// // HelloWorldScene.h // #ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "cocos-ext.h" USING_NS_CC; USING_NS_CC_EXT; class HelloWorld : public cocos2d::CCLayer,public extension::CCScrollViewDelegate //CCScrollViewDelegate { public: virtual bool init(); static cocos2d::CCScene* scene(); CREATE_FUNC(HelloWorld); // 必须重写和定义CCScrollViewDelegate的协议,要不然CREATE_FUNC宏会报错 virtual void scrollViewDidScroll(CCScrollView* view); virtual void scrollViewDidZoom(CCScrollView* view); }; #endif
// // HelloWorldScene.cpp // #include "HelloWorldScene.h" USING_NS_CC; CCScene* HelloWorld::scene() { CCScene *scene = CCScene::create(); HelloWorld *layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !CCLayer::init() ) { return false; } CCSize winSize = CCDirector::sharedDirector()->getWinSize(); // 创建一个layer作为容器 CCLayer *containLayer = CCLayer::create(); CCSprite *pSpr1 = CCSprite::create("HelloWorld.png"); pSpr1->setPosition(ccp(winSize.width*0.5,winSize.height*0.5)); CCSprite *pSpr2 = CCSprite::create("HelloWorld.png"); pSpr2->setPosition(ccp(pSpr1->getContentSize().width,winSize.height*0.5)); containLayer->addChild(pSpr1); containLayer->addChild(pSpr2); containLayer->setContentSize(CCSizeMake(winSize.width*3,winSize.height)); // 创建CCScrollView CCScrollView *pScrView = CCScrollView::create(CCSizeMake(winSize.width*2,winSize.height)); pScrView->setBounceable(false); pScrView->setContainer(containLayer); // 必须在AppController.mm中开启ios对多触点的支持 //[__glView setMultipleTouchEnabled:YES]; pScrView->setTouchEnabled(true); pScrView->setDelegate(this); this->addChild(pScrView); return true; } void HelloWorld::scrollViewDidScroll(cocos2d::extension::CCScrollView *view) { CCLog("scrView移动"); } void HelloWorld::scrollViewDidZoom(cocos2d::extension::CCScrollView *view) { CCLog("scrView缩放"); }
</pre><pre name="code" class="cpp">
版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。