Cocos2d-x v2.2.3 IOS,Android “一键式”播放视频

参考文献:http://blog.csdn.net/candyforever/article/details/8905852

下面简单实现Cocos2d-x一个视频播放的模块,需要播放视频时,不用到处乱改了,一句代码搞定!

一. IOS播放本地视频

对于IOS平台的视频播放,这里直接使用MediaPlayer.framework来播放视频

注意:MediaPlayer.framework播放视频格式有限,可能需要转换为指定的视频格式才能播放!

1.添加MediaPalyer框架到项目中

2.简单写三个类

VideoPlatform,IOSPlayVideo,IOSVideoController

1)VideoPlatform 这个类用来判断播放视频的平台,从而调用各自平台的视频播放接口

VideoPlatform.h

#ifndef __Platform_H_H__  
#define __Platform_H_H__  
#include "cocos2d.h"  
using namespace cocos2d;  
class VideoPlatform   
{  
 public:  
    //在当前的layer上播放视频,视频完毕或者点击跳过视频会跳转到指定的layer上(默认为空,也就是停留在当前layer上)  
    static void playVideo(const char * filename,CCLayer *layer =NULL);  
};  
  
#endif // __Platform_H_H__  


VideoPlatform.cpp

#include "VideoPlatform.h"  
#include "../../cocos2dx/platform/CCPlatformConfig.h"  
#if (CC_TARGET_PLATFORM==CC_PLATFORM_ANDROID)  
#include <jni.h>  
#include "../../cocos2dx/platform/android/jni/JniHelper.h"  
#include <android/log.h>  
#elif(CC_TARGET_PLATFORM==CC_PLATFORM_IOS)  
#include "IOSPlayVideo.h"  
#endif  
  
void VideoPlatform::playVideo(const char * filename,CCLayer *layer)  
{  
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)  
    //Android视频播放代码  
    JniMethodInfo minfo;  
    bool isHave = JniHelper::getMethodInfo(minfo,"org/cocos2dx/video/video","playVideo","()V");  
    if (isHave) {  
        minfo.env->CallStaticVoidMethod(minfo.classID,minfo.methodID);  
    }  
#elif(CC_TARGET_PLATFORM==CC_PLATFORM_IOS)  
    //iOS视频播放代码  
    IOSPlayVideo::playVideoForIOS(filename,layer);  
#endif  
}  


2) IOSPlayVideo是IOS平台播放视频的接口

IOSPlayVideo.h

  1. #ifndef__IOSPlayVideo_H_H__
  2. #define__IOSPlayVideo_H_H__
  3. #include"cocos2d.h"
  4. usingnamespacecocos2d;
  5. classIOSPlayVideo
  6. {
  7. public:
  8. staticvoidplayVideoForIOS(constchar*filename,CCLayer*layer);
  9. };
  10. #endif//__IOSPlayVideo_H_H__

IOSPlayVideo.mm

    #include"IOSPlayVideo.h"
  1. #include"IOSVideoController.h"
  2. voidIOSPlayVideo::playVideoForIOS( //char*转化为NSString
  3. NSString*audioname=[NSStringstringWithUTF8String:filename];
  4. IOSVideoController*app=[[IOSVideoControlleralloc]init];
  5. [appplayVideo:audioname:layer];
  6. }

3)最后IOSVideoController这个类就是ios播放视频的具体实现了

IOSVideoController.h

    #import"MediaPlayer/MediaPlayer.h"
  1. #import"cocos2d.h"
  2. #include"SimpleAudioEngine.h"
  3. namespacecocos2d;
  4. namespaceCocosDenshion;
  5. @interfaceIOSVideoController:MPMoviePlayerViewController
  6. {
  7. MPMoviePlayerController*movePlayer;
  8. UIWindow*window;
  9. CCLayer*TargetLayer;
  10. }
  11. //播放网络视频
  12. -(void)playUrlVideo;
  13. //在当前场景上播放视频,播完或者点击跳过视频到指定的场景
  14. -(void)playVideo:(NSString*)filename:(CCLayer*)targetLayer;
  15. @end

IOSVideoController.mm

#import "IOSVideoController.h"  
#import "AppController.h"  
@implementation IOSVideoController  
  
//播放网络视频  
-(void)playUrlVideo  
{  
}  
-(void)playVideo:(NSString *)filename :(CCLayer *)targetLayer  
{  
    TargetLayer =targetLayer;  
    //跳转Layer非空  
    if (targetLayer) {  
        TargetLayer->retain();  
    }  
  
    SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();  
    SimpleAudioEngine::sharedEngine()->pauseAllEffects();  
  
    NSString *myFilePath = [[NSBundle mainBundle] pathForResource:filename ofType:nil inDirectory:nil];  
    NSURL *url = [NSURL fileURLWithPath:myFilePath];  
      
    movePlayer=[[MPMoviePlayerController alloc] initWithContentURL:url];  
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieFinished:) name:MPMoviePlayerPlaybackDidFinishNotification object:movePlayer];  
      
    if([movePlayer respondsToSelector:@selector(setFullscreen:animated:)])  
    {  
        movePlayer.shouldAutoplay=YES;  
          
