相机图像方向

如何解决相机图像方向

| 在我的应用中,我正在使用相机拍摄图像。这些作为NSData表示形式存储在NSArray中。当我将NSData转换回图像时,现在的方向是横向,而不是我所拍摄的纵向。
    NSData *data = UIImagePNGRepresentation([arrayImage objectAtIndex:0]);
    UIImage *tmp = [UIImage imageWithData:data];
有人解释吗?谢谢。     

解决方法

您应该按照以下代码固定相机拍摄的图像的方向, 默认情况下,相机图像的方向不正确
- (UIImage *)fixrotation:(UIImage *)image
{

    if (image.imageOrientation == UIImageOrientationUp) return image;
    CGAffineTransform transform = CGAffineTransformIdentity;

    switch (image.imageOrientation) {
        case UIImageOrientationDown:
        case UIImageOrientationDownMirrored:
            transform = CGAffineTransformTranslate(transform,image.size.width,image.size.height);
            transform = CGAffineTransformRotate(transform,M_PI);
            break;

        case UIImageOrientationLeft:
        case UIImageOrientationLeftMirrored:
            transform = CGAffineTransformTranslate(transform,0);
            transform = CGAffineTransformRotate(transform,M_PI_2);
            break;

        case UIImageOrientationRight:
        case UIImageOrientationRightMirrored:
            transform = CGAffineTransformTranslate(transform,-M_PI_2);
            break;
        case UIImageOrientationUp:
        case UIImageOrientationUpMirrored:
            break;
    }

    switch (image.imageOrientation) {
        case UIImageOrientationUpMirrored:
        case UIImageOrientationDownMirrored:
            transform = CGAffineTransformTranslate(transform,0);
            transform = CGAffineTransformScale(transform,-1,1);
            break;

        case UIImageOrientationLeftMirrored:
        case UIImageOrientationRightMirrored:
            transform = CGAffineTransformTranslate(transform,image.size.height,1);
            break;
        case UIImageOrientationUp:
        case UIImageOrientationDown:
        case UIImageOrientationLeft:
        case UIImageOrientationRight:
            break;
    }

    // Now we draw the underlying CGImage into a new context,applying the transform
    // calculated above.
    CGContextRef ctx = CGBitmapContextCreate(NULL,CGImageGetBitsPerComponent(image.CGImage),CGImageGetColorSpace(image.CGImage),CGImageGetBitmapInfo(image.CGImage));
    CGContextConcatCTM(ctx,transform);
    switch (image.imageOrientation) {
        case UIImageOrientationLeft:
        case UIImageOrientationLeftMirrored:
        case UIImageOrientationRight:
        case UIImageOrientationRightMirrored:
            // Grr...
            CGContextDrawImage(ctx,CGRectMake(0,image.size.width),image.CGImage);
            break;

        default:
            CGContextDrawImage(ctx,image.size.height),image.CGImage);
            break;
    }

    // And now we just create a new UIImage from the drawing context
    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
    UIImage *img = [UIImage imageWithCGImage:cgimg];
    CGContextRelease(ctx);
    CGImageRelease(cgimg);
    return img;
}
    ,我认为这是SDK的错误。我遇到了这个确切的问题,然后切换到UIImageJPEGRepresentation来解决问题。     ,-[UIImage imageOrientation]可能会有所帮助:)   图像方向会影响绘制图像数据时的显示方式。默认情况下,图像以“向上”方向显示。但是,如果图像具有关联的元数据(例如EXIF信息),则此属性包含该元数据指示的方向。有关此属性的可能值的列表,请参见“ UIImageOrientation”。 由于该属性是只读的,并且取决于您要执行的操作,因此可能的解决方案(但难看)可能是:
UIImage *sourceImage = [arrayImage objectAtIndex:0];
NSData *data = UIImagePNGRepresentation(sourceImage);
UIImage *tmp = [UIImage imageWithData:data];
UIImage *fixed = [UIImage imageWithCGImage:tmp.CGImage
                                     scale:sourceImage.scale
                               orientation:sourceImage.imageOrientation];
(未经测试,可能/必须有清洁的东西) 编辑:第一部分是您的问题的答案,不仅仅是解决方法的解释。 这个和这个(旧的?)博客文章可能对您来说很有趣。奇怪的是,当我使用
UIImageJPEGRepresentation
将图像发送到服务器时,我从未遇到过此问题...您正在使用哪个iOS版本?那可能是旧的SDK错误?     ,
//iOS Swift 3

func fixRotation(image: UIImage) -> UIImage
    {
        if (image.imageOrientation == .up)
        {
            return image
        }

        var transform: CGAffineTransform = .identity

        switch image.imageOrientation {
        case .down,.downMirrored:
            transform = transform.translatedBy(x: image.size.width,y: image.size.height)
            transform = transform.rotated(by: .pi)
        case .left,.leftMirrored:
            transform = transform.translatedBy(x: image.size.width,y: 0)
            transform = transform.rotated(by: .pi / 2)
        case .right,.rightMirrored:
            transform = transform.translatedBy(x: 0,y: image.size.height)
            transform = transform.rotated(by: -(.pi / 2))
        case .up,.upMirrored:
            break
        }

        switch image.imageOrientation {
        case .upMirrored,y: 0)
            transform = transform.scaledBy(x: -1,y: 1)
        case .leftMirrored,.rightMirrored:
            transform = transform.translatedBy(x: image.size.height,y: 1)
        case .up,.down,.left,.right:
            break
        }

