// 读取2d纹理,加载到缓存之中 CCTexture2D* t = CCTextureCache::sharedTextureCache()->addImage("456.png"); //// 创建第一桢 CCSpriteFrame* fram0 = CCSpriteFrame::create(t,CCRectMake(32 * 0,48 * 0,32,48)); // 创建第2桢 CCSpriteFrame* fram1 = CCSpriteFrame::create(t,CCRectMake(32 * 1,48)); // 创建第3桢 CCSpriteFrame* fram2 = CCSpriteFrame::create(t,CCRectMake(32 * 2,48)); CCSpriteFrame* fram3 = CCSpriteFrame::create(t,CCRectMake(32 * 3,48)); CCArray* array = CCArray::create(4); array->addObject(fram0); array->addObject(fram1); array->addObject(fram2); array->addObject(fram3); CCAnimation* pAnimation = CCAnimation::create(array,0.5f); CC_BREAK_IF(! pAnimation); CCSprite* pSprite = CCSprite::create(fram0); CC_BREAK_IF(! pSprite); pSprite->setPosition(ccp(size.width/2,size.height/2)); this->addChild(pSprite,0); CCAnimate* animate = CCAnimate::create(pAnimation); pSprite->runAction(CCRepeatForever::create(animate));
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