        CCSize winSize=CCDirector::sharedDirector()->getWinSize();  
        CCLog("winSize.width====%f    winSize.height====%f",winSize.width,winSize.height);  
        //         这里iPad2和ipad3 视频位置调整是正确的,Iphone 可能需要细微调整  
          
        if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone)  
        {  
            movePlayer.view.frame=CGRectMake(-80,80,480,320);  
        }  
        else if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad)  
        {  
            movePlayer.view.frame=CGRectMake(-128,128,winSize.height);  
        }  
        else  
        {  
            movePlayer.view.frame=CGRectMake(-80,320);  
              
        }  
          
        //        强制横屏  
        CGAffineTransform landscapeTransform;  
        UIDevice *device = [UIDevice currentDevice] ;  
        if (device.orientation==UIDeviceOrientationLandscapeLeft)  
        {  
            landscapeTransform = CGAffineTransformMakeRotation(M_PI / 2);  
        }  
        else  
        {  
            landscapeTransform = CGAffineTransformMakeRotation(-M_PI / 2);  
        }  
        movePlayer.view.transform = landscapeTransform;  
          
        // 新建一个window,添加视频这个UIView  
        window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];  
          
        [window addSubview:movePlayer.view];  
        [window makeKeyAndVisible];  
//  在视频上方添加“跳过”按钮        
        CGRect frame = CGRectMake(768-100,100,50);  
        UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];  
        button.frame = frame;  
        [button setTitle:@"跳过" forState: UIControlStateNormal];  
          
        button.transform =landscapeTransform;  
        button.backgroundColor = [UIColor clearColor];  
        button.tag = 2000;  
        [button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];  
        [window addSubview:button];  
          
  
        //  设置是否带控制条  
        movePlayer.controlStyle = MPMovieControlStyleNone;  
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(exitFullScreen:) name:MPMoviePlayerDidExitFullscreenNotification object:nil];  
          
    }  
    else  
    {  
        movePlayer.controlStyle=MPMovieControlModeHidden;  
    }  
      
    [self playMovie];  
  
  
}  
//跳过视频  
-(IBAction) buttonClicked:(id)sender {  
    [movePlayer stop];  
  
    [movePlayer.view removeFromSuperview];  
    [movePlayer release];  
    [window release];  
    SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();  
    SimpleAudioEngine::sharedEngine()->resumeAllEffects();  
      
    if (!TargetLayer) {  
        return;  
    }  
    TargetLayer->removeAllChildrenWithCleanup(true);  
    TargetLayer->removeFromParent();  
  
    CCScene * scene =CCScene::create();  
    scene->addChild(TargetLayer,10);  
    CCDirector::sharedDirector()->replaceScene(scene);  
      
      
}  
//播放开始  
-(void) playMovie  
{  
    MPMoviePlaybackState state=movePlayer.playbackState;  
    if(state==MPMoviePlaybackStatePlaying)  
    {  
        NSLog(@"Movie is already playing.");  
        return;  
    }  
    [movePlayer play];  
}  
//退出全屏  
-(void)exitFullScreen:(NSNotification *)notification{  
    CCLOG("exitFullScreen");  
    movePlayer.controlStyle=MPMovieControlStyleDefault;  
    [movePlayer.view removeFromSuperview];  
}  
//视频播放结束  
- (void) movieFinished:(NSNotificationCenter *)notification{  
//    CCLOG("moviePlaybackFinished");  
    //视频播放完毕  
    
    movePlayer.controlStyle=MPMovieControlStyleDefault;  
    MPMoviePlaybackState state=movePlayer.playbackState;  
    if(state==MPMoviePlaybackStateStopped){  
        NSLog(@"Movie is already stopped.");  
        return;  
    }  
    [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:movePlayer];  
    if([movePlayer respondsToSelector:@selector(setFullscreen:animated:)])  
    {  
  
        [movePlayer.view removeFromSuperview];  
        [window release];  
          
        SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();  
        SimpleAudioEngine::sharedEngine()->resumeAllEffects();  
          
        if (!TargetLayer) {  
            return;  
        }  
        TargetLayer->removeAllChildrenWithCleanup(true);  
        TargetLayer->removeFromParent();  
        CCScene * scene =CCScene::create();  
        scene->addChild(TargetLayer,10);  
        CCDirector::sharedDirector()->replaceScene(scene);  
  
    }  
      
}  
  
- (void)dealloc {  
    [super dealloc];  
    if (TargetLayer) {  
            TargetLayer->release();  
    }  
  
}  
@end  
 

IOS项目里只需在需要的地方调用接口

//只在当前layer上播放视频,播完不跳转就调这个

VideoPlatform::playVideo("test.mp4");

//当前layer上播放视频,播完跳转到指定layer就调这个

VideoPlatform::playVideo("test.mp4",TestLayer::create());

就可以播放视频了!有没有发觉世界瞬间变得美好了一点呢?

二.IOS播放网络视频

只需将

    NSURL*url=[NSURLfileURLWithPath:myFilePath];
类似改为:

    NSURL*url=[NSURLURLWithString:@"http://127.0.0.1/test.mp4"];

(后面填写视频地址就OK!)

