如何在Tkinter中更新,暂停和清除FigureCanvasTkAgg画布

如何解决如何在Tkinter中更新,暂停和清除FigureCanvasTkAgg画布

我正在尝试使用python,matplotlib,numpy和tkinter创建生命游戏。在用户输入行数,列数和产生活动单元的可能性之后,用户将按“生成”按钮开始游戏。我能够显示第一个画布,但除此之外,该程序似乎无法更新画布。更新时(使用while循环),我希望程序首先调用一个更新画布的函数,然后将图形暂停0.5秒,最后清除画布,以便可以显示下一个更新的画布。我似乎对FigureCanvasTkAgg的问题最多(对于tkinter来说我还是很陌生),因为它似乎不接受pause和delete属性。还有另一种更新,暂停和清除画布的方法吗? 这是我的代码:

from tkinter import *
import numpy as np
import matplotlib.pyplot as plt
from board import Board
from PIL import Image,ImageTk
from matplotlib.backends.backend_tkagg import (
    FigureCanvasTkAgg,NavigationToolbar2Tk)
import time

iteration = 0
def num():
    global iteration
    iteration += 1
    n1 = int(t1.get())
    n2 = int(t2.get())
    n3 = int(t3.get()) / 100.00
    initBoard = np.zeros((n1,n2))
    for row in range(0,n1):
            for column in range(0,n2):
                initBoard[row][column] = np.random.choice(np.arange(0,2),p = [1 - n3,n3])
    game_board = Board(n1,n2,initBoard)
    user_input = ''
    while user_input != 'q':
        if user_input == '':
            game_board.update_board()
            ax.imshow(initBoard)
            canvas.draw_idle()
            ax.delete('all')

root = Tk()
root.title('Game of Life')
root.geometry('800x600')

#top = Toplevel(root)
Label(root,text="How many rows?: ").grid(row = 0)
Label(root,text="How many columns?: ").grid(row = 1)
Label(root,text="Probability of spawn (between 0 and 100): ").grid(row = 2)

t1 = Entry(root)
t2 = Entry(root)
t3 = Entry(root)

t1.grid(row = 0,column = 1)
t2.grid(row = 1,column = 1)
t3.grid(row = 2,column = 1)

Button(root,text = 'Generate',command = num).grid(row = 3,column = 1,sticky = W,pady = 4)

fig= plt.figure()
ax = fig.add_subplot(111)
ax.axis('off')
canvas = FigureCanvasTkAgg(fig,master=root)  # A tk.DrawingArea.
canvas.draw()
canvas.get_tk_widget().grid(row = 4,column = 0)

mainloop()


在这里,Board和update_board()会导致:

import numpy as np
import matplotlib.pyplot as plt
from matplotlib.backends.backend_tkagg import (
    FigureCanvasTkAgg,NavigationToolbar2Tk)
import matplotlib.animation as animation
from tkinter import *

class Board:
    def __init__(self,rows,columns,game_board):
        self.rows = rows
        self.columns = columns
        self.initBoard = game_board
    
    def update_board(self):
        for row in range(0,self.rows):
            for column in range(0,self.columns):
                check_neighbour = self.check_neighbour(row,column)
                living_neighbours_count = 0
                for neighbour_cell in check_neighbour:
                    if neighbour_cell == 1:
                        living_neighbours_count += 1
                
                if self.initBoard[row][column] == 1:
                    if living_neighbours_count < 2 or living_neighbours_count > 3:
                        self.initBoard[row][column] = 0
                else:
                    if living_neighbours_count == 3:
                        self.initBoard[row][column] = 1

    def check_neighbour(self,check_row,check_column):
        search_min = -1
        search_max = 2
        neighbour_list = []
        for row in range(search_min,search_max):
            for column in range(search_min,search_max):
                neighbour_row = check_row + row
                neighbour_column = check_column + column

                valid_neighbour = True

                if (neighbour_row) == check_row and (neighbour_column) == check_column:
                    valid_neighbour = False

                if (neighbour_row) < 0 or (neighbour_row) >= self.rows:
                    valid_neighbour = False

                if (neighbour_column) < 0 or (neighbour_column) >= self.columns:
                    valid_neighbour = False

                if valid_neighbour:
                    neighbour_list.append(self.initBoard[neighbour_row][neighbour_column])
        return neighbour_list