        // Now we draw the underlying CGImage into a new context,applying the transform
        // calculated above.

        let cgimage = image.cgImage
        let bitsPerComponent = cgimage?.bitsPerComponent
        let colorSpace = cgimage?.colorSpace
        let bitmapInfo = cgimage?.bitmapInfo

        let ctx = CGContext(data: nil,width: Int(image.size.width),height: Int(image.size.height),bitsPerComponent: bitsPerComponent!,bytesPerRow: 0,space: colorSpace!,bitmapInfo: bitmapInfo!.rawValue)

        ctx?.concatenate(transform)

        switch image.imageOrientation {
        case .left,.leftMirrored,.right,.rightMirrored:
            // Grr...
            ctx?.draw(image.cgImage!,in: CGRect(x: 0,y: 0,width: image.size.height,height: image.size.width))
        default:
            ctx?.draw(image.cgImage!,width: image.size.width,height: image.size.height))
        }

        let cgimg: CGImage = ctx!.makeImage()!
        let img = UIImage(cgImage: cgimg)
        return img
    }
    ,
dispatch_async([self sessionQueue],^{
        // Update the orientation on the still image output video connection before capturing.
        [[[self stillImageOutput] connectionWithMediaType:AVMediaTypeVideo] setVideoOrientation:[[(AVCaptureVideoPreviewLayer *)[[self previewView] layer] connection] videoOrientation]];

        // Flash set to Auto for Still Capture
        [AVCamViewController setFlashMode:AVCaptureFlashModeAuto forDevice:[[self videoDeviceInput] device]];

        // Capture a still image.
        [[self stillImageOutput] captureStillImageAsynchronouslyFromConnection:[[self stillImageOutput] connectionWithMediaType:AVMediaTypeVideo] completionHandler:^(CMSampleBufferRef imageDataSampleBuffer,NSError *error) {

            if (imageDataSampleBuffer)
            {
                NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageDataSampleBuffer];
                UIImage *image = [[UIImage alloc] initWithData:imageData];
                [[[ALAssetsLibrary alloc] init] writeImageToSavedPhotosAlbum:[image CGImage] orientation:(ALAssetOrientation)[image imageOrientation] completionBlock:nil];
            }
        }];
    });
https://developer.apple.com/library/content/samplecode/AVCam/Introduction/Intro.html     ,这是对最佳答案的Xamarin.iOS(C#)版本的略微修改,因此您也不必手动重写它;-)。
public static UIImage FixCameraImageRotation(UIImage image)
{
    if (image.Orientation == UIImageOrientation.Up) return image;

    var transform = CGAffineTransform.MakeIdentity();

    //handle orientation
    switch (image.Orientation)
    {
        case UIImageOrientation.Down:
        case UIImageOrientation.DownMirrored:
            transform.Rotate((float)Math.PI);
            transform.Translate(image.Size.Width,image.Size.Height);
            break;
        case UIImageOrientation.Left:
        case UIImageOrientation.LeftMirrored:
            transform.Rotate((float)Math.PI / 2);
            transform.Translate(image.Size.Width,0);
            break;
        case UIImageOrientation.Right:
        case UIImageOrientation.RightMirrored:
            transform.Rotate(-(float)Math.PI / 2);
            transform.Translate(0,image.Size.Height);
            break;
    }

    //handle mirroring
    switch (image.Orientation)
    {
        case UIImageOrientation.UpMirrored:
        case UIImageOrientation.DownMirrored:
            transform.Translate(image.Size.Width,0);
            transform.Scale(-1,1);
            break;
        case UIImageOrientation.LeftMirrored:
        case UIImageOrientation.RightMirrored:
            transform.Translate(image.Size.Height,1);
            break;
    }

    //create context and apply transformation
    using (var context = new CGBitmapContext(
        IntPtr.Zero,(nint)image.Size.Width,(nint)image.Size.Height,image.CGImage.BitsPerComponent,image.CGImage.BytesPerRow,image.CGImage.ColorSpace,image.CGImage.BitmapInfo))
    {
        context.ConcatCTM(transform);

        //draw image
        switch (image.Orientation)
        {
            case UIImageOrientation.Left:
            case UIImageOrientation.LeftMirrored:
            case UIImageOrientation.Right:
            case UIImageOrientation.RightMirrored:
                context.DrawImage(new CGRect(0,image.Size.Height,image.Size.Width),image.CGImage);
                break;
            default:
                context.DrawImage(new CGRect(0,image.Size.Width,image.Size.Height),image.CGImage);
                break;
        }

        //convert result to UIImage
        using (var cgImage = context.ToImage())
        {
            var result = UIImage.FromImage(cgImage);
            return result;
        }
    }
}
    

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