardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
const int WH_KEYBOARD_LL = 13;
const int WM_KEYDOWN = 0x100;
const int WM_KEYUP = 0x101;
const int WM_SYSKEYDOWN = 0x104;
const int WM_SYSKEYUP = 0x105;
#endregion
#region Instance Variables
/// <summary>
/// The collections of keys to watch for
/// </summary>
public List<Keys> HookedKeys = new List<Keys>();
/// <summary>
/// Handle to the hook,need this to unhook and call the next hook
/// </summary>
IntPtr hhook = IntPtr.Zero;
#endregion
#region Events
/// <summary>
/// Occurs when one of the hooked keys is pressed
/// </summary>
public event KeyEventHandler KeyDown;
/// <summary>
/// Occurs when one of the hooked keys is released
/// </summary>
public event KeyEventHandler KeyUp;
#endregion
#region Constructors and Destructors
/// <summary>
/// Initializes a new instance of the <see cref=\"globalKeyboardHook\"/> class and installs the keyboard hook.
/// </summary>
public globalKeyboardHook()
{
hook();
}
/// <summary>
/// Releases unmanaged resources and performs other cleanup operations before the
/// <see cref=\"globalKeyboardHook\"/> is reclaimed by garbage collection and uninstalls the keyboard hook.
/// </summary>
~globalKeyboardHook()
{
unhook();
}
#endregion
#region Public Methods
/// <summary>
/// Installs the global hook
/// </summary>
public void hook()
{
IntPtr hInstance = LoadLibrary(\"User32\");
hhook = SetWindowsHookEx(WH_KEYBOARD_LL,hookProc,hInstance,0);
}
/// <summary>
/// Uninstalls the global hook
/// </summary>
public void unhook()
{
UnhookWindowsHookEx(hhook);
}
/// <summary>
/// The callback for the keyboard hook
/// </summary>
/// <param name=\"code\">The hook code,if it isn\'t >= 0,the function shouldn\'t do anyting</param>
/// <param name=\"wParam\">The event type</param>
/// <param name=\"lParam\">The keyhook event information</param>
/// <returns></returns>
public int hookProc(int code,ref keyboardHookStruct lParam)
{
if (code >= 0)
{
Keys key = (Keys)lParam.vkCode;
if (HookedKeys.Contains(key))
{
KeyEventArgs kea = new KeyEventArgs(key);
if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null))
{
KeyDown(this,kea);
}
else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null))
{
KeyUp(this,kea);
}
if (kea.Handled)
return 1;
}
}
return CallNextHookEx(hhook,code,wParam,ref lParam);
}
#endregion
#region DLL imports
/// <summary>
/// Sets the windows hook,do the desired event,one of hInstance or threadId must be non-null
/// </summary>
/// <param name=\"idHook\">The id of the event you want to hook</param>
/// <param name=\"callback\">The callback.</param>
/// <param name=\"hInstance\">The handle you want to attach the event to,can be null</param>
/// <param name=\"threadId\">The thread you want to attach the event to,can be null</param>
/// <returns>a handle to the desired hook</returns>
[DllImport(\"user32.dll\")]
static extern IntPtr SetWindowsHookEx(int idHook,keyboardHookProc callback,IntPtr hInstance,uint threadId);
/// <summary>
/// Unhooks the windows hook.
/// </summary>
/// <param name=\"hInstance\">The hook handle that was returned from SetWindowsHookEx</param>
/// <returns>True if successful,false otherwise</returns>
[DllImport(\"user32.dll\")]
static extern bool UnhookWindowsHookEx(IntPtr hInstance);
/// <summary>
/// Calls the next hook.
/// </summary>
/// <param name=\"idHook\">The hook id</param>
/// <param name=\"nCode\">The hook code</param>
/// <param name=\"wParam\">The wparam.</param>
/// <param name=\"lParam\">The lparam.</param>
/// <returns></returns>
[DllImport(\"user32.dll\")]
static extern int CallNextHookEx(IntPtr idHook,int nCode,ref keyboardHookStruct lParam);
/// <summary>
/// Loads the library.