解决方法

我不是很肯定,但是我认为以下是您想要的。我每500毫秒就有明显的变化,因此,这肯定是一个进步。我不得不重写/重新格式化您的主要tkinter部分。这真是一团糟,所以我把它清理干净了。

import numpy as np
import tkinter as tk
import matplotlib.pyplot as plt
import matplotlib.animation as animation
from PIL import Image,ImageTk
from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg,NavigationToolbar2Tk

class Board:
    def __init__(self,rows,columns,game_board):
        self.rows = rows
        self.columns = columns
        self.initBoard = game_board
    
    def update_board(self):
        for row in range(0,self.rows):
            for column in range(0,self.columns):
                check_neighbour = self.check_neighbour(row,column)
                living_neighbours_count = 0
                for neighbour_cell in check_neighbour:
                    if neighbour_cell == 1:
                        living_neighbours_count += 1
                
                if self.initBoard[row][column] == 1:
                    if living_neighbours_count < 2 or living_neighbours_count > 3:
                        self.initBoard[row][column] = 0
                else:
                    if living_neighbours_count == 3:
                        self.initBoard[row][column] = 1

    def check_neighbour(self,check_row,check_column):
        search_min = -1
        search_max = 2
        neighbour_list = []
        for row in range(search_min,search_max):
            for column in range(search_min,search_max):
                neighbour_row = check_row + row
                neighbour_column = check_column + column

                valid_neighbour = True

                if (neighbour_row) == check_row and (neighbour_column) == check_column:
                    valid_neighbour = False

                if (neighbour_row) < 0 or (neighbour_row) >= self.rows:
                    valid_neighbour = False

                if (neighbour_column) < 0 or (neighbour_column) >= self.columns:
                    valid_neighbour = False

                if valid_neighbour:
                    neighbour_list.append(self.initBoard[neighbour_row][neighbour_column])
        
        return neighbour_list
        
        
class App(tk.Tk):
    WIDTH  = 800
    HEIGHT = 600
    TITLE  = 'Game Of Life'

    def __init__(self,**kwargs):
        tk.Tk.__init__(self,**kwargs)

        self.iteration=0
        self.fig = plt.figure()
        self.ax  = self.fig.add_subplot(111)
        self.ax.axis('off')
        
        tk.Label(self,text="How many rows?: ").grid(row=0)
        tk.Label(self,text="How many columns?: ").grid(row=1)
        tk.Label(self,text="Probability of spawn (between 0 and 100): ").grid(row=2)
        
        self.t1 = tk.Entry(self)
        self.t2 = tk.Entry(self)
        self.t3 = tk.Entry(self)
        
        self.t1.grid(row=0,column=1)
        self.t2.grid(row=1,column=1)
        self.t3.grid(row=2,column=1)
        
        tk.Button(self,text='Generate',command=self.plot).grid(row=3,column=1,sticky='w',pady=4)

        self.canvas = FigureCanvasTkAgg(self.fig,master=self)  # A tk.DrawingArea.
        self.canvas.draw()
        self.canvas.get_tk_widget().grid(row=4,column=0)
        
    def plot(self):
        n1 = int(self.t1.get())
        n2 = int(self.t2.get())
        n3 = int(self.t3.get()) / 100.00
        self.initBoard = np.zeros((n1,n2))
    
        for row in range(0,n1):
            for column in range(0,n2):
                self.initBoard[row][column] = np.random.choice(np.arange(0,2),p = [1 - n3,n3])
        
        self.game_board = Board(n1,n2,self.initBoard)
        self.update()
        
    def update(self):
        self.game_board.update_board()
        self.ax.imshow(self.initBoard)
        self.canvas.draw_idle()
        self.after(500,self.update)
        
        
if __name__ == '__main__':
    app = App()
    app.title(App.TITLE)
    app.geometry(f'{App.WIDTH}x{App.HEIGHT}')
    app.mainloop()

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