如何解决停止AsyncCallback函数外部的异步流
| 我有一个Stream对象,并且我正在使用BeginRead开始(显然)开始读入缓冲区。读取完成后,将调用AsyncCallback函数。在此函数中,我可以检查用户是否要获取下一个\'block \'并再次开始BeginRead过程。 我的问题是用户可能会在流仍在读取时选择取消(因此在调用AsyncCallback函数之前),那么如何取消流的读取? 只是为了进一步解释该问题-如果将BackgroundWorker与Streams Read方法或异步BeginRead方法一起使用,似乎会有相同的结果。在我可以检查流是否应该停止读取之前,可以让用户等待任何时间长度的Read / BeginRead方法完成。 编辑:下面的代码应该可以完成这项工作,距离C#的任何方面都还相距一百万英里,所以它可能存在几个错误,尽管我确实证明了它的解决方案,但我怀疑它是完美的。 简而言之,CWorkManager管理一定数量的线程(这些线程保存在CWorkerDetail类中)。每个CWorkerDetail都有一个状态,可以是EWaiting表示可以启动该工作程序,EReading表示该工作程序正在从源读取,在此期间可以立即停止工作程序,EWriting可以将已读取的数据保存到磁盘-这不能立即中断,并且必须在线程停止之前完成此过程。最后,如果要尽快中止工人,则由经理设置EAborting。现在,仅当工作进程处于无法中断的内容(例如写入磁盘)的中间时,才设置此位置。 目前,实际上没有任何读写操作,因为这只会使主要解决方案复杂化(基本上只是StopWorker函数检查CWorker的标志以查看其是否可以立即中止);因此,我们只是使线程休眠。 GUI端非常简单,只有一个列表框(显示每个工作人员的状态)以及一个停止和开始按钮。所有代码都在下面,希望对您有所帮助,但是正如我说的那样,我对C#并不精明,因此请注意错误等... CWorkManager.cs:using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace ThreadApplication {
//A worker that spawns a number of threads (managed internally) that does nothing useful at all.
public class CWorkManager {
//The status of the worker.
public enum EWorkerStatus {
EWaiting,EReading,EWriting,EAborting,}
//Holds all data relevant to the worker.
private class CWorkerDetails {
//Simple variables.
private readonly Object _Lock=new Object();
private Thread gThread;
private EWorkerStatus gStatus;
private CWorkManager gParentInstance;
private int gIndex;
//Simple constructor.
public CWorkerDetails(int aIndex,CWorkManager aParentInstance,Thread aThread,EWorkerStatus aStatus) {
gIndex=aIndex;
gParentInstance=aParentInstance;
gThread=aThread;
gStatus=aStatus;
}
//Simple get set methods.
public Thread GetThread() { lock(_Lock) { return gThread; } }
public EWorkerStatus GetStatus() { lock(_Lock) { return gStatus; } }
//Sets the status and automatically updates the GUI.
public void SetStatus(EWorkerStatus aStatus) {
lock(_Lock) {
gStatus=aStatus;
Form1.gInstance.Invoke(new UpdateGUIDelegate(gParentInstance.UpdateGUI),new object[] { gIndex,GetStatus() });
}
}
}
//Worker variable.
private List<CWorkerDetails> gWorkers;
//Simple constructor.
public CWorkManager(int aWorkerCount){
gWorkers=new List<CWorkerDetails>();
for(int tIndex=0; tIndex<aWorkerCount; tIndex++)
gWorkers.Add(null);
}
//Creates and starts the worker.
public void StartWorker(int aWorkerIndex) {
//Create a new worker if there is none or if it is waiting to start.
if(gWorkers.ElementAt(aWorkerIndex)==null||gWorkers.ElementAt(aWorkerIndex).GetStatus()==EWorkerStatus.EWaiting)
gWorkers[aWorkerIndex]=new CWorkerDetails(aWorkerIndex,this,new Thread(new ParameterizedThreadStart(WorkerMethod)),EWorkerStatus.EWaiting);
//If the worker is waiting to start,then start.
if(gWorkers.ElementAt(aWorkerIndex).GetStatus()==EWorkerStatus.EWaiting)
gWorkers.ElementAt(aWorkerIndex).GetThread().Start(gWorkers.ElementAt(aWorkerIndex));
}
//Stops the worker.