三.Android 播放本地视频

至于Android就稍微麻烦一点,需要用到Jni 技术,C++调用java

1) 添加一个VideoActivity

package com.hj.test;
import android.app.Activity;  
import android.content.pm.ActivityInfo;  
import android.media.MediaPlayer;  
import android.net.Uri;  
import android.os.Bundle;  
import android.view.Window;  
import android.view.WindowManager;  
import android.widget.MediaController;  
import android.widget.VideoView;  

public class VideoActivity extends Activity {    
    @Override    
    protected void onCreate(Bundle savedInstanceState) {     
        super.onCreate(savedInstanceState);    
        requestWindowFeature(Window.FEATURE_NO_TITLE);  
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);   
        getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);  
        setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);//强制为横屏  
        setContentView(R.layout.videoview);  
       
       final VideoView videoView = (VideoView)findViewById(R.id.VideoView01);   
        videoView.setVideoURI(Uri.parse("android.resource://" + getPackageName() + "/" +R.raw.cocosvideo));   
        videoView.start();   
//        视频播控制条设置  
          MediaController controller = new MediaController(VideoActivity.this);  
          videoView.setMediaController(controller);  
//        播放完成监听  
          videoView.setOnCompletionListener(new MediaPlayer.OnCompletionListener()  
           {  
             @Override  
             public void onCompletion(MediaPlayer mp)  
             {  
               //播放结束后的动作,返回点击播放视频的那个页面  
                finish();  
             }  
            });         
    }    
}   

2) 修改AndroidManifest.xml,添加一个Activity

[html]
    <activityandroid:name="VideoActivity"
  1. android:label="@string/app_name"
  2. android:screenOrientation="landscape"
  3. android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
  4. android:configChanges="orientation">
  5. intent-filter>
  6. actionandroid:name="android.intent.action.MAIN"/>
  7. categoryandroid:name="android.intent.category.DEFAULT"/>
  8. </activity>


3) 在res /layout添加一个 videoview.xml

    <?xmlversion="1.0"encoding="utf-8"?>
  1. RelativeLayoutxmlns:android="http://schemas.android.com/apk/res/android"
  2. xmlns:tools="http://schemas.android.com/tools"
  3. android:layout_width="match_parent"
  4. android:layout_height="match_parent"
  5. android:gravity="center"
  6. tools:context=".VideoActivity"VideoView
  7. android:id="@+id/VideoView01"
  8. android:layout_width="fill_parent"
  9. android:layout_height="fill_parent"
  10. android:layout_alignParentLeft="true"
  11. android:layout_alignParentRight="true"
  12. android:layout_alignParentTop="true"
  13. android:orientation="horizontal"
  14. android:theme="@android:style/Theme.NoTitleBar.Fullscreen"RelativeLayout>


4)在res 下添加一个raw文件夹,里面放你要播放的视频,例如:theme.mp4,这里我的视频文件名为theme


5)修改video.java (我的Android 项目包名为 org.cocos2dx.video)

[java]
    packageorg.cocos2dx.video;
  1. importorg.cocos2dx.lib.Cocos2dxActivity;
  2. importorg.cocos2dx.lib.Cocos2dxGLSurfaceView;
  3. importandroid.content.Intent;
  4. importandroid.os.Bundle;
  5. publicclassvideoextendsCocos2dxActivity{
  6. staticvideoinstance;
  7. staticIntentintent;
  8. protectedvoidonCreate(BundlesavedInstanceState){
  9. super.onCreate(savedInstanceState);
  10. instance=this;
  11. intent=newIntent(video.this,VideoActivity.class);
  12. }
  13. voidplayVideo()
  14. instance.startActivity(intent);
  15. publicCocos2dxGLSurfaceViewonCreateView(){
  16. Cocos2dxGLSurfaceViewglSurfaceView=newCocos2dxGLSurfaceView(this);
  17. //videoshouldcreatestencilbuffer
  18. glSurfaceView.setEGLConfigChooser(5,6,0); background-color:inherit">0,0); background-color:inherit">16,0); background-color:inherit">8);
  19. returnglSurfaceView;
  20. static{
  21. System.loadLibrary("cocos2dcpp");
  22. }


至此 Android播放本地视频就OK了!

四.Android 播放网络视频


新添加一个如下方法即可(同样也可以使用JNI C++调Java)

    voidplayURLVideo()
  1. Intentintent=newIntent(Intent.ACTION_VIEW);
  2. Stringtype="video/*";
  3. Uriuri=Uri.parse("http://forum.ea3w.com/coll_ea3w/attach/2008_10/12237832415.3gp");
  4. intent.setDataAndType(uri,type);
  5. instance.startActivity(intent);
  6. }

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v3.0相对v2.2来说,最引人注意的。应该是对触摸层级的优化。和lambda回调函数的引入(嗯嗯,不枉我改了那么多类名。话说,每次cocos2dx大更新。总要改掉一堆类名函数名)。这些特性应该有不少人研究了,所以今天说点跟图片有关的东西。v3.0在载入图片方面也有了非常大改变,仅仅只是