/// </summary>
/// <param name=\"lpFileName\">Name of the library</param>
/// <returns>A handle to the library</returns>
[DllImport(\"kernel32.dll\")]
static extern IntPtr LoadLibrary(string lpFileName);
#endregion
}
}
globalKeyboardHook类:
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.IO;
namespace Utilities
{
/// <summary>
/// A class that manages a global low level keyboard hook
/// </summary>
class globalKeyboardHook : IDisposable
{
private bool _disposed;
#region Constant,need this to unhook and call the next hook
/// </summary>
IntPtr hhook = IntPtr.Zero;
#endregion
#region Events
/// <summary>
/// Occurs when one of the hooked keys is pressed
/// </summary>
public event KeyEventHandler KeyDown;
/// <summary>
/// Occurs when one of the hooked keys is released
/// </summary>
public event KeyEventHandler KeyUp;
#endregion
#region Constructors and Destructors
/// <summary>
/// Initializes a new instance of the <see cref=\"globalKeyboardHook\"/> class and installs the keyboard hook.
/// </summary>
public globalKeyboardHook()
{
hook();
_disposed = false;
}
public void Dispose()
{
Dispose(true);
// Use SupressFinalize in case a subclass
// of this type implements a finalizer.
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
// If you need thread safety,use a lock around these
// operations,as well as in your methods that use the resource.
if (!_disposed)
{
if (disposing)
{
unhook();
}
// Indicate that the instance has been disposed.
_disposed = true;
}
}
/// <summary>
/// Releases unmanaged resources and performs other cleanup operations before the
/// <see cref=\"globalKeyboardHook\"/> is reclaimed by garbage collection and uninstalls the keyboard hook.
/// </summary>
~globalKeyboardHook()
{
Dispose();
}
#endregion
#region Public Methods
/// <summary>
/// Installs the global hook
/// </summary>
public void hook()
{
IntPtr hInstance = LoadLibrary(\"User32\");
hhook = SetWindowsHookEx(WH_KEYBOARD_LL,new keyboardHookProc(hookProc),ref keyboardHookStruct lParam);
/// <summary>
/// Loads the library.
/// </summary>
/// <param name=\"lpFileName\">Name of the library</param>
/// <returns>A handle to the library</returns>
[DllImport(\"kernel32.dll\")]
static extern IntPtr LoadLibrary(string lpFileName);
#endregion
}
}
我使用IDisposable更新了代码。我可能对我应该做的事情很不满意,但仍然无法正常工作
解决方法
问题是:
hhook = SetWindowsHookEx(WH_KEYBOARD_LL,hookProc,hInstance,0);
只是用于以下目的的语法糖:
hhook = SetWindowsHookEx(WH_KEYBOARD_LL,new keyboardHookProc(hookProc),0);
因此,keyboardHookProc
对象只是局部对象,将被丢弃,因为SetWindowsHookEx
并没有做任何事情来实际托管在托管环境中。
要解决此问题,请在定义成员变量的顶部上方,再添加一个这样的变量:
IntPtr hhook = IntPtr.Zero
private keyboardHookProc hookProcDelegate;
然后将您的构造函数更改为:
public globalKeyboardHook()
{
hookProcDelegate = hookProc;
hook();
}
然后将您的hook()
方法更改为:
public void hook()
{
IntPtr hInstance = LoadLibrary(\"User32\");
hhook = SetWindowsHookEx(WH_KEYBOARD_LL,hookProcDelegate,0);
}
这样,您将使用一个存储为成员变量的委托,只要您的globalKeyboardHook
对象处于活动状态,该代理就会处于活动状态。
, 在我看来,您正在实例化globalKeyboardHook,然后让其获取垃圾。我猜您正在执行以下操作:
public void InstallHook()
{
var hook = new globalKeyboardHook();
}
您需要保留对globalKeyboardHook()的引用,以防止对其进行垃圾回收。
globalKeyboardHook hook;
public void InstallHook()
{
hook = new globalKeyboardHook();
}
, 即使使用新代码,我仍然遇到上述错误,作为解决方案,我只是将委托的实例保留在类范围内,现在不再出现该错误。
//do not forget to declare kbhproc class var
this.kbhProc = new keyboardHookProc(hookProc);
hhook = SetWindowsHookEx(WH_KEYBOARD_LL,this.kbhProc /*new keyboardHookProc(hookProc)*/,0);
上面的代码基于问题的代码。
, 我想添加此代码,以供将来参考,因为如果您有复杂的代码,它可能有助于理解Tim的答案,并可能调试正在发生的事情:
callbackOnCollectedDelegate MDA
https://docs.microsoft.com/zh-cn/dotnet/framework/debug-trace-profile/callbackoncollecteddelegate-mda
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