public void StopWorker(int aWorkerIndex) {
//Do nothing if the worker is null.
if(gWorkers.ElementAt(aWorkerIndex)==null)
return;
//Do nothing if the worker is waiting.
if(gWorkers.ElementAt(aWorkerIndex).GetStatus()==EWorkerStatus.EWaiting)
return;
//If the worker is reading we can abort instantly.
if(gWorkers[aWorkerIndex].GetStatus()==EWorkerStatus.EReading) {
gWorkers[aWorkerIndex].GetThread().Abort();
gWorkers[aWorkerIndex].SetStatus(EWorkerStatus.EWaiting);
return;
}
//Since the worker is not reading or waiting,we have to request the
//worker to abort by itself.
gWorkers[aWorkerIndex].SetStatus(EWorkerStatus.EAborting);
}
//Updates the GUI.
private delegate void UpdateGUIDelegate(int aIndex,EWorkerStatus aStatus);
private void UpdateGUI(int aIndex,EWorkerStatus aStatus) {
Form1.gInstance.SetThreadStatus(aIndex,aStatus);
}
//This method is where all the real work happens.
private void WorkerMethod(Object aWorker) {
//Fetch worker.
CWorkerDetails mWorker=(CWorkerDetails)aWorker;
//Loop forever,the thread will exit itself when required.
while(true) {
//Is the worker status aborting - if so we stop here.
if(mWorker.GetStatus()==EWorkerStatus.EAborting) {
mWorker.SetStatus(EWorkerStatus.EWaiting);
return;
}
//This would normally be reading from a stream which would cause the thread
//to block,simulate this by just sleeping the thread.
mWorker.SetStatus(EWorkerStatus.EReading);
Thread.Sleep(3000);
//Is the worker status aborting - if so we stop here.
if(mWorker.GetStatus()==EWorkerStatus.EAborting) {
mWorker.SetStatus(EWorkerStatus.EWaiting);
return;
}
//All data has been read,set status to writing and again simulate by
//sleeping the thread.
mWorker.SetStatus(EWorkerStatus.EWriting);
Thread.Sleep(3000);
}
}
}
}
Form1.cs:
包含:
列表框(ListBox_WorkerStatus)
一个按钮(Button_Start)
一个按钮(Button_Stop)
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ThreadApplication {
public partial class Form1:Form {
public static Form1 gInstance;
private CWorkManager gManager;
public Form1() {
InitializeComponent();
Button_Start.Click+=new EventHandler(Button_Start_Click);
Button_Stop.Click+=new EventHandler(Button_Stop_Click);
gInstance=this;
for(int tIndex=0; tIndex<5; tIndex++)
ListBox_WorkerStatus.Items.Add(\"Created\");
gManager=new CWorkManager(ListBox_WorkerStatus.Items.Count);
}
public void SetThreadStatus(int aIndex,CWorkManager.EWorkerStatus aStatus) {
ListBox_WorkerStatus.Items[aIndex]=aStatus.ToString();
}
private void Button_Start_Click(object sender,EventArgs e) {
if(ListBox_WorkerStatus.SelectedIndex>=0) {
gManager.StartWorker(ListBox_WorkerStatus.SelectedIndex);
}
}
private void Button_Stop_Click(object sender,EventArgs e) {
if(ListBox_WorkerStatus.SelectedIndex>=0) {
gManager.StopWorker(ListBox_WorkerStatus.SelectedIndex);
}
}
private void Form1_FormClosed(object sender,FormClosedEventArgs e) {
for(int tIndex=0; tIndex<ListBox_WorkerStatus.Items.Count; tIndex++) {
gManager.StopWorker(tIndex);
}
}
}
}
解决方法
使用BackgroundWorker
BackgroundWorker backgroundWorker1= new backgroundWorker()
private void InitializeBackgroundWorker()
{
backgroundWorker1.DoWork +=
new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.WorkerSupportsCancellation = true;
}
private void backgroundWorker1_DoWork(object sender,DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
e.Result = YourWorkToDo();
}
public void Start()
{
backgroundWorker1.RunWorkerAsync()
}
public voic Cancel()
{
backgroundWorker1.CancelAsync();
{
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